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Fix a couple minor issues with 90 degree wall texture rotation
git-svn-id: https://svn.eduke32.com/eduke32@7325 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 2 additions and 2 deletions
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@ -8004,7 +8004,7 @@ int32_t renderDrawRoomsQ16(int32_t daposx, int32_t daposy, int32_t daposz,
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tileSetSize(tile.newtile, siz.x, siz.y);
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tileSetSize(tile.newtile, siz.x, siz.y);
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tileLoad(tile.newtile);
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tileLoad(tile.newtile);
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Bassert(waloff[tile.newtile]);
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// Bassert(waloff[tile.newtile]);
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}
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}
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}
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}
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}
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}
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@ -5041,7 +5041,7 @@ static void polymost_drawalls(int32_t const bunch)
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globalpicnum = nwal->picnum; globalshade = nwal->shade; globalpal = (int32_t)((uint8_t)nwal->pal);
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globalpicnum = nwal->picnum; globalshade = nwal->shade; globalpal = (int32_t)((uint8_t)nwal->pal);
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globvis = globalvisibility;
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globvis = globalvisibility;
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if (sector[sectnum].visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sector[sectnum].visibility+16));
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if (sector[sectnum].visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sector[sectnum].visibility+16));
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globalorientation = wal->cstat;
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globalorientation = nwal->cstat;
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DO_TILE_ANIM(globalpicnum, wallnum+16384);
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DO_TILE_ANIM(globalpicnum, wallnum+16384);
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int i = (!(nwal->cstat&4)) ? sector[nextsectnum].floorz : sec->ceilingz;
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int i = (!(nwal->cstat&4)) ? sector[nextsectnum].floorz : sec->ceilingz;
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