2015-05-19 21:54:34 +00:00
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
/*
|
|
|
|
Copyright (C) 1997, 2005 - 3D Realms Entertainment
|
|
|
|
|
|
|
|
This file is part of Shadow Warrior version 1.2
|
|
|
|
|
|
|
|
Shadow Warrior is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License
|
|
|
|
as published by the Free Software Foundation; either version 2
|
|
|
|
of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
|
|
|
|
Original Source: 1997 - Frank Maddin and Jim Norwood
|
|
|
|
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|
|
|
*/
|
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
|
|
|
|
/****************************************
|
|
|
|
Removed sounds that were causing "Could
|
|
|
|
not load" error messages.
|
|
|
|
****************************************/
|
2019-10-09 16:09:05 +00:00
|
|
|
#include "ns.h"
|
2015-05-19 21:54:34 +00:00
|
|
|
|
|
|
|
#include "build.h"
|
|
|
|
|
|
|
|
#include "names2.h"
|
|
|
|
#include "game.h"
|
|
|
|
#include "tags.h"
|
|
|
|
#include "common_game.h"
|
|
|
|
#include "break.h"
|
|
|
|
#include "quake.h"
|
|
|
|
#include "pal.h"
|
|
|
|
#include "cache.h"
|
|
|
|
#include "sounds.h"
|
2019-03-21 02:24:19 +00:00
|
|
|
#include "network.h"
|
2015-05-19 21:54:34 +00:00
|
|
|
|
2019-10-09 16:09:05 +00:00
|
|
|
BEGIN_SW_NS
|
|
|
|
|
2015-05-19 21:54:34 +00:00
|
|
|
// Run the game with the -CACHEPRINT option and redirect to a file.
|
|
|
|
// It will save out the tile and sound number every time one caches.
|
|
|
|
//
|
|
|
|
// sw -map $bullet -cacheprint > foofile
|
2015-05-19 21:58:29 +00:00
|
|
|
extern SWBOOL PreCaching;
|
2015-05-19 21:54:34 +00:00
|
|
|
|
|
|
|
// player weaponry, item usage, etc. Precache every time.
|
|
|
|
short Player_SCTable[] =
|
|
|
|
{
|
|
|
|
1,2,3,4,5,6,7,8,9,10, // weapons
|
|
|
|
11,12,14,16,18,20,
|
|
|
|
22,23,24,25,26,27,28,30,
|
|
|
|
31,32,33,34,35,40,145,291,445,362,269,
|
|
|
|
158,476, // underwater
|
|
|
|
47,359, // cloaking
|
|
|
|
48,50, // dead head
|
|
|
|
196,52,53,54,55, // splash & getting items
|
|
|
|
56,57,58,73,74,410, // bodies hitting ground
|
|
|
|
484,442, // teleport & respawn
|
|
|
|
417,418, // healing
|
|
|
|
238,239,240,241,242,243,244, // bring weapons up
|
|
|
|
181,182,183,184,187,216, // explosions
|
|
|
|
272,273,274,275,486, // nuke associated sounds
|
|
|
|
276,277,278,279,477, // chem bomb
|
|
|
|
280,281,282,283,284,288,289,290,450, // various player sounds
|
|
|
|
295, // armor hit
|
|
|
|
312, // sword clank
|
|
|
|
324,325,209, // unlocking sound
|
|
|
|
395,396,411, // gibs
|
|
|
|
175, // drip
|
|
|
|
435,436,311,221,220,227, // breakage
|
|
|
|
246,247,248,249,250,251,252,253,254,255,256, // common player talk
|
|
|
|
257,258,259,260,261,262,263,264,266,267,438,439,440,441,
|
|
|
|
326, // ancient chinese secret
|
|
|
|
330,331,332,333,334,335,336,337,338,339,340, // player kill talk
|
|
|
|
341,342,343,344,345,346,347,348,
|
|
|
|
376,377,378,379,380,381,382,383,384,385,386,387, // more asst. talking
|
|
|
|
370,443 // repair talk
|
|
|
|
};
|
|
|
|
|
|
|
|
// Actor specific sound tables. Cache only if the actor appears on the map.
|
|
|
|
// Exceptions would include ghosts, which are spawned by coolies, and
|
|
|
|
// rippers, which are spawned by the serpent boss.
