raze-gles/source/exhumed/src/menu.cpp

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#include "compat.h"
#include "build.h"
#include "exhumed.h"
#include "typedefs.h"
#include "player.h"
#include "sequence.h"
#include "menu.h"
#include "names.h"
#include "engine.h"
#include "keyboard.h"
#include "status.h"
#include "random.h"
#include "sound.h"
#include "names.h"
#include "init.h"
#include "input.h"
#include "gun.h"
#include "view.h"
#include "object.h"
#include "light.h"
#include "cd.h"
#include "cdaudio.h"
#include <string>
#include <assert.h>
#ifdef __WATCOMC__
#include <stdlib.h>
#endif
#define kMaxSaveSlots 5
#define kMaxSaveSlotChars 25
GameStat GameStats;
short nCinemaSeen[30];
// this might be static within the DoPlasma function?
uint8_t plasmaBuffer[25600];
uint8_t energytile[4356] = {0};
uint8_t cinemapal[768];
short nLeft[50] = {0};
int line;
short SavePosition = -1;
uint8_t *cur;
uint8_t *dest;
unsigned int nSmokeBottom;
unsigned int nSmokeRight;
unsigned int nSmokeTop;
unsigned int nSmokeLeft;
unsigned int nRandom = 0x41C6167E;
int dword_9AB57 = 0x1F;
short word_9AB5B = 0;
int keytimer = 0;
int plasma_A[5] = {0};
int plasma_B[5] = {0};
int plasma_C[5] = {0};
short nMenuKeys[] = { sc_N, sc_L, sc_M, sc_V, sc_Q, sc_None }; // select a menu item using the keys. 'N' for New Gane, 'V' for voume etc. 'M' picks Training for some reason...
int zoomsize = 0;
void menu_ResetKeyTimer();
enum {
kMenuNewGame = 0,
kMenuLoadGame,
kMenuTraining,
kMenuVolume,
kMenuQuitGame,
kMenuMaxItems
};
void ClearCinemaSeen()
{
memset(nCinemaSeen, 0, sizeof(nCinemaSeen));
}
unsigned int menu_RandomBit2()
{
unsigned int result = nRandom & 1;
if ( --dword_9AB57 > 0 )
{
nRandom = (result << 31) | (nRandom >> 1);
}
else
{
dword_9AB57 = 31;
nRandom ^= nRandom >> 4;
}
return result;
}
int menu_RandomLong2()
{
int randLong = 0;
for (int i = 0; i < 32; i++)
{
int val = menu_RandomBit2();
randLong *= 2;
randLong |= val;
}
return randLong;
}
void InitEnergyTile()
{
memset(energytile, 96, sizeof(energytile));
}
void DoEnergyTile()
{
tileLoad(kEnergy1);
tileLoad(kEnergy2);
nButtonColor += nButtonColor < 0 ? 8 : 0;
uint8_t *ptr1 = (uint8_t*)(waloff[kEnergy1] + 1984);
uint8_t *ptr2 = (uint8_t*)(waloff[kEnergy1] + 2048);
short nColor = nButtonColor + 161;
int i, j;
for (i = 0; i < 32; i++)
{
memset(ptr1, nColor, 64);
memset(ptr2, nColor, 64);
ptr1 -= 64;
ptr2 += 64;
nColor++;
if (nColor >= 168) {
nColor = 160;
}
}
if (nSmokeSparks)
{
uint8_t *c = &energytile[67]; // TODO - checkme
uint8_t *ptrW = (uint8_t*)waloff[kEnergy2];
for (i = 0; i < 64; i++)
{
for (j = 0; j < 64; j++)
{
if (*c != 96)
{
if (*c <= 158) {
*ptrW = 96;
}
else {
*ptrW = (*c) - 1;
}
//continue;
}
else
{
if (menu_RandomBit2()) {
*ptrW = *c;
c++;
ptrW++;
continue;
}
char al = *(c + 1);
char ah = *(c - 1);
if (al <= ah) {
al = ah;
}
char cl = al;
al = *(c - 66);
if (cl <= al) {
cl = al;
}
al = *(c + 66);
if (cl <= al) {
cl = al;
}
al = *(c + 66);
if (cl <= al) {
cl = al;
}
al = *(c + 66);
if (cl <= al) {
cl = al;
}
al = *(c - 65);
if (cl <= al) {
cl = al;
}
al = *(c - 67);
if (cl > al) {
al = cl;
}
if (al <= 159) {
*ptrW = 96;
//continue;
}
else
{
if (!menu_RandomBit2())
{
cl--;
}
*ptrW = cl;
}
}
c++;
ptrW++;
}
c += 2;
}
c = &energytile[67]; // TODO - checkme
ptrW = (uint8_t*)waloff[kEnergy2];
for (i = 0; i < 64; i++)
{
memcpy(c, ptrW, 64);
c += 66;
ptrW += 64;
}
ptrW = (uint8_t*)waloff[kEnergy2];
for (i = 0; i < 4096; i++)
{
if (*ptrW == 96) {
*ptrW = 255; // -1?
