raze-gles/source
Christoph Oelckers 0d98e7f256 - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
..
audiolib - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
blood - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
build - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
duke3d - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
enet Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite Derp 2019-09-20 23:29:40 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
rr - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
sw - removed Mapster launcher images. 2019-09-21 20:28:55 +02:00
thirdparty - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00