raze-gles/source/rr/src/net.cpp

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2019-09-18 22:27:46 +00:00
//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
#include "game.h"
#include "gamedef.h"
#include "net.h"
#include "premap.h"
#include "savegame.h"
#include "input.h"
#include "enet/enet.h"
#include "lz4.h"
#include "crc32.h"
#define TIMERUPDATESIZ 32
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ENetHost *g_netServer = NULL;
ENetHost *g_netClient = NULL;
ENetPeer *g_netClientPeer = NULL;
ENetPeer* g_netPlayerPeer[MAXPLAYERS];
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enet_uint16 g_netPort = 23513;
int32_t g_netDisconnect = 0;
char g_netPassword[32];
int32_t g_netPlayersWaiting = 0;
#ifndef NETCODE_DISABLE
int32_t g_networkMode = NET_CLIENT;
#endif
int32_t g_netIndex = 2;
newgame_t pendingnewgame;
#ifdef NETCODE_DISABLE
void faketimerhandler(void) {}
#else
static char recbuf[180];
static int32_t g_chatPlayer = -1;
// sync a connecting player up with the current game state
void Net_SyncPlayer(ENetEvent *event)
{
int32_t i, j;
if (numplayers + g_netPlayersWaiting >= MAXPLAYERS)
{
enet_peer_disconnect_later(event->peer, DISC_SERVER_FULL);
initprintf("Refused peer; server full.\n");
return;
}
g_netPlayersWaiting++;
S_PlaySound(DUKE_GETWEAPON2);
// open a new slot if necessary and save off the resulting slot # for future reference
for (TRAVERSE_CONNECT(i))
{
if (g_player[i].playerquitflag == 0)
{
break;
}
}
if (i == -1)
{
i = g_mostConcurrentPlayers++;
}
event->peer->data = (void *)(intptr_t)i;
//g_player[i].netsynctime = totalclock;
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g_player[i].playerquitflag = 1;
//g_player[i].revision = g_netMapRevision;
for (j=0; j<g_mostConcurrentPlayers-1; j++)
{
connectpoint2[j] = j+1;
}
connectpoint2[g_mostConcurrentPlayers-1] = -1;
G_MaybeAllocPlayer(i);
g_netPlayersWaiting--;
++numplayers;
++ud.multimode;
Net_SendNewPlayer(i);
Net_SendPlayerIndex(i, event->peer);
Net_SendClientInfo();
Net_SendUserMapName();
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// Net_SendNewGame(0, event->peer);
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}
//void Net_SpawnPlayer(int32_t player)
//{
// int32_t j = 0;
// packbuf[j++] = PACKET_PLAYER_SPAWN;
// packbuf[j++] = player;
//
// Bmemcpy(&packbuf[j], &g_player[player].ps->pos.x, sizeof(vec3_t) * 2);
// j += sizeof(vec3_t) * 2;
//
// packbuf[j++] = 0;
//
// enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
//}
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static void display_betascreen(void)
{
rotatesprite_fs(160<<16,100<<16,65536,0,BETASCREEN,0,0,2+8+64+BGSTRETCH);
rotatesprite_fs(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8);
rotatesprite_fs(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8);
if (PLUTOPAK) // JBF 20030804
rotatesprite_fs(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8);
}
void faketimerhandler(void)
{
if (g_netServer==NULL && g_netClient==NULL)
return;
enet_host_service(g_netServer ? g_netServer : g_netClient, NULL, 0);
//Net_Update();
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}
void Net_WaitForEverybody(void)
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{
if (numplayers < 2) return;
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packbuf[0] = PACKET_TYPE_PLAYER_READY;
g_player[myconnectindex].playerreadyflag++;
// if we're a peer or slave, not a master
if ((g_networkBroadcastMode == 1) || (!g_networkBroadcastMode && (myconnectindex != connecthead)))
for (int TRAVERSE_CONNECT(i))
{
if (i != myconnectindex) Net_SendPacket(i, packbuf, 1);
if ((!g_networkBroadcastMode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
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P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2+1);
do
{
//if (quitevent || keystatus[sc_Escape]) G_GameExit("");
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if (G_FPSLimit())
{
display_betascreen();
gametext_center_shade(170, "Waiting for players", 14);
videoNextPage();
};
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G_HandleAsync();
Net_GetPackets();
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int i;
for (TRAVERSE_CONNECT(i))
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{
if (g_player[i].playerreadyflag < g_player[myconnectindex].playerreadyflag) break;
if ((!g_networkBroadcastMode) && (myconnectindex != connecthead))
{
// we're a slave
i = -1; break;
}
//slaves in M/S mode only wait for master
}
if (i < 0)
{
// master sends ready packet once it hears from all slaves
if (!g_networkBroadcastMode && myconnectindex == connecthead)
for (int TRAVERSE_CONNECT(i))
{
packbuf[0] = PACKET_TYPE_PLAYER_READY;
if (i != myconnectindex) Net_SendPacket(i, packbuf, 1);
}
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1);
return;
}
}
while (1);
}
void Net_ResetPrediction(void)
{
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mypos = omypos = g_player[myconnectindex].ps->pos;
myvel = { 0, 0, 0 };
myang = omyang = g_player[myconnectindex].ps->q16ang;
myhoriz = omyhoriz = g_player[myconnectindex].ps->q16horiz;
myhorizoff = omyhorizoff = g_player[myconnectindex].ps->q16horizoff;
mycursectnum = g_player[myconnectindex].ps->cursectnum;
myjumpingcounter = g_player[myconnectindex].ps->jumping_counter;
myjumpingtoggle = g_player[myconnectindex].ps->jumping_toggle;
myonground = g_player[myconnectindex].ps->on_ground;
myhardlanding = g_player[myconnectindex].ps->hard_landing;
myreturntocenter = g_player[myconnectindex].ps->return_to_center;
my_moto_speed = g_player[myconnectindex].ps->moto_speed;
my_not_on_water = g_player[myconnectindex].ps->not_on_water;
my_moto_on_ground = g_player[myconnectindex].ps->moto_on_ground;
my_moto_do_bump = g_player[myconnectindex].ps->moto_do_bump;
my_moto_bump_fast = g_player[myconnectindex].ps->moto_bump_fast;