}
ptrW ++;
}
word_9AB5B--;
if (word_9AB5B <= 0)
{
int randSize = (RandomSize(5) & 0x1F) + 16;
int randSize2 = (RandomSize(5) & 0x1F) + 16;
int val = randSize << 5;
val += randSize;
val *= 2;
val += randSize2;
energytile[val] = 195;
word_9AB5B = 1;
}
}
}
//int TILE_4092 = kTile4092;
int nPlasmaTile = kTile4092;
#define kPlasmaWidth 320
#define kPlasmaHeight 80
void menu_DoPlasma()
{
if (waloff[kTile4092] == 0)
{
tileCreate(kTile4092, kPlasmaWidth, kPlasmaHeight);
memset((void*)waloff[kTile4092], 96, kPlasmaWidth*kPlasmaHeight);
waloff[kTile4093] = (intptr_t)plasmaBuffer;
memset(plasmaBuffer, 96, sizeof(plasmaBuffer));
nSmokeLeft = 160 - tilesiz[kExhumedLogo].x / 2;
nSmokeRight = nSmokeLeft + tilesiz[kExhumedLogo].x;
tilesiz[kTile4093].x = kPlasmaWidth;
tilesiz[kTile4093].y = kPlasmaHeight;
nSmokeTop = 40 - tilesiz[kExhumedLogo].y / 2;
nSmokeBottom = 40 - tilesiz[kExhumedLogo].y / 2 + tilesiz[kExhumedLogo].y - 1;
//uint32_t t = time(0) << 16;
//uint32_t t2 = time(0) | t;
nRandom = totalclock;
for (int i = 0; i < 5; i++)
{
int logoWidth = tilesiz[kExhumedLogo].x;
#if 1
plasma_C[i] = (nSmokeLeft + rand() % logoWidth) << 16;
plasma_B[i] = (menu_RandomLong2() % 327680) + 0x10000;
#else
int r = rand();
int rand2 = menu_RandomLong2();
__asm {
mov ebx, i
mov ecx, logoWidth
mov eax, r
mov edx, eax
sar edx, 31
idiv ecx
add edx, nSmokeLeft
shl edx, 16
mov ecx, 327680
mov plasma_C[ebx * 4], edx
xor edx, edx
mov eax, rand2
// call menu_RandomLong2
div ecx
add edx, 10000h
mov plasma_B[ebx * 4], edx
};
#endif
if (menu_RandomBit2()) {
plasma_B[i] = -plasma_B[i];
}
plasma_A[i] = menu_RandomBit2();
}
}
videoClearScreen(overscanindex);
uint8_t *r_ebx = (uint8_t*)waloff[nPlasmaTile] + 81;
uint8_t *r_edx = (uint8_t*)waloff[nPlasmaTile ^ 1] + 81; // flip between value of 4092 and 4093 with xor
for (int x = 0; x < kPlasmaWidth - 2; x++)
// for (int x = 1; x < 318; x++)
{
// for (int y = 1; y < 79; y++)
for (int y = 0; y < kPlasmaHeight - 2; y++)
{
uint8_t al = *r_edx;
if (al != 96)
{
if (al > 158) {
*r_ebx = al - 1;
}
else {
*r_ebx = 96;
}
}
else
{
if (menu_RandomBit2()) {
*r_ebx = *r_edx;
}
else
{
uint8_t al = *(r_edx + 1);
uint8_t cl = *(r_edx - 1);
if (al <= cl) {
al = cl;
}
cl = al;
al = *(r_edx - 80);
if (cl <= al) {
cl = al;
}
al = *(r_edx + 80);
if (cl <= al) {
cl = al;
}
al = *(r_edx + 80);
if (cl <= al) {
cl = al;
}
al = *(r_edx + 80);
if (cl <= al) {
cl = al;
}
al = *(r_edx - 79);
if (cl > al) {
al = cl;
}
cl = *(r_edx - 81);
if (al <= cl) {
al = cl;
}
cl = al;
if (al <= 159) {
*r_ebx = 96;
}
else
{
if (!menu_RandomBit2()) {
cl--;
}
*r_ebx = cl;
}
}
}
// before restarting inner loop
r_edx++;
r_ebx++;
}
// before restarting outer loop
r_edx += 2;
r_ebx += 2;
}
tileLoad(kExhumedLogo);
for (int j = 0; j < 5; j++)
{
int pB = plasma_B[j];
int pC = plasma_C[j];
uint8_t *ptr3 = (uint8_t*)(waloff[kExhumedLogo] + ((pC >> 16) - nSmokeLeft) * tilesiz[kExhumedLogo].y);
plasma_C[j] += plasma_B[j];
if (pB > 0 && (plasma_C[j] >> 16) >= nSmokeRight || pB < 0 && (plasma_C[j] >> 16) <= nSmokeLeft)
{
int esi = plasma_A[j];
plasma_B[j] = -plasma_B[j];
plasma_A[j] = esi == 0;
}
unsigned int nSmokeOffset = 0;
if (plasma_A[j])
{
nSmokeOffset = nSmokeTop;
while (nSmokeOffset < nSmokeBottom)
{
uint8_t al = *ptr3;
if (al != 255 && al != 96) {
break;
}
nSmokeOffset++;
ptr3++;
}
}
else
{
nSmokeOffset = nSmokeBottom;
ptr3 += tilesiz[kExhumedLogo].y - 1;
while (nSmokeOffset > nSmokeTop)
{
uint8_t al = *ptr3;
if (al != 255 && al != 96) {
break;
}
nSmokeOffset--;
ptr3--;
}
}
uint8_t *v28 = (uint8_t*)(80 * (plasma_C[j] >> 16) + waloff[nPlasmaTile]);
v28[nSmokeOffset] = 175;
}
overwritesprite(0, 0, nPlasmaTile, 0, 2, kPalNormal);
overwritesprite(160, 40, kExhumedLogo, 0, 3, kPalNormal);
// flip between tile 4092 and 4093
if (nPlasmaTile == kTile4092) {
nPlasmaTile = kTile4093;
}
else if (nPlasmaTile == kTile4093) {
nPlasmaTile = kTile4092;
}
// draw the fire urn/lamp thingies
int dword_9AB5F = ((totalclock - ((totalclock >> 31) + 16 * (totalclock >> 31))) >> 4) & 3;
overwritesprite(50, 150, kTile3512 + dword_9AB5F, 0, 3, kPalNormal);
overwritesprite(270, 150, kTile3512 + ((dword_9AB5F + 2) & 3), 0, 3, kPalNormal);
// TEMP
int time = totalclock + 4;
while (totalclock < time) {
handleevents();
}
}
uint8_t MapDataArray_A[] = { 0, 50, 10, 20, 0, 45, 236, 20, 5, 0, 246, 10, 30, 236, 0, 20, 0, 0, 0, 0 };
struct TILEFRAMEDEF
{
short nTile;
short xOffs;
short yOffs;
};
// 22 bytes
struct MapNamePlaque
{
short xPos;
short yPos;
TILEFRAMEDEF tiles[2];
TILEFRAMEDEF text;
};
MapNamePlaque mapNamePlaques[] = {
{ 100, 170, 3376, 0, 0, 3377, 0, 0, 3411, 18, 6 },
{ 230, 10, 3378, 0, 0, 3379, 0, 0, 3414, 18, 6 }, // DENDUR (level 2)