|
|
|
|
short Coolie_SCTable[] =
|
|
|
|
{
|
|
|
|
75,76,77,78,79
|
|
|
|
};
|
|
|
|
|
|
|
|
short Ghost_SCTable[] =
|
|
|
|
{
|
|
|
|
80,81,82,83,84,85,86,87,213
|
|
|
|
};
|
|
|
|
|
|
|
|
short Ninja_SCTable[] =
|
|
|
|
{
|
|
|
|
88,89,90,91,92,93,94,412,
|
|
|
|
319, // firing sound
|
|
|
|
430 // death by sword
|
|
|
|
};
|
|
|
|
|
|
|
|
short Ripper_SCTable[] =
|
|
|
|
{
|
|
|
|
95,96,97,98,99,100,431
|
|
|
|
};
|
|
|
|
|
|
|
|
short Ripper2_SCTable[] =
|
|
|
|
{
|
|
|
|
313,314,315,316,317,318,431
|
|
|
|
};
|
|
|
|
|
|
|
|
short Head_SCTable[] =
|
|
|
|
{
|
|
|
|
115,116,117,118 // accursed heads
|
|
|
|
};
|
|
|
|
|
|
|
|
short Hornet_SCTable[] =
|
|
|
|
{
|
|
|
|
119,120,121,122
|
|
|
|
};
|
|
|
|
|
|
|
|
short Guardian_SCTable[] =
|
|
|
|
{
|
|
|
|
101,102,103,104,105,106,107
|
|
|
|
};
|
|
|
|
|
|
|
|
short Serpent_SCTable[] =
|
|
|
|
{
|
|
|
|
123,124,125,126,127,128,129,130,131 // serpent boss
|
|
|
|
};
|
|
|
|
|
|
|
|
short Sumo_SCTable[] =
|
|
|
|
{
|
|
|
|
320,321,322,323 // sumo boss
|
|
|
|
};
|
|
|
|
|
|
|
|
short Bunny_SCTable[] =
|
|
|
|
{
|
|
|
|
424,425,426,427,428
|
|
|
|
};
|
|
|
|
|
|
|
|
short Toilet_SCTable[] =
|
|
|
|
{
|
|
|
|
388,389,390,391,392,393,488,489,490 // anime girl on toilet
|
|
|
|
}; // I suspect some of these are no longer in use
|
|
|
|
|
|
|
|
short Trash_SCTable[] =
|
|
|
|
{
|
|
|
|
416 // I heard the trash can was an actor, so here is is
|
|
|
|
};
|
|
|
|
|
|
|
|
short Pachinko_SCTable[] =
|
|
|
|
{
|
|
|
|
419,420,421,422,423
|
|
|
|
};
|
|
|
|
|
|
|
|
void PreCacheSoundList(short table[], int num);
|
|
|
|
void PreCacheTable(short table[], int num);
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheGhost(void);
|
2015-05-19 21:54:34 +00:00
|
|
|
|
|
|
|
void
|
|
|
|
SetupPreCache(void)
|
|
|
|
{
|
|
|
|
if (PreCaching)
|
|
|
|
{
|
|
|
|
precache();
|
|
|
|
|
|
|
|
PreCacheSoundList(Player_SCTable, SIZ(Player_SCTable));
|
|
|
|
|
|
|
|
// actors cache ranges are called from SpriteSetup
|
|
|
|
// only caches the actor if its on the level
|
|
|
|
|
|
|
|
// weapons
|
|
|
|
PreCacheRange(2000, 2227);
|
|
|
|
PreCacheRange(4090, 4093);
|
|
|
|
// Explosions
|
|
|
|
PreCacheRange(3072, 3225);
|
|
|
|
// ninja player character
|
|
|
|
PreCacheRange(1024, 1175);
|
|
|
|
// console
|
|
|
|
PreCacheRange(2380, 2409);
|
|
|
|
PreCacheRange(3600, 3645);
|
|
|
|
PreCacheRange(2434, 2435);
|
|
|
|
// common
|
|
|
|
PreCacheRange(204, 208);
|
|
|
|
// message font
|
|
|
|
PreCacheRange(4608, 4701);
|
|
|
|
// gibs
|
|
|
|
PreCacheRange(1150,1568);
|
|
|
|
PreCacheRange(1685,1690);
|
|
|
|
PreCacheRange(900,944);
|
|
|
|
PreCacheRange(1670,1681);
|
|
|
|
// blood
|
|
|
|
PreCacheRange(1710,1715);
|
|
|
|
PreCacheRange(2410,2425);
|
|
|
|
PreCacheRange(389,389); // blood puddle by itself in art file
|
|
|
|
PreCacheRange(2500,2503);
|
|
|
|
// shrap
|
|
|
|
PreCacheRange(3840,3911);
|
|
|
|
PreCacheRange(3924,3947);
|
|
|
|
PreCacheRange(1397,1398);
|
|
|
|
// water *** animated tiles, can be deleted now ***
|
|
|
|
// PreCacheRange(780,794);
|
|
|
|
// switches
|
|
|
|
PreCacheRange(561,584);
|
|
|
|
PreCacheRange(551,552);
|
|
|
|
PreCacheRange(1846,1847);
|
|
|
|
PreCacheRange(1850,1859);
|
|
|
|
// bullet smoke
|
|
|
|
PreCacheRange(1748,1753);
|
|
|
|
// small blue font
|
|
|
|
PreCacheRange(2930,3023);
|
|
|
|
// gas can
|
|
|
|
PreCacheRange(3038,3042);
|
|
|
|
// lava *** animated tiles, can be deleted now ***
|
|
|
|
// PreCacheRange(175,182);
|
|
|
|
// gas clouds & teleport effect
|
|
|
|
PreCacheRange(3240,3277);
|
|
|
|
// nuke mushroom cloud
|
|
|
|
PreCacheRange(3280,3300);
|
|
|
|
// blood drops
|
|
|
|
PreCacheRange(1718,1721);
|
|
|
|
// smoke
|
|
|
|
PreCacheRange(3948,3968);
|
|
|
|
// footprints
|
|
|
|
PreCacheRange(2490,2492);
|
|
|
|
// player fists