my_moto_on_oil = g_player[myconnectindex].ps->moto_on_oil;
my_moto_on_mud = g_player[myconnectindex].ps->moto_on_mud;
my_moto_bump = g_player[myconnectindex].ps->moto_do_bump;
my_moto_bump_target = g_player[myconnectindex].ps->moto_bump_target;
my_moto_turb = g_player[myconnectindex].ps->moto_turb;
my_stairs = g_player[myconnectindex].ps->stairs;
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}
void Net_DoPrediction(void)
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{
DukePlayer_t *const pPlayer = g_player[myconnectindex].ps;
spritetype *const pSprite = &sprite[pPlayer->i];
input_t *const pInput = &inputfifo[predictfifoplc&(MOVEFIFOSIZ-1)][myconnectindex];
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int16_t backcstat = pSprite->cstat;
pSprite->cstat &= ~257;
uint32_t playerBits = pInput->bits;
if (RRRA)
{
if (pPlayer->on_motorcycle && pSprite->extra > 0)
{
int var64, var68, var6c, var74, var7c;
int16_t var84;
if (my_moto_speed < 0)
my_moto_speed = 0;
if (TEST_SYNC_KEY(playerBits, SK_CROUCH))
{
var64 = 1;
playerBits &= ~(1<<SK_CROUCH);
}
else
var64 = 0;
if (TEST_SYNC_KEY(playerBits, SK_JUMP))
{
var68 = 1;
playerBits &= ~(1<< SK_JUMP);
}
else
{
var68 = 0;
}
if (TEST_SYNC_KEY(playerBits, SK_AIM_UP))
{
var6c = 1;
playerBits &= ~(1<<SK_AIM_UP);
}
else
var6c = 0;
if (TEST_SYNC_KEY(playerBits, SK_AIM_DOWN))
{
var74 = 1;
playerBits &= ~(1<<SK_AIM_DOWN);
}
else
{
var74 = 0;
}
if (TEST_SYNC_KEY(playerBits, SK_LOOK_LEFT))
{
var7c = 1;
playerBits &= ~(1<<SK_LOOK_LEFT);
}
else
{
var7c = 0;
}
if (myonground == 1)
{
if (var64 && my_moto_speed > 0)
{
if (my_moto_on_oil)
my_moto_speed -= 2;
else
my_moto_speed -= 4;
if (my_moto_speed < 0)
my_moto_speed = 0;
my_moto_bump_target = -30;
my_moto_do_bump = 1;
}
else if (var68 && !var64)
{
if (my_moto_speed < 40)
{
my_moto_bump_target = 70;
my_moto_bump_fast = 1;
}
my_moto_speed += 2;
if (my_moto_speed > 120)
my_moto_speed = 120;
if (!my_not_on_water)
if (my_moto_speed > 80)
my_moto_speed = 80;
}
else if (my_moto_speed > 0)
my_moto_speed--;
if (my_moto_do_bump && (!var64 || my_moto_speed == 0))
{
my_moto_bump_target = 0;
my_moto_do_bump = 0;
}
if (var6c && my_moto_speed <= 0 && !var64)
{
int var88;
my_moto_speed = -15;
var88 = var7c;
var7c = var74;
var74 = var88;
}
}
if (my_moto_speed != 0 && myonground == 1)
{
if (!my_moto_bump)
if ((g_globalRandom&3) == 2)
my_moto_bump_target = (my_moto_speed>>4)*((randomseed&7)-4);
}
if (my_moto_turb)
{
if (my_moto_turb <= 1)
{
myhoriz = F16(100);
my_moto_turb = 0;
my_moto_bump = 0;
}
else
{
myhoriz = F16(100+(g_globalRandom&15)-7);
my_moto_turb--;
}
}
else if (my_moto_bump_target > my_moto_bump)
{
if (my_moto_bump_fast)
my_moto_bump += 6;
else
my_moto_bump++;
if (my_moto_bump_target < my_moto_bump)
my_moto_bump = my_moto_bump_target;
myhoriz = F16(100+my_moto_bump/3);
}
else if (my_moto_bump_target < my_moto_bump)
{
if (my_moto_bump_fast)
my_moto_bump -= 6;
else
my_moto_bump--;
if (my_moto_bump_target > my_moto_bump)
my_moto_bump = my_moto_bump_target;
myhoriz = F16(100+my_moto_bump/3);
}
else
{
my_moto_bump_fast = 0;
}
if (my_moto_speed >= 20 && myonground == 1 && (var74 || var7c))
{
short var8c, var90, var94, var98;
var8c = my_moto_speed;
var90 = fix16_to_int(myang);
if (var74)
var94 = -10;
else
var94 = 10;
if (var94 < 0)
var98 = 350;
else
var98 = -350;
if (my_moto_on_mud || my_moto_on_oil || !my_not_on_water)
{
if (my_moto_on_oil)
var8c <<= 3;
else
var8c <<= 2;
if (my_moto_do_bump)
{
myvel.x += (var8c>>5)*(sintable[(var94*-51+var90+512)&2047]<<4);
myvel.y += (var8c>>5)*(sintable[(var94*-51+var90)&2047]<<4);
myang = F16((var90-(var98>>2))&2047);
}
else
{
myvel.x += (var8c>>7)*(sintable[(var94*-51+var90+512)&2047]<<4);
myvel.y += (var8c>>7)*(sintable[(var94*-51+var90)&2047]<<4);
myang = F16((var90-(var98>>6))&2047);
}
my_moto_on_mud = 0;
my_moto_on_oil = 0;
}
else
{
if (my_moto_do_bump)
{
myvel.x += (var8c >> 5)*(sintable[(var94*-51 + var90 + 512) & 2047] << 4);
myvel.y += (var8c>>5)*(sintable[(var94*-51+var90)&2047]<<4);
myang = F16((var90-(var98>>4))&2047);
}
else
{
myvel.x += (var8c >> 7)*(sintable[(var94*-51 + var90 + 512) & 2047] << 4);
myvel.y += (var8c>>7)*(sintable[(var94*-51+var90)&2047]<<4);
myang = F16((var90-(var98>>7))&2047);
}
}
}
else if (my_moto_speed >= 20 && myonground == 1 && (my_moto_on_mud || my_moto_on_oil))
{
short var9c, vara0, vara4;
var9c = my_moto_speed;
vara0 = fix16_to_int(myang);
if (my_moto_on_oil)
var9c *= 10;
else
var9c *= 5;
myvel.x += (var9c>>7)*(sintable[(vara0+512)&2047]<<4);
myvel.y += (var9c>>7)*(sintable[(vara0)&2047]<<4);
}
my_moto_on_mud = 0;
my_moto_on_oil = 0;
}
else if (pPlayer->on_boat && pSprite->extra > 0)
{
int vara8, varac, varb0, varb4, varbc, varc4;
int16_t varcc;
if (my_moto_speed < 0)
my_moto_speed = 0;
if (TEST_SYNC_KEY(playerBits, SK_CROUCH) && TEST_SYNC_KEY(playerBits, SK_JUMP))
{
vara8 = 1;
varac = 0;
playerBits &= ~(1<<SK_JUMP);
varb0 = 0;
playerBits &= ~(1<<SK_CROUCH);
}
else
vara8 = 0;
if (TEST_SYNC_KEY(playerBits, SK_JUMP))
{
varac = 1;
playerBits &= ~(1<<SK_JUMP);
}
else
{
varac = 0;
}
if (TEST_SYNC_KEY(playerBits, SK_CROUCH))
{
varb0 = 1;
playerBits &= ~(1<<SK_CROUCH);
}
else
varb0 = 0;
if (TEST_SYNC_KEY(playerBits, SK_AIM_UP))
{
varb4 = 1;
playerBits &= ~(1<<SK_AIM_UP);
}
else varb4 = 0;
if (TEST_SYNC_KEY(playerBits, SK_AIM_DOWN))
{
varbc = 1;
playerBits &= ~(1<<SK_AIM_DOWN);
}
else
{
varbc = 0;
}
if (TEST_SYNC_KEY(playerBits, SK_LOOK_LEFT))
{
varc4 = 1;
playerBits &= ~(1<< SK_LOOK_LEFT);
}
else
{
varc4 = 0;
}
if (myonground == 1)
{
if (vara8)
{
if (my_moto_speed <= 25)
{
my_moto_speed++;
}
else
{
my_moto_speed -= 2;
if (my_moto_speed < 0)
my_moto_speed = 0;
my_moto_bump_target = 30;
my_moto_do_bump = 1;
}
}
else if (varb0 && my_moto_speed > 0)
{
my_moto_speed -= 2;
if (my_moto_speed < 0)
my_moto_speed = 0;
my_moto_bump_target = 30;
my_moto_do_bump = 1;
}
else if (varac)
{
if (my_moto_speed < 40)
if (!my_not_on_water)
{