{ 180, 125, 3380, 0, 0, 3381, 0, 0, 3417, 18, 6 }, // Kalabash
{ 10, 95, 3382, 0, 0, 3383, 0, 0, 3420, 18, 6 },
{ 210, 160, 3384, 0, 0, 3385, 0, 0, 3423, 18, 6 },
{ 10, 110, 3371, 0, 0, 3386, 0, 0, 3426, 18, 6 },
{ 10, 50, 3387, 0, 0, 3388, 0, 0, 3429, 18, 6 },
{ 140, 0, 3389, 0, 0, 3390, 0, 0, 3432, 18, 6 },
{ 30, 20, 3391, 0, 0, 3392, 0, 0, 3435, 18, 6 },
{ 200, 150, 3409, 0, 0, 3410, 0, 0, 3418, 20, 4 },
{ 145, 170, 3393, 0, 0, 3394, 0, 0, 3438, 18, 6 },
{ 80, 80, 3395, 0, 0, 3396, 0, 0, 3441, 18, 6 },
{ 15, 0, 3397, 0, 0, 3398, 0, 0, 3444, 18, 5 },
{ 220, 35, 3399, 0, 0, 3400, 0, 0, 3447, 18, 6 },
{ 190, 40, 3401, 0, 0, 3402, 0, 0, 3450, 18, 6 },
{ 20, 130, 3403, 0, 0, 3404, 0, 0, 3453, 19, 6 },
{ 220, 160, 3405, 0, 0, 3406, 0, 0, 3456, 18, 6 },
{ 20, 10, 3407, 0, 0, 3408, 0, 0, 3459, 18, 6 },
{ 200, 10, 3412, 0, 0, 3413, 0, 0, 3419, 18, 5 },
{ 20, 10, 3415, 0, 0, 3416, 0, 0, 3421, 19, 4 }
};
// 3 different types of fire, each with 4 frames
TILEFRAMEDEF FireTiles[3][4] = {
{{ 3484,0,3 },{ 3485,0,0 },{ 3486,0,3 },{ 3487,0,0 }},
{{ 3488,1,0 },{ 3489,1,0 },{ 3490,0,1 },{ 3491,1,1 }},
{{ 3492,1,2 },{ 3493,1,0 },{ 3494,1,2 },{ 3495,1,0 }}
};
struct Fire
{
short nFireType;
short xPos;
short yPos;
};
// 20 bytes
struct MapFire
{
short nFires;
Fire fires[3];
};
/*
level 1 - 3 fires
level 2 - 3 fires
level 3 - 1 fire
*/
MapFire MapLevelFires[] = {
3, {{0, 107, 95}, {1, 58, 140}, {2, 28, 38}},
3, {{2, 240, 0}, {0, 237, 32}, {1, 200, 30}},
2, {{2, 250, 57}, {0, 250, 43}, {2, 200, 70}},
2, {{1, 82, 59}, {2, 84, 16}, {0, 10, 95}},
2, {{2, 237, 50}, {1, 215, 42}, {1, 210, 50}},
3, {{0, 40, 7}, {1, 75, 6}, {2, 100, 10}},
3, {{0, 58, 61}, {1, 85, 80}, {2, 111, 63}},
3, {{0, 260, 65}, {1, 228, 0}, {2, 259, 15}},
2, {{0, 81, 38}, {2, 58, 38}, {2, 30, 20}},
3, {{0, 259, 49}, {1, 248, 76}, {2, 290, 65}},
3, {{2, 227, 66}, {0, 224, 98}, {1, 277, 30}},
2, {{0, 100, 10}, {2, 48, 76}, {2, 80, 80}},
3, {{0, 17, 2}, {1, 29, 49}, {2, 53, 28}},
3, {{0, 266, 42}, {1, 283, 99}, {2, 243, 108}},
2, {{0, 238, 19}, {2, 240, 92}, {2, 190, 40}},
2, {{0, 27, 0}, {1, 70, 40}, {0, 20, 130}},
3, {{0, 275, 65}, {1, 235, 8}, {2, 274, 6}},
3, {{0, 75, 45}, {1, 152, 105}, {2, 24, 68}},
3, {{0, 290, 25}, {1, 225, 63}, {2, 260, 110}},
0, {{1, 20, 10}, {1, 20, 10}, {1, 20, 10}}
};
int menu_DrawTheMap(int nLevel, int nLevelNew, int nLevelBest)
{
int i;
int x = 0;
int var_2C = 0;
int var_38 = 0;
int bFadeDone = kFalse;
int startTime = totalclock;
ClearAllKeys();
UnMaskStatus();
videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
// 0-offset the level numbers
nLevel--;
nLevelNew--;
nLevelBest--;
if (nLevel > kMap20) { // max levels
return -1;
}
if (nLevelNew > kMap20) {
return -1;
}
if (nLevel < 0) {
nLevel = 0;
}
if (nLevelNew < 0) {
nLevelNew = nLevel;
}
int y1 = MapDataArray_A[nLevel] + (200 * (nLevel / 2));
int y2 = MapDataArray_A[nLevelNew] + (200 * (nLevelNew / 2));
if (y1 < y2) {
var_2C = 2;
}
if (y1 > y2) {
var_2C = -2;
}
while (var_38 < 12)
{
handleevents();
if ((totalclock - startTime) / kTimerTicks)
{
var_38++;
startTime = totalclock;
}
int var_3C = totalclock;
int tileY = y1;
// Draw the background screens
for (i = 0; i < 10; i++)
{
overwritesprite(x, tileY, kTile3353 + i, 0, 2, kPalNormal);
tileY -= 200;
}
// for each level - drawing the 'level completed' on-fire smoke markers
for (i = 0; i < kMap20; i++)
{
handleevents();
int screenY = (i >> 1) * -200;
if (nLevelBest >= i) // check if the player has finished this level
{
for (int j = 0; j < MapLevelFires[i].nFires; j++)
{
int nFireFrame = ((totalclock >> 4) & 3);
assert(nFireFrame >= 0 && nFireFrame < 4);
int nFireType = MapLevelFires[i].fires[j].nFireType;
assert(nFireType >= 0 && nFireType < 3);
int nTile = FireTiles[nFireType][nFireFrame].nTile;
int smokeX = MapLevelFires[i].fires[j].xPos + FireTiles[nFireType][nFireFrame].xOffs;
int smokeY = MapLevelFires[i].fires[j].yPos + FireTiles[nFireType][nFireFrame].yOffs + y1 + screenY;
overwritesprite(smokeX, smokeY, nTile, 0, 2, kPalNormal);
}
}
int t = (((totalclock & 16) >> 4));
int nTile = mapNamePlaques[i].tiles[t].nTile;
int nameX = mapNamePlaques[i].xPos + mapNamePlaques[i].tiles[t].xOffs;
int nameY = mapNamePlaques[i].yPos + mapNamePlaques[i].tiles[t].yOffs + y1 + screenY;
// Draw level name plaque
overwritesprite(nameX, nameY, nTile, 0, 2, kPalNormal);
int8_t shade = 96;
if (nLevelNew == i)
{
shade = (Sin(16 * totalclock) + 31) >> 8;
}
else if (nLevelBest >= i)
{
shade = 31;
}
int textY = mapNamePlaques[i].yPos + mapNamePlaques[i].text.yOffs + y1 + screenY;
int textX = mapNamePlaques[i].xPos + mapNamePlaques[i].text.xOffs;
nTile = mapNamePlaques[i].text.nTile;
