raze-gles/polymer/eduke32/source/osdfuncs.h

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void GAME_drawosdchar(int x, int y, char ch, int shade, int pal);
void GAME_drawosdstr(int x, int y, char *ch, int len, int shade, int pal);
void GAME_drawosdcursor(int x, int y, int type, int lastkeypress);
int GAME_getcolumnwidth(int w);
int GAME_getrowheight(int w);
void GAME_clearbackground(int c, int r);
void GAME_onshowosd(int shown);
#define OSDCHAR_WIDTH 8