my_moto_bump_target = -30;
my_moto_bump_fast = 1;
}
my_moto_speed++;
if (my_moto_speed > 120)
my_moto_speed = 120;
}
else if (my_moto_speed > 0)
my_moto_speed--;
if (my_moto_do_bump && (!varb0 || my_moto_speed == 0))
{
my_moto_bump_target = 0;
my_moto_do_bump = 0;
}
if (varb4 && my_moto_speed == 0 && !varb0)
{
int vard0;
if (!my_not_on_water)
my_moto_speed = -25;
else
my_moto_speed = -20;
vard0 = varc4;
varc4 = varbc;
varbc = vard0;
}
}
if (my_moto_speed != 0 && myonground == 1)
{
if (!my_moto_bump)
if ((g_globalRandom & 15) == 14)
my_moto_bump_target = (my_moto_speed>>4)*((randomseed&3)-2);
}
if (my_moto_turb)
{
if (my_moto_turb <= 1)
{
myhoriz = F16(100);
my_moto_turb = 0;
my_moto_bump_target = 0;
my_moto_bump = 0;
}
else
{
myhoriz = F16(100+((g_globalRandom&15)-7));
my_moto_turb--;
}
}
else if (my_moto_bump_target > my_moto_bump)
{
if (my_moto_bump_fast)
my_moto_bump += 6;
else
my_moto_bump++;
if (my_moto_bump_target < my_moto_bump)
my_moto_bump = my_moto_bump_target;
myhoriz = F16(100+my_moto_bump/3);
}
else if (my_moto_bump_target < my_moto_bump)
{
if (my_moto_bump_fast)
my_moto_bump -= 6;
else
my_moto_bump--;
if (my_moto_bump_target > my_moto_bump)
my_moto_bump = my_moto_bump_target;
myhoriz = F16(100+my_moto_bump/3);
}
else
{
my_moto_bump_target = 0;
my_moto_bump_fast = 0;
}
if (my_moto_speed > 0 && myonground == 1 && (varbc || varc4))
{
short vard4, vard8, vardc, vare0;
vard4 = my_moto_speed;
vard8 = fix16_to_int(myang);
if (varbc)
vardc = -10;
else
vardc = 10;
if (vardc < 0)
vare0 = 350;
else
vare0 = -350;
vard4 <<= 2;
if (my_moto_do_bump)
{
myvel.x += (vard4>>6)*(sintable[(vardc*-51+vard8+512)&2047]<<4);
myvel.y += (vard4>>6)*(sintable[(vardc*-51+vard8)&2047]<<4);
myang = F16((vard8-(vare0>>5))&2047);
}
else
{
myvel.x += (vard4>>7)*(sintable[(vardc*-51+vard8+512)&2047]<<4);
myvel.y += (vard4>>7)*(sintable[(vardc*-51+vard8)&2047]<<4);
myang = F16((vard8-(vare0>>6))&2047);
}
}
if (my_not_on_water)
if (my_moto_speed > 50)
my_moto_speed -= (my_moto_speed>>1);
}
}
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int sectorLotag = sector[mycursectnum].lotag;
int myclipdist = 64;
int spriteNum = 0;
if (RR)
{
if (sectorLotag == 867)
{
int spriteNum = headspritesect[mycursectnum];
while (spriteNum >= 0)
{
int const nextSprite = nextspritesect[spriteNum];
if (sprite[spriteNum].picnum == RRTILE380)
if (sprite[spriteNum].z - ZOFFSET3 < mypos.z)
sectorLotag = 2;
spriteNum = nextSprite;
}
}
if (sectorLotag == 848 && sector[mycursectnum].floorpicnum == WATERTILE2)
sectorLotag = 1;
if (sectorLotag == 857)
myclipdist = 1;
else
myclipdist = 64;
}
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uint8_t spritebridge = 0;
int stepHeight, centerHoriz;
int16_t ceilingBunch, floorBunch;
if (ud.noclip == 0 && (mycursectnum < 0 || mycursectnum >= MAXSECTORS || sector[mycursectnum].floorpicnum == MIRROR))
{
mypos.x = omypos.x;
mypos.y = omypos.y;
}
else
{
omypos.x = mypos.x;
omypos.y = mypos.y;
}
omyhoriz = myhoriz;
omyhorizoff = myhorizoff;
omypos.z = mypos.z;
omyang = myang;
int32_t floorZ, ceilZ, highZhit, lowZhit;
if (!RR || myclipdist == 64)
getzrange(&mypos, mycursectnum, &ceilZ, &highZhit, &floorZ, &lowZhit, 163, CLIPMASK0);
else
getzrange(&mypos, mycursectnum, &ceilZ, &highZhit, &floorZ, &lowZhit, 1, CLIPMASK0);
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int truecz, truefz;
#ifdef YAX_ENABLE
getzsofslope_player(mycursectnum, mypos.x, mypos.y, &truecz, &truefz);
#else
getzsofslope(psect, mypos.x, mypos.y, &truecz, &truefz);
#endif
int const trueFloorZ = truefz;
int const trueFloorDist = klabs(mypos.z - trueFloorZ);
if ((lowZhit & 49152) == 16384 && sectorLotag == 1 && trueFloorDist > PHEIGHT + ZOFFSET2)
sectorLotag = 0;
// calculates automatic view angle for playing without a mouse
if (pPlayer->aim_mode == 0 && myonground && sectorLotag != ST_2_UNDERWATER
&& (sector[mycursectnum].floorstat & 2))
{
vec2_t const adjustedPlayer = { mypos.x + (sintable[(fix16_to_int(myang) + 512) & 2047] >> 5),
mypos.y + (sintable[fix16_to_int(myang) & 2047] >> 5) };
int16_t curSectNum = mycursectnum;
updatesector(adjustedPlayer.x, adjustedPlayer.y, &curSectNum);
if (curSectNum >= 0)
{
int const slopeZ = getflorzofslope(mycursectnum, adjustedPlayer.x, adjustedPlayer.y);
if ((mycursectnum == curSectNum) ||
(klabs(getflorzofslope(curSectNum, adjustedPlayer.x, adjustedPlayer.y) - slopeZ) <= ZOFFSET6))
myhorizoff += fix16_from_int(mulscale16(trueFloorZ - slopeZ, 160));
}
}
if (myhorizoff > 0)
{
myhorizoff -= ((myhorizoff >> 3) + fix16_one);
myhorizoff = max(myhorizoff, 0);
}
else if (myhorizoff < 0)
{
myhorizoff += (((-myhorizoff) >> 3) + fix16_one);
myhorizoff = min(myhorizoff, 0);
}
if (highZhit >= 0 && (highZhit&49152) == 49152)
{
highZhit &= (MAXSPRITES-1);
if (sprite[highZhit].statnum == STAT_ACTOR && sprite[highZhit].extra >= 0)
{
highZhit = 0;
ceilZ = truecz;
}
if (RR)
{
if (sprite[highZhit].picnum == RRTILE3587)
{
if (!my_stairs)
{
my_stairs = 10;
if (TEST_SYNC_KEY(playerBits, SK_JUMP) && (!RRRA || !pPlayer->on_motorcycle))
{
highZhit = 0;
ceilZ = pPlayer->truecz;
}
}
else
my_stairs--;
}
}
2019-07-02 16:10:28 +00:00
}
if (lowZhit >= 0 && (lowZhit&49152) == 49152)
{
int spriteNum = lowZhit&(MAXSPRITES-1);
if ((sprite[spriteNum].cstat&33) == 33)
{
sectorLotag = 0;
spritebridge = 1;
//pPlayer->sbs = spriteNum;
}
else if (!RRRA)
goto check_enemy_sprite;
if (RRRA)
{
if (pPlayer->on_motorcycle)
{
if (A_CheckEnemySprite(&sprite[spriteNum]))
{
my_moto_speed -= my_moto_speed >> 4;
}
}
if (pPlayer->on_boat)
{
if (A_CheckEnemySprite(&sprite[spriteNum]))
{
my_moto_speed -= my_moto_speed >> 4;
}
}
else
{
check_enemy_sprite:
if (A_CheckEnemySprite(&sprite[spriteNum]) && sprite[spriteNum].xrepeat > 24
2019-07-02 16:10:28 +00:00
&& klabs(pSprite->z - sprite[spriteNum].z) < (84 << 8))
{
// TX: I think this is what makes the player slide off enemies... might
// be a good sprite flag to add later.