// draw the text, alternating between red and black
overwritesprite(textX, textY, nTile, shade, 2, kPalNormal);
}
videoNextPage();
if (!bFadeDone)
{
bFadeDone = kTrue;
FadeIn();
var_3C = totalclock;
}
if (y1 == y2)
{
if (KB_KeyDown[sc_UpArrow])
{
KB_KeyDown[sc_UpArrow] = 0;
if (nLevelNew <= nLevelBest)
{
nLevelNew++;
y2 = MapDataArray_A[nLevelNew] + (200 * (nLevelNew / 2));
if (y1 <= y2) {
var_2C = 2;
}
else {
var_2C = -2;
}
var_38 = 0;
}
}
if (KB_KeyDown[sc_DownArrow])
{
KB_KeyDown[sc_DownArrow] = 0;
if (nLevelNew > 0)
{
nLevelNew--;
y2 = MapDataArray_A[nLevelNew] + (200 * (nLevelNew / 2));
if (y1 <= y2) {
var_2C = 2;
}
else {
var_2C = -2;
}
var_38 = 0;
}
}
if (KB_KeyDown[sc_Escape] || KB_KeyDown[sc_Space] || KB_KeyDown[sc_Return])
{
KB_KeyDown[sc_Escape] = 0;
KB_KeyDown[sc_Return] = 0;
KB_KeyDown[sc_Space] = 0;
return nLevelNew + 1;
}
}
else
{
y1 += var_2C * ((totalclock - var_3C) / 2);
if (KB_KeyDown[sc_Escape] || KB_KeyDown[sc_Space] || KB_KeyDown[sc_Return])
{
if (var_2C < 8) {
var_2C *= 2;
}
KB_KeyDown[sc_Escape] = 0;
KB_KeyDown[sc_Return] = 0;
KB_KeyDown[sc_Space] = 0;
}
if (y1 > y2 && var_2C > 0) {
y1 = y2;
}
if (y1 < y2 && var_2C < 0) {
y1 = y2;
}
var_38 = 0;
}
}
MySetView(nViewLeft, nViewTop, nViewRight, nViewBottom);
return nLevelNew + 1;
}
void menu_AdjustVolume()
{
int nOption = 1;
int var_8 = 0;
while (1)
{
handleevents();
menu_DoPlasma();
overwritesprite(80, 50, kMenuMusicTile, (Sin(totalclock << 4) >> 9) * (nOption == 0), 2, kPalNormal);
overwritesprite(55, 75, kMenuBlankTitleTile, 0, 2, kPalNormal);
seq_DrawGunSequence(
SeqOffsets[kSeqSlider], // eax
gMusicVolume % 3, // pick one of 3 frames?
(gMusicVolume >> 1) - 93, // ebx. must be x???
-22,
0,
0);
overwritesprite(80, 110, kMenuSoundFxTile, (Sin(totalclock << 4) >> 9) * (nOption == 1), 2, kPalNormal);
overwritesprite(55, 135, kMenuBlankTitleTile, 0, 2, kPalNormal);
seq_DrawGunSequence(
SeqOffsets[kSeqSlider],
gFXVolume % 3,
(gFXVolume / 2) - 93,
38,
0,
0);
int y = (60 * nOption) + 38;
overwritesprite(60, y, kMenuCursorTile, 0, 2, kPalNormal);
overwritesprite(206, y, kMenuCursorTile, 0, 10, kPalNormal);
videoNextPage();
if (KB_KeyDown[sc_Escape] || KB_KeyDown[sc_Return] || KB_KeyDown[sc_Space])
{
PlayLocalSound(StaticSound[kSound33], 0);
KB_KeyDown[sc_Escape] = 0;
KB_KeyDown[sc_Space] = 0;
KB_KeyDown[sc_Return] = 0;
return;
}
if (KB_KeyDown[sc_UpArrow])
{
if (nOption > 0)
{
nOption--;
PlayLocalSound(StaticSound[kSound35], 0);
}
KB_KeyDown[sc_UpArrow] = 0;
}
if (KB_KeyDown[sc_DownArrow])
{
if (nOption < 1)
{
nOption++;
PlayLocalSound(StaticSound[kSound35], 0);
}
KB_KeyDown[sc_DownArrow] = 0;
}
if (totalclock <= var_8) {
continue;
}
var_8 = totalclock + 5;
if (KB_KeyDown[sc_LeftArrow])
{
switch (nOption)
{
case 0:
{
if (gMusicVolume > 3) {
gMusicVolume -= 4;
}
// TODO SetMusicVolume();
// TODO setCDaudiovolume(gMusicVolume);
continue;
}
case 1:
{
if (gFXVolume > 3) {
gFXVolume -= 4;
}
if (LocalSoundPlaying()) {
UpdateLocalSound();
}
else {
PlayLocalSound(StaticSound[kSound23], 0);
}
continue;
}
}
}
if (KB_KeyDown[sc_RightArrow])
{
switch (nOption)
{
case 0:
{
if (gMusicVolume < 252) {
gMusicVolume += 4;
}
// TODO SetMusicVolume();
// TODO setCDaudiovolume(gMusicVolume);
continue;
}
case 1:
{
if (gFXVolume < 252) {
gFXVolume += 4;
}
if (LocalSoundPlaying()) {
UpdateLocalSound();
}
else {
PlayLocalSound(StaticSound[kSound23], 0);
}
continue;
}
}
}
if (GetLocalSound() != 23) {
continue;
}
else {
StopLocalSound();
}
}
}
int menu_NewGameMenu()
{
const char endMark = 0xF;
char nameList[5][25];
int nNameLen = sizeof(nameList);
int nNameOffset = 0; // char index into slot name string
int nPages = numpages;
int arg_3E = tilesiz[kMenuBlankTitleTile].x - 10;
int nSlot = 0;
FILE *fp = fopen("savgamea.sav", "rb");
if (fp == NULL)
{
memset(nameList, 0, nNameLen);
memset(&GameStats, 0, sizeof(GameStat));
fp = fopen("savgamea.sav", "wb+");
if (fp != NULL)
{
fwrite(nameList, nNameLen, 1, fp);
fwrite(&GameStats, 75, 1, fp); //fwrite(&GameStats, 75, 5, fp); // CHECKME! the size
fwrite(&endMark, sizeof(endMark), 1, fp);
fclose(fp);
}
}
else
{
int nRead = fread(nameList, 1, nNameLen, fp);
if (nRead != nNameLen)
{
memset(nameList, 0, nNameLen);
}
fclose(fp);
}
// while (1)
{
ClearAllKeys();
while (1)
{
handleevents();
menu_DoPlasma();
int y = (tilesiz[kMenuBlankTitleTile].y - (tilesiz[kMenuBlankTitleTile].y / 2) / 2) + 65;
rotatesprite(160 << 16, y << 16, 0x10000, 0, kMenuNewGameTile, 0, 0, 2, 0, 0, xdim, ydim);
int edi = 0;
int arg_4A = 90;
int arg_4E = 98;
// Loop #3
for (int i = 0; i < 5; i++)
{
// CHECKME
int8_t shade = ((Sin(totalclock << 4) >> 9) * (i == nSlot)) + ((i != nSlot) * 31);
overwritesprite(55, arg_4A, kMenuBlankTitleTile, shade, 2, kPalNormal);
