- SW: fixed ammo pickup amount.

This commit is contained in:
Christoph Oelckers 2021-05-12 00:01:19 +02:00
parent bde644f77f
commit 633d205d80
2 changed files with 8 additions and 9 deletions

View file

@ -90,7 +90,6 @@ const char *DeathString(short SpriteNum);
// //
// Damage Amounts defined in damage.h // Damage Amounts defined in damage.h
// //
extern DAMAGE_DATA DamageData[];
// Damage Times - takes damage after this many tics // Damage Times - takes damage after this many tics
#define DAMAGE_BLADE_TIME (10) #define DAMAGE_BLADE_TIME (10)

View file

@ -351,7 +351,7 @@ weapon 3
maxammo 99 maxammo 99
mindamage 5 mindamage 5
maxdamage 10 maxdamage 10
pickup 9 pickup -1
weaponpickup 9 weaponpickup 9
} }
weapon 4 weapon 4
@ -361,7 +361,7 @@ weapon 4
maxammo 20 maxammo 20
mindamage 5 mindamage 5
maxdamage 10 maxdamage 10
pickup 5 pickup -1
weaponpickup 5 weaponpickup 5
} }
weapon 5 weapon 5
@ -401,8 +401,8 @@ weapon 8
maxammo 50 maxammo 50
mindamage 15 mindamage 15
maxdamage 30 maxdamage 30
pickup 6 pickup 8
weaponpickup 8 weaponpickup 6
} }
weapon 9 weapon 9
{ {
@ -421,8 +421,8 @@ weapon 10
maxammo 52 maxammo 52
mindamage 4 mindamage 4
maxdamage 4 maxdamage 4
pickup 8 pickup 24
weaponpickup 24 weaponpickup 8
} }
weapon 11 weapon 11
{ {
@ -431,7 +431,7 @@ weapon 11
maxammo 80 maxammo 80
mindamage 10 mindamage 10
maxdamage 25 maxdamage 25
pickup 30 pickup 60
weaponpickup 30 weaponpickup 30
} }
weapon 12 weapon 12
@ -441,7 +441,7 @@ weapon 12
maxammo 5 maxammo 5
mindamage 75 mindamage 75
maxdamage 100 maxdamage 100
pickup 1 pickup 6
weaponpickup 1 weaponpickup 1
} }
fortune fortune