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- SW: fixed ammo pickup amount.
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parent
bde644f77f
commit
633d205d80
2 changed files with 8 additions and 9 deletions
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@ -90,7 +90,6 @@ const char *DeathString(short SpriteNum);
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//
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//
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// Damage Amounts defined in damage.h
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// Damage Amounts defined in damage.h
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//
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//
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extern DAMAGE_DATA DamageData[];
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// Damage Times - takes damage after this many tics
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// Damage Times - takes damage after this many tics
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#define DAMAGE_BLADE_TIME (10)
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#define DAMAGE_BLADE_TIME (10)
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@ -351,7 +351,7 @@ weapon 3
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maxammo 99
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maxammo 99
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mindamage 5
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mindamage 5
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maxdamage 10
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maxdamage 10
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pickup 9
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pickup -1
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weaponpickup 9
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weaponpickup 9
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}
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}
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weapon 4
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weapon 4
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@ -361,7 +361,7 @@ weapon 4
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maxammo 20
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maxammo 20
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mindamage 5
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mindamage 5
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maxdamage 10
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maxdamage 10
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pickup 5
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pickup -1
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weaponpickup 5
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weaponpickup 5
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}
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}
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weapon 5
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weapon 5
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@ -401,8 +401,8 @@ weapon 8
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maxammo 50
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maxammo 50
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mindamage 15
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mindamage 15
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maxdamage 30
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maxdamage 30
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pickup 6
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pickup 8
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weaponpickup 8
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weaponpickup 6
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}
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}
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weapon 9
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weapon 9
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{
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{
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@ -421,8 +421,8 @@ weapon 10
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maxammo 52
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maxammo 52
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mindamage 4
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mindamage 4
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maxdamage 4
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maxdamage 4
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pickup 8
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pickup 24
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weaponpickup 24
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weaponpickup 8
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}
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}
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weapon 11
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weapon 11
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{
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{
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@ -431,7 +431,7 @@ weapon 11
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maxammo 80
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maxammo 80
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mindamage 10
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mindamage 10
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maxdamage 25
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maxdamage 25
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pickup 30
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pickup 60
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weaponpickup 30
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weaponpickup 30
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}
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}
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weapon 12
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weapon 12
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@ -441,7 +441,7 @@ weapon 12
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maxammo 5
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maxammo 5
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mindamage 75
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mindamage 75
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maxdamage 100
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maxdamage 100
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pickup 1
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pickup 6
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weaponpickup 1
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weaponpickup 1
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}
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}
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fortune
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fortune
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