|
|
|
|
PreCacheRange(4070,4077);
|
|
|
|
PreCacheRange(4050,4051);
|
|
|
|
PreCacheRange(4090,4093);
|
|
|
|
// fish actor
|
|
|
|
PreCacheRange(3760,3771);
|
|
|
|
PreCacheRange(3780,3795);
|
|
|
|
// coins
|
|
|
|
PreCacheRange(2531,2533);
|
|
|
|
// respawn markers & console keys
|
|
|
|
PreCacheRange(2440,2467);
|
|
|
|
// light/torch sprites
|
|
|
|
PreCacheRange(537,548);
|
|
|
|
PreCacheRange(521,528);
|
|
|
|
PreCacheRange(512,515);
|
|
|
|
PreCacheRange(396,399);
|
|
|
|
PreCacheRange(443,446);
|
|
|
|
// bubbles
|
|
|
|
PreCacheRange(716,720);
|
|
|
|
// bullet splashes
|
|
|
|
PreCacheRange(772,776);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheRipper(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheSoundList(Ripper_SCTable, SIZ(Ripper_SCTable));
|
|
|
|
PreCacheRange(1580, 1644);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheRipper2(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheSoundList(Ripper2_SCTable, SIZ(Ripper2_SCTable));
|
|
|
|
PreCacheRange(4320, 4427);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheCoolie(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheGhost();
|
|
|
|
PreCacheSoundList(Coolie_SCTable, SIZ(Coolie_SCTable));
|
|
|
|
PreCacheRange(1400, 1440);
|
|
|
|
PreCacheRange(4260, 4276); // coolie explode
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheGhost(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheSoundList(Ghost_SCTable, SIZ(Ghost_SCTable));
|
|
|
|
PreCacheRange(4277, 4312);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheSerpent(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheSoundList(Serpent_SCTable, SIZ(Serpent_SCTable));
|
|
|
|
PreCacheRange(960, 1016);
|
|
|
|
PreCacheRange(1300, 1314);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheGuardian(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheSoundList(Guardian_SCTable, SIZ(Guardian_SCTable));
|
|
|
|
PreCacheRange(1469,1497);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheNinja(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheSoundList(Ninja_SCTable, SIZ(Ninja_SCTable));
|
|
|
|
PreCacheRange(4096, 4239);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheNinjaGirl(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
//PreCacheSoundList(NinjaGirl_SCTable, SIZ(NinjaGirl_SCTable));
|
|
|
|
PreCacheRange(5162, 5260);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheSumo(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheSoundList(Sumo_SCTable, SIZ(Sumo_SCTable));
|
|
|
|
PreCacheRange(4490, 4544);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheZilla(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheSoundList(Sumo_SCTable, SIZ(Sumo_SCTable));
|
|
|
|
PreCacheRange(4490, 4544);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheEel(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheRange(4430, 4479);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheToiletGirl(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheSoundList(Toilet_SCTable, SIZ(Toilet_SCTable));
|
|
|
|
PreCacheRange(5023, 5027);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheWashGirl(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheSoundList(Toilet_SCTable, SIZ(Toilet_SCTable));
|
|
|
|
PreCacheRange(5032, 5035);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheCarGirl(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheSoundList(Toilet_SCTable, SIZ(Toilet_SCTable));
|
|
|
|
PreCacheRange(4594,4597);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheMechanicGirl(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheSoundList(Toilet_SCTable, SIZ(Toilet_SCTable));
|
|
|
|
PreCacheRange(4590,4593);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheSailorGirl(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheSoundList(Toilet_SCTable, SIZ(Toilet_SCTable));
