From 975126edf41c9fbe2c02372b56f84834e92a2101 Mon Sep 17 00:00:00 2001 From: terminx Date: Sat, 2 Feb 2019 23:24:32 +0000 Subject: [PATCH] Fix a couple minor issues with 90 degree wall texture rotation git-svn-id: https://svn.eduke32.com/eduke32@7325 1a8010ca-5511-0410-912e-c29ae57300e0 --- source/build/src/engine.cpp | 2 +- source/build/src/polymost.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/source/build/src/engine.cpp b/source/build/src/engine.cpp index abac8d505..28dc70c02 100644 --- a/source/build/src/engine.cpp +++ b/source/build/src/engine.cpp @@ -8004,7 +8004,7 @@ int32_t renderDrawRoomsQ16(int32_t daposx, int32_t daposy, int32_t daposz, tileSetSize(tile.newtile, siz.x, siz.y); tileLoad(tile.newtile); - Bassert(waloff[tile.newtile]); + // Bassert(waloff[tile.newtile]); } } } diff --git a/source/build/src/polymost.cpp b/source/build/src/polymost.cpp index 8b9f6663f..7405e4092 100644 --- a/source/build/src/polymost.cpp +++ b/source/build/src/polymost.cpp @@ -5041,7 +5041,7 @@ static void polymost_drawalls(int32_t const bunch) globalpicnum = nwal->picnum; globalshade = nwal->shade; globalpal = (int32_t)((uint8_t)nwal->pal); globvis = globalvisibility; if (sector[sectnum].visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sector[sectnum].visibility+16)); - globalorientation = wal->cstat; + globalorientation = nwal->cstat; DO_TILE_ANIM(globalpicnum, wallnum+16384); int i = (!(nwal->cstat&4)) ? sector[nextsectnum].floorz : sec->ceilingz;