// Windows layer-independent code #include "compat.h" #ifdef APPNAME # define WindowClass APPNAME #else # define WindowClass "buildapp" #endif extern int32_t backgroundidle; // set to 1 to tell winlayer to go to idle priority when inactive extern int64_t win_timerfreq; extern char silentvideomodeswitch; extern BOOL CheckWinVersion(void); extern void win_allowtaskswitching(int32_t onf); #if defined(RENDERTYPEWIN) || SDL_MAJOR_VERSION==1 extern int32_t win_inittimer(void); extern uint64_t win_getu64ticks(void); #endif extern void win_open(void); extern void win_init(void); extern void win_setvideomode(int32_t c); extern void win_uninit(void); extern void win_close(void); extern void Win_GetOriginalLayoutName(void); extern void Win_SetKeyboardLayoutUS(int); extern void ShowErrorBox(const char *m); extern LPTSTR GetWindowsErrorMsg(DWORD code); extern int32_t addsearchpath_ProgramFiles(const char *p); extern int32_t win_buildargs(char **argvbuf);