// Helix: there's also SLIDE_ABOVE_ENEMY.
int spriteAng = getangle(sprite[spriteNum].x - mypos.x,
sprite[spriteNum].y - mypos.y);
myvel.x -= sintable[(spriteAng + 512) & 2047] << 4;
myvel.y -= sintable[spriteAng & 2047] << 4;
}
}
}
if (RR)
2019-07-02 16:10:28 +00:00
{
if (sprite[spriteNum].picnum == RRTILE3587)
{
if (!my_stairs)
{
my_stairs = 10;
if (TEST_SYNC_KEY(playerBits, SK_CROUCH) && (!RRRA || !pPlayer->on_motorcycle))
{
ceilZ = sprite[spriteNum].z;
highZhit = 0;
floorZ = sprite[spriteNum].z + ZOFFSET6;
}
}
else
my_stairs--;
}
2019-07-02 16:10:28 +00:00
}
}
int velocityModifier = TICSPERFRAME;
int floorZOffset = 40;
int const playerShrunk = (pSprite->yrepeat < (RR ? 8 : 32));
2019-07-02 16:10:28 +00:00
if (pSprite->extra <= 0)
{
if (sectorLotag == ST_2_UNDERWATER)
{
if (pPlayer->on_warping_sector == 0)
{
if (klabs(mypos.z - floorZ) >(PHEIGHT>>1))
mypos.z += 348;
}
clipmove(&mypos, &mycursectnum,
0, 0, 164, (4L<<8), (4L<<8), CLIPMASK0);
}
updatesector(mypos.x, mypos.y, &mycursectnum);
pushmove(&mypos, &mycursectnum, 128L, (4L<<8), (20L<<8), CLIPMASK0);
myhoriz = F16(100);
myhorizoff = 0;
goto ENDFAKEPROCESSINPUT;
}
if (pPlayer->on_crane >= 0)
goto FAKEHORIZONLY;
if (pPlayer->one_eighty_count < 0)
myang += F16(128);
if (sectorLotag == ST_2_UNDERWATER)
{
myjumpingcounter = 0;
if (TEST_SYNC_KEY(playerBits, SK_JUMP))
{
myvel.z = max(min(-348, myvel.z - 348), -(256 * 6));
}
else if (TEST_SYNC_KEY(playerBits, SK_CROUCH))
{
myvel.z = min(max(348, myvel.z + 348), (256 * 6));
}
else
{
// normal view
if (myvel.z < 0)
myvel.z = min(0, myvel.z + 256);
if (myvel.z > 0)
myvel.z = max(0, myvel.z - 256);
}
if (myvel.z > 2048)
myvel.z >>= 1;
mypos.z += myvel.z;
if (mypos.z > (floorZ-(15<<8)))
mypos.z += ((floorZ-(15<<8))-mypos.z)>>1;
if (mypos.z < ceilZ+ZOFFSET6)
{
mypos.z = ceilZ+ZOFFSET6;
myvel.z = 0;
}
}
else if (!RR && pPlayer->jetpack_on)
2019-07-02 16:10:28 +00:00
{
myonground = 0;
myjumpingcounter = 0;
myhardlanding = 0;
if (pPlayer->jetpack_on < 11)
mypos.z -= (pPlayer->jetpack_on<<7); //Goin up
int const zAdjust = playerShrunk ? 512 : 2048;
if (TEST_SYNC_KEY(playerBits, SK_JUMP)) // jumping, flying up
{
mypos.z -= zAdjust;
}
if (TEST_SYNC_KEY(playerBits, SK_CROUCH)) // crouching, flying down
{
mypos.z += zAdjust;
}
int const Zdiff = (playerShrunk == 0 && (sectorLotag == 0 || sectorLotag == ST_2_UNDERWATER)) ? 32 : 16;
if (mypos.z > (floorZ - (Zdiff << 8)))
mypos.z += ((floorZ - (Zdiff << 8)) - mypos.z) >> 1;
if (mypos.z < (ceilZ + (18 << 8)))
mypos.z = ceilZ + (18 << 8);
}
else
{
if (sectorLotag == ST_1_ABOVE_WATER && spritebridge == 0)
{
floorZOffset = playerShrunk ? 12 : 34;
}
if (mypos.z < (floorZ-(floorZOffset<<8))) //falling
{
if ((!TEST_SYNC_KEY(playerBits, SK_JUMP) && !TEST_SYNC_KEY(playerBits, SK_CROUCH)) && myonground &&
(sector[mycursectnum].floorstat & 2) && mypos.z >= (floorZ - (floorZOffset << 8) - ZOFFSET2))
mypos.z = floorZ - (floorZOffset << 8);
else
{
myonground = 0;
if (RRRA && (pPlayer->on_motorcycle || pPlayer->on_boat) && floorZ - (floorZOffset << 9) > mypos.z)
{
if (my_moto_on_ground)
{
my_moto_bump_target = 80;
my_moto_bump_fast = 1;
myvel.z -= g_spriteGravity*(my_moto_speed>>4);
my_moto_on_ground = 0;
}
else
{
myvel.z += g_spriteGravity-80+(120-my_moto_speed);
}
}
else
myvel.z += (g_spriteGravity + 80);
2019-07-02 16:10:28 +00:00
if (myvel.z >= (4096 + 2048))
myvel.z = (4096 + 2048);
if ((mypos.z + myvel.z) >= (floorZ - (floorZOffset << 8)) && mycursectnum >= 0) // hit the ground
{
if (sector[mycursectnum].lotag != ST_1_ABOVE_WATER)
{
if (RRRA)
my_moto_on_ground = 1;
}
}
2019-07-02 16:10:28 +00:00
}
}
else
{
if ((sectorLotag != ST_1_ABOVE_WATER && sectorLotag != ST_2_UNDERWATER) &&
(myonground == 0 && myvel.z > (6144 >> 1)))
myhardlanding = myvel.z>>10;
myonground = 1;
if (floorZOffset == 40)
{
//Smooth on the ground
int Zdiff = ((floorZ - (floorZOffset << 8)) - mypos.z) >> 1;
if (klabs(Zdiff) < 256)
Zdiff = 0;
mypos.z += ((klabs(Zdiff) >= 256) ? (((floorZ - (floorZOffset << 8)) - mypos.z) >> 1) : 0);
//myz += k; // ((fz-(i<<8))-myz)>>1;
myvel.z -= 768; // 412;
if (myvel.z < 0)
myvel.z = 0;
}
else if (myjumpingcounter == 0)
{
mypos.z += ((floorZ - (floorZOffset << 7)) - mypos.z) >> 1; // Smooth on the water
if (pPlayer->on_warping_sector == 0 && mypos.z > floorZ - ZOFFSET2)
{
mypos.z = floorZ - ZOFFSET2;
myvel.z >>= 1;
}
}
if (TEST_SYNC_KEY(playerBits, SK_CROUCH) && (!RRRA || !pPlayer->on_motorcycle))
2019-07-02 16:10:28 +00:00
mypos.z += (2048+768);
if (!TEST_SYNC_KEY(playerBits, SK_JUMP) && (!RRRA || !pPlayer->on_motorcycle) && myjumpingtoggle == 1)
2019-07-02 16:10:28 +00:00
myjumpingtoggle = 0;
else if (TEST_SYNC_KEY(playerBits, SK_JUMP) && (!RRRA || !pPlayer->on_motorcycle) && myjumpingtoggle == 0)
2019-07-02 16:10:28 +00:00
{
if (myjumpingcounter == 0)
if ((floorZ-ceilZ) > (56<<8))
{
