From 8a7b3dc6676da35eaa3dc2b668d0d05bb18bdaab Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 29 Nov 2020 17:40:41 +0100 Subject: [PATCH] - Interpolate Duke's wave floor effect. --- source/games/duke/src/spawn.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/games/duke/src/spawn.cpp b/source/games/duke/src/spawn.cpp index bc2301f39..21e93b875 100644 --- a/source/games/duke/src/spawn.cpp +++ b/source/games/duke/src/spawn.cpp @@ -1101,8 +1101,8 @@ void spawneffector(DDukeActor* actor) break; case SE_29_WAVES: - //This does not work. Why? - //StartInterpolation(actor->s.sectnum, Interp_Sect_Floorheinum); + StartInterpolation(actor->s.sectnum, Interp_Sect_Floorheinum); + StartInterpolation(actor->s.sectnum, Interp_Sect_Floorz); break; }