myprintext(63, arg_4E, nameList[i], 0);
arg_4E += 22;
arg_4A += 22;
edi++;
}
edi = nSlot * 22;
// draw selection markers
overwritesprite(35, edi + 78, kMenuCursorTile, 0, 2, kPalNormal);
overwritesprite(233, edi + 78, kMenuCursorTile, 0, 10, kPalNormal);
videoNextPage();
nPages--;
if (nPages > 0) {
continue;
}
if (KB_KeyDown[sc_Escape])
{
PlayLocalSound(StaticSound[kSound33], 0);
KB_KeyDown[sc_Escape] = 0;
return -1;
}
if (KB_KeyDown[sc_UpArrow])
{
PlayLocalSound(StaticSound[kSound35], 0);
if (nSlot <= 0) {
nSlot = 4;
}
else {
nSlot--;
}
KB_KeyDown[sc_UpArrow] = 0;
ClearAllKeys();
continue;
}
if (KB_KeyDown[sc_DownArrow])
{
PlayLocalSound(StaticSound[kSound35], 0);
if (nSlot >= 4) {
nSlot = 0;
}
else {
nSlot++;
}
KB_KeyDown[sc_DownArrow] = 0;
ClearAllKeys();
continue;
}
if (KB_KeyDown[sc_Return] || KB_KeyWaiting())
{
break;
}
}
}
PlayLocalSound(StaticSound[kSound33], 0);
if (KB_KeyDown[sc_Return]) {
ClearAllKeys();
}
char *pName = nameList[nSlot];
int nNameLength = strlen(pName);
memset(pName, 0, nNameLength);
menu_DoPlasma();
overwritesprite(55, (nSlot * 22) + 90, kMenuBlankTitleTile, 0, 2, kPalNormal);
int arg_5A = 90;
int arg_52 = 98;
for (int i = 0; i < 5; i++)
{
overwritesprite(55, arg_5A, kMenuBlankTitleTile, (i != nSlot) * 31, 2, kPalNormal);
myprintext(63, arg_52, nameList[i], 0);
arg_52 += 22;
arg_5A += 22;
}
int x = 35;
int y = (nSlot * 22) + 78;
while (1)
{
handleevents();
overwritesprite(x, y, kMenuCursorTile, 0, 2, kPalNormal);
overwritesprite(233, y, kMenuCursorTile, 0, 10, kPalNormal);
videoNextPage();
char ch = 0;
while (KB_KeyWaiting())
{
handleevents();
ch = KB_GetCh();
if (!ch) {
KB_GetCh();
continue;
}
}
if (ch == asc_Enter)
{
// loc_39ACA:
nameList[nSlot][nNameOffset] = 0;
PlayLocalSound(StaticSound[kSound33], 0);
KB_KeyDown[sc_Return] = 0;
if (nameList[nSlot][0] == 0) {
return -1;
}
if (nNameLength) // does the save slot already exist?
{
menu_DoPlasma();
if (Query(2, 4, "Overwrite existing game?", "Y/N", 'Y', 13, 'N', 27) >= 2) {
return -1;
}
}
FILE *fp = fopen("savgamea.sav", "rb+");
if (fp == NULL) {
return -1;
}
memset(&GameStats, 0, sizeof(GameStat));
GameStats.nWeapons = 1;
GameStats.nMap = 1;
fwrite(nameList, sizeof(nameList), 1, fp);
fseek(fp, sizeof(nameList), SEEK_SET);
fseek(fp, nSlot * sizeof(GameStat), SEEK_CUR);
fwrite(&GameStats, sizeof(GameStat), 1, fp);
fclose(fp);
return nSlot;
}
else
{
// Enter wasn't pressed
PlayLocalSound(4, 0); // ??
if (ch == asc_BackSpace)
{
nameList[nSlot][nNameOffset] = 0;
if (nNameOffset > 0) {
nNameOffset--;
}
nameList[nSlot][nNameOffset] = 0;
}
else if (ch == asc_Escape)
{
PlayLocalSound(StaticSound[kSound33], 0);
KB_ClearKeysDown();
KB_FlushKeyboardQueue();
KB_KeyDown[sc_Escape] = 0;
return -1;
}
else
{
// check if a slot name is being typed
if ((ch >= '0' && ch <= '9')
|| (ch >= 'A' && ch <= 'Z')
|| (ch >= 'a' && ch <= 'z')
|| (ch == ' '))
{
ch = toupper(ch);
if (nNameOffset < 24) // n chars per slot name
{
nameList[nSlot][nNameOffset] = ch;
nNameOffset++;
nameList[nSlot][nNameOffset] = '\0'; // null terminate in the new offset
int nLen = MyGetStringWidth(nameList[nSlot]);
if (nLen > arg_3E)
{
nNameOffset--;
nameList[nSlot][nNameOffset] = '\0';
}
}
}
}
// loc_399FD:
menu_DoPlasma();
int arg_5E = (totalclock / 30) & 1;
int y = 90;
int arg_42 = 98;
for (int i = 0; i < 5; i++)
{
overwritesprite(55, y, kMenuBlankTitleTile, (i != nSlot) * 31, 2, kPalNormal);
int nTextWidth = myprintext(63, arg_42, nameList[i], 0);
// flash a full-stop to show the current typing position
if (arg_5E != 0 && nSlot == i)
{
myprintext(nTextWidth, arg_42, ".", 0);
}
arg_42 += 22;
y += 22;
}
}
}
}
int menu_LoadGameMenu()
{
char nameList[5][25];
int nSlot = 0;
FILE *fp = fopen("savgamea.sav", "rb");
if (fp == NULL)
{
memset(nameList, 0, sizeof(nameList));
}
else
{
fread(nameList, sizeof(nameList), 1, fp);
fclose(fp);
}
while (1)
{
menu_DoPlasma();
handleevents();
overwritesprite(80, 65, kMenuLoadGameTile, 0, 2, kPalNormal);
int spriteY = 90;
int textY = 98;
for (int i = 0; i < kMaxSaveSlots; i++)
{
// TODO - shade flashing
overwritesprite(55, spriteY, kMenuBlankTitleTile, 0, 2, kPalNormal);
myprintext(63, textY, nameList[i], 0);
textY += 22;
spriteY += 22;
}
int y = (nSlot * 22) + 78;
overwritesprite(35, y, kMenuCursorTile, 0, 2, kPalNormal);
overwritesprite(233, y, kMenuCursorTile, 0, 10, kPalNormal);
videoNextPage();
if (KB_KeyDown[sc_Escape])
{
PlayLocalSound(StaticSound[kSound33], 0);
KB_KeyDown[sc_Escape] = 0;
return -1;
}
if (KB_KeyDown[sc_UpArrow])
{
PlayLocalSound(StaticSound[kSound35], 0);
if (nSlot > 0) {
nSlot--;
}
else {
nSlot = kMaxSaveSlots - 1;
}
KB_KeyDown[sc_UpArrow] = 0;
}