|
|
|
|
PreCacheRange(4600,4602);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCachePruneGirl(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheSoundList(Toilet_SCTable, SIZ(Toilet_SCTable));
|
|
|
|
PreCacheRange(4604,4604);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheTrash(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheSoundList(Trash_SCTable, SIZ(Trash_SCTable));
|
|
|
|
PreCacheRange(2540, 2546);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheBunny(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheSoundList(Bunny_SCTable, SIZ(Bunny_SCTable));
|
|
|
|
PreCacheRange(4550, 4584);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheSkel(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheRange(1320, 1396);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheHornet(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheSoundList(Hornet_SCTable, SIZ(Hornet_SCTable));
|
|
|
|
PreCacheRange(800, 811);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheSkull(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheSoundList(Head_SCTable, SIZ(Head_SCTable));
|
|
|
|
PreCacheRange(820, 854);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheBetty(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheRange(817, 819);
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCachePachinko(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
PreCacheRange(618,623);
|
|
|
|
PreCacheRange(618,623);
|
|
|
|
PreCacheRange(4768,4790);
|
|
|
|
PreCacheRange(4792,4814);
|
|
|
|
PreCacheRange(4816,4838);
|
|
|
|
PreCacheRange(4840,4863);
|
|
|
|
PreCacheSoundList(Pachinko_SCTable, SIZ(Pachinko_SCTable));
|
|
|
|
}
|
|
|
|
|
|
|
|
void PreCacheSoundList(short table[], int num)
|
|
|
|
{
|
|
|
|
short j;
|
|
|
|
|
2019-12-18 10:09:01 +00:00
|
|
|
#if 0
|
2015-05-19 21:54:34 +00:00
|
|
|
for (j = 0; j < num; j++)
|
|
|
|
{
|
|
|
|
CacheSound(table[j], CACHE_SOUND_PRECACHE);
|
|
|
|
AnimateCacheCursor();
|
|
|
|
}
|
2019-12-18 10:09:01 +00:00
|
|
|
#endif
|
2015-05-19 21:54:34 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
PreCacheTable(short table[], int num)
|
|
|
|
{
|
|
|
|
short j;
|
|
|
|
|
|
|
|
for (j = 0; j < num; j++)
|
|
|
|
{
|
|
|
|
SET(gotpic[table[j]>>3], 1<<(table[j]&7));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
PreCacheRange(short start_pic, short end_pic)
|
|
|
|
{
|
|
|
|
short j;
|
|
|
|
|
|
|
|
for (j = start_pic; j <= end_pic; j++)
|
|
|
|
{
|
|
|
|
SET(gotpic[j>>3], 1<<(j&7));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheAmbient(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
int i,nexti;
|
|
|
|
int num;
|
|
|
|
SPRITEp sp;
|
|
|
|
extern AMB_INFO ambarray[];
|
|
|
|
|
|
|
|
TRAVERSE_SPRITE_STAT(headspritestat[STAT_AMBIENT], i, nexti)
|
|
|
|
{
|
|
|
|
sp = &sprite[i];
|
|
|
|
|
|
|
|
num = sp->lotag;
|
|
|
|
num = ambarray[num].diginame;
|
|
|
|
|
|
|
|
CacheSound(num, CACHE_SOUND_PRECACHE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheOverride(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
int i,nexti;
|
|
|
|
|
|
|
|
TRAVERSE_SPRITE_STAT(headspritestat[STAT_CEILING_FLOOR_PIC_OVERRIDE], i, nexti)
|
|
|
|
{
|
|
|
|
ASSERT(SPRITE_TAG2(i) >= 0 && SPRITE_TAG2(i) <= MAXTILES);
|
|
|
|
SET_GOTPIC(SPRITE_TAG2(i));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void PreCacheSoundSpot(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
int i,nexti;
|
|
|
|
int num;
|
|
|
|
SPRITEp sp;
|
|
|
|
|
|
|
|
TRAVERSE_SPRITE_STAT(headspritestat[STAT_SOUND_SPOT], i, nexti)
|
|
|
|
{
|
|
|
|
sp = &sprite[i];
|
|
|
|
|
|
|
|
num = SP_TAG13(sp); // tag4 is copied to tag13
|
|
|
|
if (num > 0 && num < DIGI_MAX)
|
|
|
|
CacheSound(num, CACHE_SOUND_PRECACHE);
|
|
|
|