myjumpingcounter = 1;
myjumpingtoggle = 1;
}
}
if (!RR && myjumpingcounter && !TEST_SYNC_KEY(playerBits, SK_JUMP))
2019-07-02 16:10:28 +00:00
myjumpingcounter = 0;
}
if (myjumpingcounter)
{
if (!TEST_SYNC_KEY(playerBits, SK_JUMP) && (!RRRA || !pPlayer->on_motorcycle) && myjumpingtoggle == 1)
2019-07-02 16:10:28 +00:00
myjumpingtoggle = 0;
if (myjumpingcounter < (RR ? 768 : (1024+256)))
2019-07-02 16:10:28 +00:00
{
if (sectorLotag == ST_1_ABOVE_WATER && myjumpingcounter > 768)
{
myjumpingcounter = 0;
myvel.z = -512;
}
else
{
myvel.z -= (sintable[(2048-128+myjumpingcounter)&2047])/12;
myjumpingcounter += 180;
myonground = 0;
}
}
else
{
myjumpingcounter = 0;
myvel.z = 0;
}
}
mypos.z += myvel.z;
if (mypos.z < (ceilZ+ZOFFSET6))
{
myjumpingcounter = 0;
if (myvel.z < 0)
myvel.x = myvel.y = 0;
myvel.z = 128;
mypos.z = ceilZ+ZOFFSET6;
}
}
if (pPlayer->fist_incs || pPlayer->transporter_hold > 2 || myhardlanding || pPlayer->access_incs > 0 ||
pPlayer->knee_incs > 0 || (!RR && pPlayer->curr_weapon == TRIPBOMB_WEAPON &&
2019-07-02 16:10:28 +00:00
pPlayer->kickback_pic > 1 && pPlayer->kickback_pic < 4))
{
velocityModifier = 0;
myvel.x = 0;
myvel.y = 0;
}
else if (pInput->q16avel) //p->ang += syncangvel * constant
{
fix16_t const inputAng = pInput->q16avel;
myang += (sectorLotag == ST_2_UNDERWATER) ? fix16_mul(inputAng - (inputAng >> 3), fix16_from_int(ksgn(velocityModifier)))
: fix16_mul(inputAng, fix16_from_int(ksgn(velocityModifier)));
myang &= 0x7FFFFFF;
}
if (myvel.x || myvel.y || pInput->fvel || pInput->svel)
{
if (RRRA)
{
if (spritebridge == 0 && myonground)
{
if (sectorLotag == ST_1_ABOVE_WATER)
my_not_on_water = 0;
else if (pPlayer->on_boat)
{
if (sectorLotag == 1234)
my_not_on_water = 0;
else
my_not_on_water = 1;
}
else
my_not_on_water = 1;
}
}
2019-07-02 16:10:28 +00:00
if (pPlayer->jetpack_on == 0 && pPlayer->inv_amount[GET_STEROIDS] > 0 && pPlayer->inv_amount[GET_STEROIDS] < 400)
velocityModifier <<= 1;
myvel.x += ((pInput->fvel * velocityModifier) << 6);
myvel.y += ((pInput->svel * velocityModifier) << 6);
int playerSpeedReduction = 0;
if (!RRRA && myonground && (TEST_SYNC_KEY(playerBits, SK_CROUCH)
2019-07-02 16:10:28 +00:00
|| (pPlayer->kickback_pic > 10 && pPlayer->curr_weapon == KNEE_WEAPON)))
playerSpeedReduction = 0x2000;
else if (sectorLotag == ST_2_UNDERWATER)
playerSpeedReduction = 0x1400;
myvel.x = mulscale16(myvel.x, pPlayer->runspeed - playerSpeedReduction);
myvel.y = mulscale16(myvel.y, pPlayer->runspeed - playerSpeedReduction);
if (RR)
{
if (RRRA)
{
if (sector[mycursectnum].floorpicnum == RRTILE7888)
{
if (pPlayer->on_motorcycle && myonground)
my_moto_on_oil = 1;
}
else if (sector[mycursectnum].floorpicnum == RRTILE7889)
{
if (pPlayer->on_motorcycle)
{
if (myonground)
my_moto_on_mud = 1;
}
else if (pPlayer->inv_amount[GET_BOOTS] <= 0)
{
myvel.x = mulscale16(myvel.x, pPlayer->runspeed);
myvel.y = mulscale16(myvel.y, pPlayer->runspeed);
}
}
}
if (sector[mycursectnum].floorpicnum == RRTILE3073 || sector[mycursectnum].floorpicnum == RRTILE2702)
{
if (RRRA && pPlayer->on_motorcycle)
{
if (myonground)
{
myvel.x = mulscale16(myvel.x, pPlayer->runspeed-0x1800);
myvel.y = mulscale16(myvel.y, pPlayer->runspeed-0x1800);
}
}
else if (pPlayer->inv_amount[GET_BOOTS] <= 0)
{
myvel.x = mulscale16(myvel.x, pPlayer->runspeed-0x1800);
myvel.y = mulscale16(myvel.y, pPlayer->runspeed-0x1800);
}
}
}
2019-07-02 16:10:28 +00:00
if (klabs(myvel.x) < 2048 && klabs(myvel.y) < 2048)
myvel.x = myvel.y = 0;
if (playerShrunk)
{
myvel.x = mulscale16(myvel.x, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->runspeed >> 2));
myvel.y = mulscale16(myvel.y, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->runspeed >> 2));
}
}
FAKEHORIZONLY:;
stepHeight = (sectorLotag == ST_1_ABOVE_WATER || spritebridge == 1) ? pPlayer->autostep_sbw : pPlayer->autostep;
#ifdef YAX_ENABLE
if (mycursectnum >= 0)
yax_getbunches(mycursectnum, &ceilingBunch, &floorBunch);
// This updatesectorz conflicts with Duke3D's way of teleporting through water,
// so make it a bit conditional... OTOH, this way we have an ugly z jump when
// changing from above water to underwater
if ((mycursectnum >= 0 && !(sector[mycursectnum].lotag == ST_1_ABOVE_WATER && myonground && floorBunch >= 0))
&& ((floorBunch >= 0 && !(sector[mycursectnum].floorstat & 512))
|| (ceilingBunch >= 0 && !(sector[mycursectnum].ceilingstat & 512))))
{
mycursectnum += MAXSECTORS; // skip initial z check, restored by updatesectorz
updatesectorz(mypos.x, mypos.y, mypos.z, &mycursectnum);
}
#endif
clipmove(&mypos, &mycursectnum, myvel.x, myvel.y, 164, (4L << 8), stepHeight, CLIPMASK0);
pushmove(&mypos, &mycursectnum, 164, (4L << 8), (4L << 8), CLIPMASK0);
// This makes the player view lower when shrunk. NOTE that it can get the
// view below the sector floor (and does, when on the ground).
