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- SW: replaced some asserts with proper value checks.
These asserts can actually be triggered by some maps with incorrect setups.
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1 changed files with 17 additions and 10 deletions
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@ -838,14 +838,18 @@ FindCeilingView(short match, int32_t* x, int32_t* y, int32_t z, int16_t* sectnum
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if (*sectnum < 0)
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return false;
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ASSERT(sp);
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ASSERT(sp->hitag == VIEW_THRU_FLOOR);
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if (!sp || sp->hitag != VIEW_THRU_FLOOR)
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{
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*sectnum = 0;
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return false;
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}
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pix_diff = labs(z - sector[sp->sectnum].floorz) >> 8;
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newz = sector[sp->sectnum].floorz + ((pix_diff / 128) + 1) * Z(128);
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if (!testnewrenderer)
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{
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pix_diff = labs(z - sector[sp->sectnum].floorz) >> 8;
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newz = sector[sp->sectnum].floorz + ((pix_diff / 128) + 1) * Z(128);
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it.Reset(STAT_FAF);
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while ((i = it.NextIndex()) >= 0)
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{
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@ -932,15 +936,18 @@ FindFloorView(short match, int32_t* x, int32_t* y, int32_t z, int16_t* sectnum)
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if (*sectnum < 0)
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return false;
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ASSERT(sp);
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ASSERT(sp->hitag == VIEW_THRU_CEILING);
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// move ceiling multiple of 128 so that the wall tile will line up
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pix_diff = labs(z - sector[sp->sectnum].ceilingz) >> 8;
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newz = sector[sp->sectnum].ceilingz - ((pix_diff / 128) + 1) * Z(128);
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if (!sp || sp->hitag != VIEW_THRU_CEILING)
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{
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*sectnum = 0;
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return false;
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}
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if (!testnewrenderer)
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{
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// move ceiling multiple of 128 so that the wall tile will line up
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pix_diff = labs(z - sector[sp->sectnum].ceilingz) >> 8;
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newz = sector[sp->sectnum].ceilingz - ((pix_diff / 128) + 1) * Z(128);
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it.Reset(STAT_FAF);
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while ((i = it.NextIndex()) >= 0)
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{
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