- fixed bossguy.

This commit is contained in:
Christoph Oelckers 2020-10-19 18:32:13 +02:00
parent a00da23654
commit 3004185646

View file

@ -22,9 +22,9 @@ inline int badguypic(int const tileNum)
return ((actorinfo[tileNum].flags & (SFLAG_INTERNAL_BADGUY | SFLAG_BADGUY)) != 0);
}
inline int badguy(void const * const pSprite)
inline int badguy(spritetype const * const pSprite)
{
return badguypic(((uspritetype const *) pSprite)->picnum);
return badguypic(pSprite->picnum);
}
inline int bossguypic(int const tileNum)
@ -32,9 +32,9 @@ inline int bossguypic(int const tileNum)
return ((actorinfo[tileNum].flags & (SFLAG_BOSS)) != 0);
}
inline int bossguy(void const* const pSprite)
inline int bossguy(spritetype const* const pSprite)
{
return badguypic(((uspritetype const*)pSprite)->picnum);
return bossguypic(pSprite->picnum);
}
inline int actorflag(int spritenum, int mask)