if (pPlayer->jetpack_on == 0 && sectorLotag != ST_2_UNDERWATER && sectorLotag != ST_1_ABOVE_WATER && playerShrunk)
mypos.z += ZOFFSET5;
if (RR)
{
if ((spriteNum & 49152) == 32768)
{
int const wallNum = spriteNum&(MAXWALLS-1);
if (RRRA && pPlayer->on_motorcycle)
{
int16_t var108, var10c;
var108 = getangle(wall[wall[wallNum].point2].x-wall[wallNum].x,wall[wall[wallNum].point2].y-wall[wallNum].y);
var10c = klabs(fix16_to_int(myang)-var108);
if (var10c >= 441 && var10c <= 581)
{
my_moto_speed = 0;
}
else if (var10c >= 311 && var10c <= 711)
{
my_moto_speed -= (my_moto_speed>>1)+(my_moto_speed>>2);
}
else if (var10c >= 111 && var10c <= 911)
{
my_moto_speed -= (my_moto_speed>>1);
}
else
{
my_moto_speed -= (my_moto_speed>>3);
}
}
else if (RRRA && pPlayer->on_boat)
{
short var114, var118;
var114 = getangle(wall[wall[wallNum].point2].x-wall[wallNum].x,wall[wall[wallNum].point2].y-wall[wallNum].y);
var118 = klabs(fix16_to_int(myang)-var114);
if (var118 >= 441 && var118 <= 581)
{
my_moto_speed = ((my_moto_speed>>1)+(my_moto_speed>>2))>>2;
}
else if (var118 >= 311 && var118 <= 711)
{
my_moto_speed -= ((my_moto_speed>>1)+(my_moto_speed>>2))>>3;
}
else if (var118 >= 111 && var118 <= 911)
{
my_moto_speed -= (my_moto_speed>>4);
}
else
{
my_moto_speed -= (my_moto_speed>>6);
}
}
}
else if ((spriteNum & 49152) == 49152)
{
spriteNum &= (MAXSPRITES-1);
if (RRRA && pPlayer->on_motorcycle)
{
if (A_CheckEnemySprite(&sprite[spriteNum]) || sprite[spriteNum].picnum == APLAYER)
{
my_moto_speed -= my_moto_speed>>2;
my_moto_turb = 6;
}
}
else if (RRRA && pPlayer->on_boat)
{
if (A_CheckEnemySprite(&sprite[spriteNum]) || sprite[spriteNum].picnum == APLAYER)
{
my_moto_speed -= my_moto_speed>>2;
my_moto_turb = 6;
}
}
}
}
2019-07-02 16:10:28 +00:00
centerHoriz = 0;
if (TEST_SYNC_KEY(playerBits, SK_CENTER_VIEW) || myhardlanding)
myreturntocenter = 9;
if (TEST_SYNC_KEY(playerBits, SK_LOOK_UP))
{
myreturntocenter = 9;
myhoriz += fix16_from_int(12<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
centerHoriz++;
}
else if (TEST_SYNC_KEY(playerBits, SK_LOOK_DOWN))
{
myreturntocenter = 9;
myhoriz -= fix16_from_int(12<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
centerHoriz++;
}
else if (TEST_SYNC_KEY(playerBits, SK_AIM_UP))
{
myhoriz += fix16_from_int(6<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
centerHoriz++;
}
else if (TEST_SYNC_KEY(playerBits, SK_AIM_DOWN))
{
myhoriz -= fix16_from_int(6<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
centerHoriz++;
}
if (RR && pPlayer->recoil && pPlayer->kickback_pic == 0)
{
int delta = pPlayer->recoil >> 1;
if (!delta) delta++;
myhoriz -= F16(delta);
}
2019-07-02 16:10:28 +00:00
if (myreturntocenter > 0 && !TEST_SYNC_KEY(playerBits, SK_LOOK_UP) && !TEST_SYNC_KEY(playerBits, SK_LOOK_DOWN))
{
myreturntocenter--;
myhoriz += F16(33)-fix16_div(myhoriz, F16(3));
centerHoriz++;
}
if (myhardlanding > 0)
{
myhardlanding--;
myhoriz -= fix16_from_int(myhardlanding<<4);
}
myhoriz = fix16_clamp(myhoriz + pInput->q16horz, F16(HORIZ_MIN), F16(HORIZ_MAX));
if (centerHoriz)
{
if (myhoriz > F16(95) && myhoriz < F16(105)) myhoriz = F16(100);
if (myhorizoff > F16(-5) && myhorizoff < F16(5)) myhorizoff = 0;
}
if (pPlayer->knee_incs > 0)
{
myhoriz -= F16(48);
myreturntocenter = 9;
}
ENDFAKEPROCESSINPUT:
myposbak[predictfifoplc&(MOVEFIFOSIZ-1)] = mypos;
myangbak[predictfifoplc&(MOVEFIFOSIZ-1)] = myang;
myhorizbak[predictfifoplc&(MOVEFIFOSIZ-1)] = myhoriz;
predictfifoplc++;
2019-07-02 16:10:28 +00:00
pSprite->cstat = backcstat;
}
void Net_CorrectPrediction(void)
2019-07-02 16:10:28 +00:00
{
if (numplayers < 2)
return;
int i = ((movefifoplc-1)&(MOVEFIFOSIZ-1));
DukePlayer_t *p = g_player[myconnectindex].ps;
if (!Bmemcmp(&p->pos, &myposbak[i], sizeof(vec3_t))
&& p->q16horiz == myhorizbak[i] && p->q16ang == myangbak[i]) return;
mypos = p->pos; omypos = p->opos, myvel = p->vel;
myang = p->q16ang; omyang = p->oq16ang;
mycursectnum = p->cursectnum;
myhoriz = p->q16horiz; omyhoriz = p->oq16horiz;
myhorizoff = p->q16horizoff; omyhorizoff = p->oq16horizoff;
myjumpingcounter = p->jumping_counter;
myjumpingtoggle = p->jumping_toggle;
myonground = p->on_ground;
myhardlanding = p->hard_landing;
myreturntocenter = p->return_to_center;
my_moto_speed = p->moto_speed;
my_not_on_water = p->not_on_water;
my_moto_on_ground = p->moto_on_ground;
my_moto_do_bump = p->moto_do_bump;
my_moto_bump_fast = p->moto_bump_fast;
my_moto_on_oil = p->moto_on_oil;
my_moto_on_mud = p->moto_on_mud;
my_moto_bump = p->moto_do_bump;
my_moto_bump_target = p->moto_bump_target;
my_moto_turb = p->moto_turb;
my_stairs = p->stairs;
2019-07-02 16:10:28 +00:00