if (KB_KeyDown[sc_DownArrow]) // checkme - is 0x5b in disassembly
{
PlayLocalSound(StaticSound[kSound35], 0);
if (nSlot < kMaxSaveSlots - 1) {
nSlot++;
}
else {
nSlot = 0;
}
KB_KeyDown[sc_DownArrow] = 0;
}
if (!KB_KeyDown[sc_Return]) {
continue;
}
PlayLocalSound(StaticSound[kSound33], 0);
KB_KeyDown[sc_Return] = 0;
KB_ClearKeysDown();
KB_FlushKeyboardQueue();
if (nameList[nSlot][0] != '\0')
{
PlayLocalSound(StaticSound[33], 0);
return nSlot;
}
PlayLocalSound(4, 0);
}
}
void menu_ResetKeyTimer()
{
keytimer = totalclock + 2400;
}
void menu_GameLoad2(FILE *fp)
{
fread(&GameStats, sizeof(GameStats), 1, fp);
nPlayerWeapons[nLocalPlayer] = GameStats.nWeapons;
PlayerList[nLocalPlayer].nCurrentWeapon = GameStats.nCurrentWeapon;
nPlayerClip[nLocalPlayer] = GameStats.clip;
int nPistolBullets = PlayerList[nLocalPlayer].nAmmo[kWeaponPistol];
if (nPistolBullets >= 6) {
nPistolBullets = 6;
}
nPistolClip[nLocalPlayer] = nPistolBullets;
memcpy(&PlayerList[nLocalPlayer], &GameStats.player, sizeof(Player));
nPlayerItem[nLocalPlayer] = GameStats.items;
nPlayerLives[nLocalPlayer] = GameStats.nLives;
SetPlayerItem(nLocalPlayer, nPlayerItem[nLocalPlayer]);
CheckClip(nLocalPlayer);
}
short menu_GameLoad(int nSlot)
{
memset(&GameStats, 0, sizeof(GameStats));
FILE *fp = fopen("savegamea.sav", "rb");
if (fp == NULL) {
return 0;
}
fseek(fp, 125, SEEK_SET);
fseek(fp, nSlot * sizeof(GameStats), SEEK_CUR);
menu_GameLoad2(fp);
fclose(fp);
return GameStats.nMap;
}
void menu_GameSave2(FILE *fp)
{
memset(&GameStats, 0, sizeof(GameStats));
GameStats.nMap = (uint8_t)levelnew;
GameStats.nWeapons = nPlayerWeapons[nLocalPlayer];
GameStats.nCurrentWeapon = PlayerList[nLocalPlayer].nCurrentWeapon;
GameStats.clip = nPlayerClip[nLocalPlayer];
GameStats.items = nPlayerItem[nLocalPlayer];
GameStats.nLives = nPlayerLives[nLocalPlayer];
memcpy(&GameStats.player, &PlayerList[nLocalPlayer], sizeof(GameStats.player));
fwrite(&GameStats, sizeof(GameStats), 1, fp);
}
void menu_GameSave(int nSaveSlot)
{
if (nSaveSlot < 0) {
return;
}
FILE *fp = fopen("savgamea.sav", "rb+");
if (fp != NULL)
{
fseek(fp, 125, SEEK_SET); // skip save slot names
fseek(fp, sizeof(GameStat) * nSaveSlot, SEEK_CUR);
menu_GameSave2(fp);
fclose(fp);
}
}
void menu_ResetZoom()
{
zoomsize = 0;
PlayLocalSound(StaticSound[kSound62], 0);
}
int menu_Menu(int nVal)
{
GrabPalette();
int var_1C = 0;
videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
KB_KeyDown[sc_Escape] = 0;
StopAllSounds();
StopLocalSound();
menu_ResetKeyTimer();
KB_FlushKeyboardQueue();
KB_ClearKeysDown();
menu_ResetZoom();
short ptr[5];
memset(ptr, 1, sizeof(ptr));
// disable new game and load game if in multiplayer?
if (nNetPlayerCount)
{
ptr[1] = 0;
ptr[0] = 0;
}
// denote which menu item we've currently got selected
int nMenu = 0;
while (1)
{
handleevents();
// skip any disabled menu items so we're selecting the first active one
while (!ptr[nMenu])
{
nMenu++;
if (nMenu == 5) {
nMenu = 0;
}
}
// handle the menu zoom-in
if (zoomsize < 0x10000)
{
zoomsize += 4096;
if (zoomsize >= 0x10000) {
zoomsize = 0x10000;
}
}
// menu idle timer
if (!nVal && totalclock > keytimer) {
return 9;
}
// loc_39F54:
menu_DoPlasma();
int y = 65 - tilesiz[kMenuNewGameTile].y / 2;
// YELLOW loop - Draw the 5 menu options (NEW GAME, TRAINING etc)
for (int j = 0; j < 5; j++)
{
int8_t shade;
if (nMenu == j) { // currently selected menu item
shade = Sin(totalclock << 4) >> 9;
}
else if (ptr[j]) {
shade = 0;
}
else {
shade = 25;
}
picanm[j + kMenuNewGameTile].xofs = 0;
picanm[j + kMenuNewGameTile].yofs = 0;
rotatesprite(160 << 16, (y + tilesiz[j + kMenuNewGameTile].y) << 16, zoomsize, 0, kMenuNewGameTile + j, shade, 0, 2, 0, 0, xdim, ydim);
y += 22;
}
// tilesizx is 51
// tilesizy is 33
int markerY = (22 * nMenu) + 53;
overwritesprite(62, markerY, kMenuCursorTile, 0, 2, kPalNormal);
overwritesprite(62 + 146, markerY, kMenuCursorTile, 0, 10, kPalNormal);
videoNextPage();
int l = 0; // edi
// ORANGE loop
for (l = 0; ; l++)
{
int nKey = nMenuKeys[l];
if (!nKey) {
break;
}
if (KB_KeyDown[nKey])
{
goto LABEL_21; // TEMP
}
}
// loc_3A0A7
while (KB_KeyDown[sc_Escape])
{
handleevents();
PlayLocalSound(StaticSound[kSound33], 0);
KB_KeyDown[sc_Escape] = 0;
if (nVal)
{
StopAllSounds();
PlayLocalSound(StaticSound[kSound33], 0);
MySetView(nViewLeft, nViewTop, nViewRight, nViewBottom);
return -1;
}
l = 4;
LABEL_21:
menu_ResetKeyTimer();
if (l != nMenu)
{
PlayLocalSound(StaticSound[kSound35], 0);
KB_KeyDown[nMenuKeys[l]] = 0;
nMenu = l;
}
}
if (KB_KeyDown[sc_Space] || KB_KeyDown[sc_Return])
{
var_1C = 1;
}
else if (var_1C)
{
var_1C = 0;
PlayLocalSound(StaticSound[kSound33], 0);
switch (nMenu) // TODO - change var name?