|
|
|
|
num = SP_TAG5(sp);
|
|
|
|
if (num > 0 && num < DIGI_MAX)
|
|
|
|
CacheSound(num, CACHE_SOUND_PRECACHE);
|
|
|
|
|
|
|
|
num = SP_TAG6(sp);
|
|
|
|
if (num > 0 && num < DIGI_MAX)
|
|
|
|
CacheSound(num, CACHE_SOUND_PRECACHE);
|
|
|
|
|
|
|
|
CacheSound(num, CACHE_SOUND_PRECACHE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-05-19 21:58:29 +00:00
|
|
|
void
|
|
|
|
PreCacheActor(void)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
int i;
|
|
|
|
short pic;
|
|
|
|
|
|
|
|
for (i=0; i < MAXSPRITES; i++)
|
|
|
|
{
|
|
|
|
if (sprite[i].statnum >= MAXSTATUS)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (User[i])
|
|
|
|
pic = User[i]->ID;
|
|
|
|
else
|
|
|
|
pic = sprite[i].picnum;
|
|
|
|
|
|
|
|
switch (pic)
|
|
|
|
{
|
|
|
|
case COOLIE_RUN_R0:
|
|
|
|
PreCacheCoolie();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case NINJA_RUN_R0:
|
|
|
|
case NINJA_CRAWL_R0:
|
|
|
|
PreCacheNinja();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GORO_RUN_R0:
|
|
|
|
PreCacheGuardian();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1441:
|
|
|
|
case COOLG_RUN_R0:
|
|
|
|
PreCacheGhost();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case EEL_RUN_R0:
|
|
|
|
PreCacheEel();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SUMO_RUN_R0:
|
|
|
|
PreCacheZilla();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ZILLA_RUN_R0:
|
|
|
|
PreCacheSumo();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case TOILETGIRL_R0:
|
|
|
|
PreCacheToiletGirl();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case WASHGIRL_R0:
|
|
|
|
PreCacheWashGirl();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CARGIRL_R0:
|
|
|
|
PreCacheCarGirl();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MECHANICGIRL_R0:
|
|
|
|
PreCacheMechanicGirl();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SAILORGIRL_R0:
|
|
|
|
PreCacheSailorGirl();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PRUNEGIRL_R0:
|
|
|
|
PreCachePruneGirl();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case TRASHCAN:
|
|
|
|
PreCacheTrash();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BUNNY_RUN_R0:
|
|
|
|
PreCacheBunny();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case RIPPER_RUN_R0:
|
|
|
|
PreCacheRipper();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case RIPPER2_RUN_R0:
|
|
|
|
PreCacheRipper2();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SERP_RUN_R0:
|
|
|
|
PreCacheSerpent();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case LAVA_RUN_R0:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SKEL_RUN_R0:
|
|
|
|
PreCacheSkel();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case HORNET_RUN_R0:
|
|
|
|
PreCacheHornet();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SKULL_R0:
|
|
|
|
PreCacheSkull();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BETTY_R0:
|
|
|
|
PreCacheBetty();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GIRLNINJA_RUN_R0:
|
|
|
|
PreCacheNinjaGirl();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 623: // Pachinko win light
|
|
|
|
case PACHINKO1:
|
|
|
|
case PACHINKO2:
|
|
|
|
case PACHINKO3:
|
|
|
|
case PACHINKO4:
|
|
|
|
PreCachePachinko();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void DoTheCache(void)
|
|
|
|
{
|
|
|
|
extern char CacheLastLevel[32],LevelName[20];
|
|
|
|
int i, cnt=0;
|
|
|
|
|
|
|
|
PreCacheAmbient();
|
|
|
|
PreCacheSoundSpot();
|
|
|
|
PreCacheActor();
|
|
|
|
PreCacheOverride();
|
|
|
|
|
|
|
|
for (i = 0; i < MAXTILES; i++)
|
|
|
|
{
|
2019-10-11 21:31:59 +00:00
|
|
|
if ((TEST(gotpic[i>>3], 1<<(i&7))) && (!tilePtr(i)))
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
2019-10-14 22:54:14 +00:00
|
|
|
// For the hardware renderer precaching the raw pixel data is pointless.