predictfifoplc = movefifoplc;
while (predictfifoplc < g_player[myconnectindex].movefifoend)
Net_DoPrediction();
}
int g_numSyncBytes = 1;
char g_szfirstSyncMsg[MAXSYNCBYTES][60];
int g_foundSyncError = 0;
char syncstat[MAXSYNCBYTES];
int syncvaltail, syncvaltottail;
static int crctable[256];
#define updatecrc(dcrc,xz) (dcrc = (crctable[((dcrc)>>8)^((xz)&255)]^((dcrc)<<8)))
void initsynccrc(void)
{
int i, j, k, a;
for (j=0;j<256;j++) //Calculate CRC table
{
k = (j<<8); a = 0;
for (i=7;i>=0;i--)
{
if (((k^a)&0x8000) > 0)
a = ((a<<1)&65535) ^ 0x1021; //0x1021 = genpoly
else
a = ((a<<1)&65535);
k = ((k<<1)&65535);
}
crctable[j] = (a&65535);
}
}
char Net_PlayerSync(void)
{
uint16_t crc = 0;
DukePlayer_t *pp;
for(int TRAVERSE_CONNECT(i))
{
pp = g_player[i].ps;
updatecrc(crc, pp->pos.x & 255);
updatecrc(crc, pp->pos.y & 255);
updatecrc(crc, pp->pos.z & 255);
updatecrc(crc, pp->q16ang & 255);
}
return ((char) crc & 255);
}
char Net_PlayerSync2(void)
{
int j, nextj;
uint16_t crc = 0;
DukePlayer_t *pp;
spritetype *spr;
for (int TRAVERSE_CONNECT(i))
{
pp = g_player[i].ps;
updatecrc(crc, pp->q16horiz & 255);
updatecrc(crc, sprite[pp->i].extra & 255);
updatecrc(crc, pp->bobcounter & 255);
}
for (int TRAVERSE_SPRITE_STAT(headspritestat[STAT_PLAYER], j, nextj))
{
spr = &sprite[j];
updatecrc(crc, (spr->x) & 255);
updatecrc(crc, (spr->y) & 255);
updatecrc(crc, (spr->z) & 255);
updatecrc(crc, (spr->ang) & 255);
}
return ((char) crc & 255);
}
char Net_ActorSync(void)
{
uint16_t crc = 0;
int nextj;
spritetype *spr;
for (int TRAVERSE_SPRITE_STAT(headspritestat[STAT_ACTOR], j, nextj))
{
spr = &sprite[j];
updatecrc(crc, (spr->x) & 255);
updatecrc(crc, (spr->y) & 255);
updatecrc(crc, (spr->z) & 255);
updatecrc(crc, (spr->lotag) & 255);
updatecrc(crc, (spr->hitag) & 255);
updatecrc(crc, (spr->ang) & 255);
}
for (int TRAVERSE_SPRITE_STAT(headspritestat[STAT_ZOMBIEACTOR], j, nextj))
{
spr = &sprite[j];
updatecrc(crc, (spr->x) & 255);
updatecrc(crc, (spr->y) & 255);
updatecrc(crc, (spr->z) & 255);
updatecrc(crc, (spr->lotag) & 255);
updatecrc(crc, (spr->hitag) & 255);
updatecrc(crc, (spr->ang) & 255);
}
return ((char) crc & 255);
}
char Net_WeaponSync(void)
{
uint16_t crc = 0;
int nextj;
spritetype *spr;
for (int TRAVERSE_SPRITE_STAT(headspritestat[STAT_PROJECTILE], j, nextj))
{
spr = &sprite[j];
updatecrc(crc, (spr->x) & 255);
updatecrc(crc, (spr->y) & 255);
updatecrc(crc, (spr->z) & 255);
updatecrc(crc, (spr->ang) & 255);
}
return ((char) crc & 255);
}
char Net_MapSync(void)
{
uint16_t crc = 0;
int nextj;
spritetype *spr;
walltype *wal;
sectortype *sect;
for (int TRAVERSE_SPRITE_STAT(headspritestat[STAT_EFFECTOR], j, nextj))
{
spr = &sprite[j];
updatecrc(crc, (spr->x) & 255);
updatecrc(crc, (spr->y) & 255);
updatecrc(crc, (spr->z) & 255);
updatecrc(crc, (spr->ang) & 255);
updatecrc(crc, (spr->lotag) & 255);
updatecrc(crc, (spr->hitag) & 255);
}
for (int j=numwalls;j>=0;j--)
{
wal = &wall[j];
updatecrc(crc, (wal->x) & 255);
updatecrc(crc, (wal->y) & 255);
}
for (int j=numsectors;j>=0;j--)
{
sect = &sector[j];
updatecrc(crc, (sect->floorz) & 255);
updatecrc(crc, (sect->ceilingz) & 255);
}
return ((char) crc & 255);
}
char Net_RandomSync(void)
{
unsigned short crc = 0;
updatecrc(crc, randomseed & 255);
updatecrc(crc, (randomseed >> 8) & 255);
updatecrc(crc, g_globalRandom & 255);
updatecrc(crc, (g_globalRandom >> 8) & 255);
if (g_numSyncBytes == 1)
{
updatecrc(crc,Net_PlayerSync() & 255);
updatecrc(crc,Net_PlayerSync2() & 255);
updatecrc(crc,Net_WeaponSync() & 255);
updatecrc(crc,Net_ActorSync() & 255);
updatecrc(crc,Net_MapSync() & 255);
}
return ((char) crc & 255);
}
const char *SyncNames[] =
{
"Net_CheckRandomSync",
"Net_CheckPlayerSync",
"Net_CheckPlayerSync2",
"Net_CheckWeaponSync",
"Net_CheckActorSync",
"Net_CheckMapSync",
NULL
};
static char(*SyncFunc[MAXSYNCBYTES + 1])(void) =
{
Net_RandomSync,
Net_PlayerSync,
Net_PlayerSync2,
Net_WeaponSync,
Net_ActorSync,
Net_MapSync,
NULL
};
void Net_GetSyncStat(void)
{
int i;
playerdata_t *pp = &g_player[myconnectindex];
unsigned int val;
static unsigned int count;
if (numplayers < 2)
return;
for (i = 0; SyncFunc[i]; i++)
{
pp->syncval[pp->syncvalhead & (SYNCFIFOSIZ - 1)][i] = (*SyncFunc[i])();
}
val = pp->syncval[pp->syncvalhead & (SYNCFIFOSIZ - 1)][0];
count += val;
pp->syncvalhead++;
}
////////////////////////////////////////////////////////////////////////
//
// Sync Message print
//
////////////////////////////////////////////////////////////////////////
void Net_DisplaySyncMsg(void)
{
int i, j;
static unsigned int moveCount = 0;
extern unsigned int g_moveThingsCount;
// if (!SyncPrintMode)
// return;
