raze-gles/source/build/include/winbits.h

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// Windows layer-independent code
#include "compat.h"
#ifdef APPNAME
# define WindowClass APPNAME
#else
# define WindowClass "buildapp"
#endif
extern int32_t backgroundidle; // set to 1 to tell winlayer to go to idle priority when inactive
extern int64_t win_timerfreq;
extern char silentvideomodeswitch;
extern BOOL CheckWinVersion(void);
extern void win_allowtaskswitching(int32_t onf);
#if defined(RENDERTYPEWIN) || SDL_MAJOR_VERSION==1
extern int32_t win_inittimer(void);
extern uint64_t win_getu64ticks(void);
#endif
extern void win_open(void);
extern void win_init(void);
extern void win_setvideomode(int32_t c);
extern void win_uninit(void);
extern void win_close(void);
extern void Win_GetOriginalLayoutName(void);
extern void Win_SetKeyboardLayoutUS(int);
extern void ShowErrorBox(const char *m);
extern LPTSTR GetWindowsErrorMsg(DWORD code);
extern int32_t addsearchpath_ProgramFiles(const char *p);
extern int32_t win_buildargs(char **argvbuf);