|
|
|
|
if (videoGetRenderMode() < REND_POLYMOST)
|
|
|
|
tileLoad(i);
|
|
|
|
#ifdef USE_OPENGL
|
2019-10-23 12:39:33 +00:00
|
|
|
if (r_precache) PrecacheHardwareTextures(i);
|
2019-10-14 22:54:14 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
cnt++;
|
2015-05-19 21:54:34 +00:00
|
|
|
if (!(cnt&7))
|
|
|
|
{
|
|
|
|
AnimateCacheCursor();
|
|
|
|
handleevents();
|
|
|
|
getpackets();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
memset(gotpic,0,sizeof(gotpic));
|
|
|
|
strcpy(CacheLastLevel, LevelName);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
precache(void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
short j;
|
|
|
|
SECTORp sectp;
|
|
|
|
WALLp wp;
|
|
|
|
SPRITEp sp;
|
|
|
|
|
|
|
|
memset(gotpic,0,sizeof(gotpic));
|
|
|
|
|
|
|
|
for (sectp = sector; sectp < §or[numsectors]; sectp++)
|
|
|
|
{
|
|
|
|
j = sectp->ceilingpicnum;
|
|
|
|
|
|
|
|
SET(gotpic[j>>3], 1<<(j&7));
|
|
|
|
|
2015-05-19 22:01:44 +00:00
|
|
|
if (TEST(picanm[j].sf, PICANM_ANIMTYPE_MASK) >> PICANM_ANIMTYPE_SHIFT)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
2015-05-19 22:01:44 +00:00
|
|
|
for (i = 1; i <= picanm[j].num; i++)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
SET(gotpic[(j+i)>>3], 1<<((j+i)&7));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
j = sectp->floorpicnum;
|
|
|
|
|
|
|
|
SET(gotpic[j>>3], 1<<(j&7));
|
|
|
|
|
2015-05-19 22:01:44 +00:00
|
|
|
if (TEST(picanm[j].sf, PICANM_ANIMTYPE_MASK) >> PICANM_ANIMTYPE_SHIFT)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
2015-05-19 22:01:44 +00:00
|
|
|
for (i = 1; i <= picanm[j].num; i++)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
SET(gotpic[(j+i)>>3], 1<<((j+i)&7));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
for (wp = wall; wp < &wall[numwalls]; wp++)
|
|
|
|
{
|
|
|
|
j = wp->picnum;
|
|
|
|
|
|
|
|
SET(gotpic[j>>3], 1<<(j&7));
|
|
|
|
|
2015-05-19 22:01:44 +00:00
|
|
|
if (TEST(picanm[j].sf, PICANM_ANIMTYPE_MASK) >> PICANM_ANIMTYPE_SHIFT)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
2015-05-19 22:01:44 +00:00
|
|
|
for (i = 1; i <= picanm[j].num; i++)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
SET(gotpic[(j+i)>>3], 1<<((j+i)&7));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (wp->overpicnum > 0 && wp->overpicnum < MAXTILES)
|
|
|
|
{
|
|
|
|
j = wp->overpicnum;
|
|
|
|
SET(gotpic[j>>3], 1<<(j&7));
|
|
|
|
|
2015-05-19 22:01:44 +00:00
|
|
|
if (TEST(picanm[j].sf, PICANM_ANIMTYPE_MASK) >> PICANM_ANIMTYPE_SHIFT)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
2015-05-19 22:01:44 +00:00
|
|
|
for (i = 1; i <= picanm[j].num; i++)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
|
|
|
SET(gotpic[(j+i)>>3], 1<<((j+i)&7));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (sp = sprite; sp < &sprite[MAXSPRITES]; sp++)
|
|
|
|
{
|
|
|
|
if (sp->statnum < MAXSTATUS)
|
|
|
|
{
|
|
|
|
j = sp->picnum;
|
|
|
|
|
|
|
|
SET(gotpic[j>>3], 1<<(j&7));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2019-10-09 16:09:05 +00:00
|
|
|
END_SW_NS
|