{
case kMenuNewGame:
{
if (nTotalPlayers > 1) {
menu_ResetZoom();
menu_ResetKeyTimer();
break;
}
SavePosition = menu_NewGameMenu();
if (SavePosition == -1) {
menu_ResetZoom();
menu_ResetKeyTimer();
break;
}
FadeOut(1);
StopAllSounds();
StopAllSounds();
PlayLocalSound(StaticSound[kSound33], 0);
MySetView(nViewLeft, nViewTop, nViewRight, nViewBottom);
return 1;
}
case kMenuLoadGame:
{
if (nTotalPlayers > 1) {
menu_ResetZoom();
menu_ResetKeyTimer();
break;
}
SavePosition = menu_LoadGameMenu();
StopAllSounds();
StopAllSounds();
PlayLocalSound(StaticSound[kSound33], 0);
MySetView(nViewLeft, nViewTop, nViewRight, nViewBottom);
return 2;
}
case kMenuTraining:
{
if (nTotalPlayers > 1) {
menu_ResetZoom();
menu_ResetKeyTimer();
break;
}
StopAllSounds();
PlayLocalSound(StaticSound[kSound33], 0);
MySetView(nViewLeft, nViewTop, nViewRight, nViewBottom);
return 3;
}
case kMenuVolume:
{
menu_AdjustVolume();
menu_ResetZoom();
menu_ResetKeyTimer();
break;
}
case kMenuQuitGame:
{
StopAllSounds();
StopAllSounds();
PlayLocalSound(StaticSound[kSound33], 0);
MySetView(nViewLeft, nViewTop, nViewRight, nViewBottom);
return 0;
}
default:
menu_ResetZoom();
menu_ResetKeyTimer();
break;
}
}
if (KB_KeyDown[sc_UpArrow])
{
PlayLocalSound(StaticSound[kSound35], 0);
if (nMenu <= 0) {
nMenu = 4;
}
else {
nMenu--;
}
KB_KeyDown[sc_UpArrow] = 0;
menu_ResetKeyTimer();
}
if (KB_KeyDown[sc_DownArrow]) // FIXME - is this down arrow? value is '5B' in disassembly
{
PlayLocalSound(StaticSound[kSound35], 0);
if (nMenu >= 4) {
nMenu = 0;
}
else {
nMenu++;
}
KB_KeyDown[sc_DownArrow] = 0;
menu_ResetKeyTimer();
}
// TODO - change to #defines
if (KB_KeyDown[0x5c]) {
KB_KeyDown[0x5c] = 0;
}
if (KB_KeyDown[0x5d]) {
KB_KeyDown[0x5d] = 0;
}
}
return 0;// todo
}
#define kMaxCinemaPals 16
const char *cinpalfname[kMaxCinemaPals] = {
"3454.pal",
"3452.pal",
"3449.pal",
"3445.pal",
"set.pal",
"3448.pal",
"3446.pal",
"hsc1.pal",
"2972.pal",
"2973.pal",
"2974.pal",
"2975.pal",
"2976.pal",
"heli.pal",
"2978.pal",
"terror.pal"
};
int linecount;
int nextclock;
short nHeight;
short nCrawlY;
short cinematile;
// TODO - moveme
int LoadCinemaPalette(int nPal)
{
nPal--;
if (nPal < 0 || nPal >= kMaxCinemaPals) {
return -2;
}
// original code strcpy'd into a buffer first...
int hFile = kopen4load(cinpalfname[nPal], 1);
if (hFile < 0) {
return -2;
}
kread(hFile, cinemapal, sizeof(cinemapal));
kclose(hFile);
return nPal;
}
int IncrementCinemaFadeIn()
{
dest = cinemapal;
cur = curpal;
int ebx = 0;
for (int i = 0; i < 768; i++)
{
ebx++;
if (*cur < *dest)
{
(*cur)++;
}
else if (*cur == *dest)
{
ebx--;
}
else
{
(*cur)--;
}
cur++;
dest++;
}
MySetPalette(curpal);
return ebx;
}
void CinemaFadeIn()
{
BlackOut();
while (1)
{
int val = IncrementCinemaFadeIn();
WaitTicks(2);
if (val <= 0) {
break;
}
}
}
void ComputeCinemaText(int nLine)
{
linecount = 0;
while (1)
{
if (!strcmp(gString[linecount + nLine], "END")) {
break;
}
int nWidth = MyGetStringWidth(gString[linecount + nLine]);
nLeft[linecount] = 160 - nWidth / 2;
linecount++;
}
nCrawlY = 199;
nHeight = linecount * 10;
ClearAllKeys();
}
void ReadyCinemaText(uint16_t nVal)
{
line = FindGString("CINEMAS");
if (line < 0) {
return;
}
while (nVal)
{
while (strcmp(gString[line], "END")) {
line++;
}
line++;
nVal--;
}
ComputeCinemaText(line);
}
uint8_t AdvanceCinemaText()
{
int var_1C = nCDTrackLength;
2019-08-31 10:36:26 +00:00
int tmp = nHeight + nCrawlY > 0;
2019-08-31 10:36:26 +00:00
if (tmp || nCDTrackLength && nCDTrackLength > 0)
{
nextclock = totalclock + 14;
2019-08-31 10:36:26 +00:00
if (tmp > 0)
{
short y = nCrawlY;
int edi = 0;
while (edi < linecount && y <= 199)
{
if (y >= -10) {
myprintext(nLeft[edi], y, gString[line + edi], 0);
}
edi++;
y += 10;
}
nCrawlY--;
}
while (1)
{
handleevents();
if (KB_KeyDown[sc_Escape] || KB_KeyDown[sc_Return] || KB_KeyDown[sc_Space]) {
break;
}
if (var_1C || nCDTrackLength)
{
if (nextclock <= totalclock) {
return kTrue;
}
}
else
{
return kTrue;
}
}
}
return kFalse;
}
void DoCinemaText(short nVal)
{
ReadyCinemaText(nVal);
while (1)
{
overwritesprite(0, 0, cinematile, 0, 2, kPalNormal);
uint8_t bContinue = AdvanceCinemaText();
WaitVBL();
videoNextPage();
if (!bContinue) {
return;
}
}
}
void GoToTheCinema(int nVal)
{
UnMaskStatus();
switch (nVal - 1)
{
default:
return;
case 0:
{
LoadCinemaPalette(1);
cinematile = 3454;
break;
}
case 1:
{
LoadCinemaPalette(2);
cinematile = 3452;
break;
}
case 2:
{
LoadCinemaPalette(3);
cinematile = 3449;
break;
}
case 3:
{
LoadCinemaPalette(4);
cinematile = 3445;
break;
}
case 4:
{
LoadCinemaPalette(5);
cinematile = 3451;
break;
}
case 5:
{
LoadCinemaPalette(6);
cinematile = 3448;
break;
}
case 6:
{
LoadCinemaPalette(7);
cinematile = 3446;
break;
}
}
FadeOut(kFalse);
StopAllSounds();
NoClip();
overwritesprite(0, 0, 764, 100, 2, kPalNormal);
videoNextPage();
// int386(16, (const union REGS *)&val, (union REGS *)&val)
overwritesprite(0, 0, cinematile, 0, 2, kPalNormal);
videoNextPage();
CinemaFadeIn();
ClearAllKeys();
int ebx = -1;
int edx = -1;
switch (nVal - 1)
{
default:
WaitAnyKey(10);
break;
case 0:
ebx = 4;
edx = ebx;
break;
case 1:
ebx = 0;
break;
case 2:
ebx = 2;
edx = ebx;
break;
case 3:
ebx = 7;
break;
case 4:
ebx = 3;
edx = ebx;
break;
case 5:
ebx = 8;
edx = ebx;
break;
case 6:
ebx = 6;
edx = ebx;
break;
}
if (ebx != -1)
{
if (edx != -1)
{
if (CDplaying()) {
fadecdaudio();
}
playCDtrack(edx + 2); // , 1);
}
DoCinemaText(ebx);
}
FadeOut(kTrue);
overwritesprite(0, 0, 764, 100, 2, kPalNormal);
videoNextPage();
MySetPalette(kenpal);
GrabPalette();
Clip();
}
short nBeforeScene[] = { 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
void CheckBeforeScene(int nLevel)
{
if (nLevel == kMap20)
{
DoLastLevelCinema();
return;
}
if (nBeforeScene[nLevel])
{
if (!nCinemaSeen[nLevel])
{
GoToTheCinema(nLevel);
nCinemaSeen[nLevel] = 1;
}
}
}
int showmap(short nLevel, short nLevelNew, short nLevelBest)
{
FadeOut(0);
EraseScreen(overscanindex);
GrabPalette();
BlackOut();
if (nLevelNew != 11) {
CheckBeforeScene(nLevelNew);
}
int selectedLevel = menu_DrawTheMap(nLevel, nLevelNew, nLevelBest);
if (selectedLevel == 11) {
CheckBeforeScene(selectedLevel);
}
return selectedLevel;
}
void DoAfterCinemaScene(int nLevel)
{
short word_9ABD5[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 7, 0, 0, 0, 0, 6 };
if (word_9ABD5[nLevel]) {
GoToTheCinema(word_9ABD5[nLevel]);
}
}
void DoFailedFinalScene()
{
videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
if (CDplaying()) {
fadecdaudio();
}
playCDtrack(9);
FadeToWhite();
// TODO GoToTheCinema(word_9ABFF);
}
int FindGString(const char *str)
{
int i = 0;
while (1)
{
if (!strcmp(gString[i], str))
return i + 1;
if (!strcmp(gString[i], "EOF"))
break;
i++;
}
return -1;
}
uint8_t CheckForEscape()
{
if (!KB_KeyWaiting() || (KB_GetCh() != 27)) {
return kFalse;
}
return kTrue;
}
void DoStatic(int a, int b)
{
RandomLong(); // nothing done with the result of this?
tileLoad(kTileLoboLaptop);
int v2 = 160 - a / 2;
int v4 = 81 - b / 2;
int var_18 = v2 + a;
int v5 = v4 + b;
uint8_t *pTile = (uint8_t*)(waloff[kTileLoboLaptop] + (200 * v2)) + v4;
while (v2 < var_18)
{
uint8_t *pStart = pTile;
pTile += 200;
int v7 = v4;
while (v7 < v5)
{
*pStart = RandomBit() * 16;
v7++;
pStart++;
}
v2++;
}
overwritesprite(0, 0, kTileLoboLaptop, 0, 2, kPalNormal);
videoNextPage();
}
void DoLastLevelCinema()
{
FadeOut(0);
UnMaskStatus();
videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
EraseScreen(-1);
RestorePalette();
int nString = FindGString("LASTLEVEL");
PlayLocalSound(StaticSound[kSound75], 0);
tileLoad(kTileLoboLaptop);
memcpy((void*)waloff[kTileLoboLaptop], (void*)waloff[kTileLoboLaptop], tilesiz[kTileLoboLaptop].x * tilesiz[kTileLoboLaptop].y);
int var_24 = 16;
int var_28 = 12;
int nEndTime = totalclock + 240;
while (KB_KeyWaiting()) {
KB_GetCh();
}
while (nEndTime > totalclock)
{
handleevents();
if (var_24 >= 116)
{
if (var_28 < 192)
var_28 += 20;
}
else
{
var_24 += 20;
}
DoStatic(var_28, var_24);
}
// loadtilelockmode = 1;
tileLoad(kTileLoboLaptop);
// loadtilelockmode = 0;
// loc_3AD75
do
{
handleevents();
LABEL_11:
if (strlen(gString[nString]) == 0)
break;
int esi = nString;
tileLoad(kTileLoboLaptop);
while (strlen(gString[esi]) != 0)
esi++;
int ebp = esi;
ebp -= nString;
ebp = 81 - (ebp <<= 2);
int var_1C = esi - nString;
// loc_3ADD7
while (1)
{
handleevents();
if (strlen(gString[nString]) == 0)
break;
int xPos = 70;
const char *nChar = gString[nString];
nString++;
while (*nChar)
{
handleevents();
if (*nChar != ' ') {
PlayLocalSound(StaticSound[kSound71], 0);
}
xPos += CopyCharToBitmap(*nChar, kTileLoboLaptop, xPos, ebp);
nChar++;
overwritesprite(0, 0, kTileLoboLaptop, 0, 2, kPalNormal);
videoNextPage();
WaitVBL();
if (CheckForEscape())
goto LABEL_28;
}
ebp += 8;
}
nString++;
KB_FlushKeyboardQueue();
KB_ClearKeysDown();
int v11 = kTimerTicks * (var_1C + 2) + totalclock;
do
{
handleevents();
if (v11 <= totalclock)
goto LABEL_11;
} while (!KB_KeyWaiting());
}
while (KB_GetCh() != 27);
LABEL_28:
PlayLocalSound(StaticSound[kSound75], 0);
while (1)
{
handleevents();
DoStatic(var_28, var_24);
if (var_28 > 20) {
var_28 -= 20;
continue;
}
if (var_24 > 20) {
var_24 -= 20;
continue;
}
break;
}
EraseScreen(-1);
tileLoad(kTileLoboLaptop);
FadeOut(0);
MySetView(nViewLeft, nViewTop, nViewRight, nViewBottom);
MaskStatus();
}