if (numplayers < 2)
return;
for (i = 0; i < g_numSyncBytes; i++)
{
// syncstat is NON 0 - out of sync
if (syncstat[i] != 0)
{
if (g_numSyncBytes > 1)
{
Bsprintf(tempbuf, "Out Of Sync - %s", SyncNames[i]);
printext256(4L, 100L + (i * 8), 31, 1, tempbuf, 0);
}
if (!g_foundSyncError && g_szfirstSyncMsg[i][0] == '\0')
{
// g_foundSyncError one so test all of them and then never test again
g_foundSyncError = 1;
// save off loop count
moveCount = g_moveThingsCount;
for (j = 0; j < g_numSyncBytes; j++)
{
if (syncstat[j] != 0 && g_szfirstSyncMsg[j][0] == '\0')
{
Bsprintf(tempbuf, "Out Of Sync (%s) - Please restart game", SyncNames[j]);
Bstrcpy(g_szfirstSyncMsg[j], tempbuf);
}
}
}
}
}
// print out the g_szfirstSyncMsg message you got
for (i = 0; i < g_numSyncBytes; i++)
{
if (g_szfirstSyncMsg[i][0] != '\0')
{
if (g_numSyncBytes > 1)
{
Bsprintf(tempbuf, "FIRST %s", g_szfirstSyncMsg[i]);
printext256(4L, 44L + (i * 8), 31, 1, tempbuf, 0);
Bsprintf(tempbuf, "moveCount %d",moveCount);
printext256(4L, 52L + (i * 8), 31, 1, tempbuf, 0);
}
else
{
printext256(4L,100L,31,0,g_szfirstSyncMsg[i],0);
}
}
}
// if (syncstate != 0)
// printext256(68L, 92L, 1, 31, "Missed Network packet!", 0);
}
void Net_AddSyncInfoToPacket(int *j)
{
int sb;
int count = 0;
// sync testing
while (g_player[myconnectindex].syncvalhead != syncvaltail && count++ < 4)
{
for (sb = 0; sb < g_numSyncBytes; sb++)
packbuf[(*j)++] = g_player[myconnectindex].syncval[syncvaltail & (SYNCFIFOSIZ - 1)][sb];
syncvaltail++;
}
}
void Net_GetSyncInfoFromPacket(uint8_t *packbuf, int packbufleng, int *j, int otherconnectindex)
{
int sb, i;
extern int syncvaltail, syncvaltottail;
playerdata_t *ppo = &g_player[otherconnectindex];
char found = 0;
// have had problems with this routine crashing when players quit
// games.
// if ready2send is not set then don't try to get sync info
if (!ready2send)
return;
// Suspect that its trying to traverse the connect list
// for a player that does not exist. This tries to take care of that
for (int TRAVERSE_CONNECT(i))
{
if (otherconnectindex == i)
found = 1;
}
if (!found)
return;
// sync testing
//while ((*j) != packbufleng) // changed this on Kens suggestion
while ((*j) < packbufleng)
{
for (sb = 0; sb < g_numSyncBytes; sb++)
{
ppo->syncval[ppo->syncvalhead & (SYNCFIFOSIZ - 1)][sb] = packbuf[(*j)++];
}
ppo->syncvalhead++;
}
// update syncstat
// if any of the syncstat vars is non-0 then there is a problem
for (int TRAVERSE_CONNECT(i))
{
if (g_player[i].syncvalhead == syncvaltottail)
return;
}
//for (sb = 0; sb < g_numSyncBytes; sb++)
// syncstat[sb] = 0;
while (1)
{
for (int i = connectpoint2[connecthead]; i >= 0; i = connectpoint2[i])
{
for (sb = 0; sb < g_numSyncBytes; sb++)
{
if (g_player[i].connected && (g_player[i].syncval[syncvaltottail & (SYNCFIFOSIZ - 1)][sb] != g_player[connecthead].syncval[syncvaltottail & (SYNCFIFOSIZ - 1)][sb]))
{
syncstat[sb] = 1;
}
}
}
syncvaltottail++;
for (int TRAVERSE_CONNECT(i))
{
if (g_player[i].syncvalhead == syncvaltottail)
return;
}
}
}
2019-07-03 17:43:18 +00:00
void Net_ClearFIFO(void)
{
int i = 0;
syncvaltail = 0L;
syncvaltottail = 0L;
memset(&syncstat, 0, sizeof(syncstat));
memset(&g_szfirstSyncMsg, 0, sizeof(g_szfirstSyncMsg));
g_foundSyncError = 0;
bufferjitter = 1;
mymaxlag = otherminlag = 0;
movefifoplc = movefifosendplc = predictfifoplc = 0;
avgfvel = avgsvel = avgavel = avghorz = avgbits = avgextbits = 0;
2019-07-03 17:43:18 +00:00
for (; i < MAXPLAYERS; i++)
{
Bmemset(&g_player[i].movefifoend, 0, sizeof(g_player[i].movefifoend));
Bmemset(&g_player[i].syncvalhead, 0, sizeof(g_player[i].syncvalhead));
Bmemset(&g_player[i].myminlag, 0, sizeof(g_player[i].myminlag));
}
}
void Net_GetInput(void)
{
input_t* osyn, * nsyn;
if (numplayers > 1)
Net_GetPackets();
if (g_player[myconnectindex].movefifoend - movefifoplc >= 100)
return;
if (RRRA && g_player[myconnectindex].ps->on_motorcycle)
P_GetInputMotorcycle(myconnectindex);
else if (RRRA && g_player[myconnectindex].ps->on_boat)
P_GetInputBoat(myconnectindex);
else
P_GetInput(myconnectindex);
avgfvel += localInput.fvel;
avgsvel += localInput.svel;
avgavel += localInput.q16avel;
avghorz += localInput.q16horz;
avgbits |= localInput.bits;
avgextbits |= localInput.extbits;
if (g_player[myconnectindex].movefifoend&(g_movesPerPacket-1))
{
copybufbyte(&inputfifo[(g_player[myconnectindex].movefifoend-1)&(MOVEFIFOSIZ-1)][myconnectindex],
&inputfifo[g_player[myconnectindex].movefifoend&(MOVEFIFOSIZ-1)][myconnectindex],sizeof(input_t));
g_player[myconnectindex].movefifoend++;
return;
}
nsyn = &inputfifo[g_player[myconnectindex].movefifoend&(MOVEFIFOSIZ-1)][myconnectindex];
nsyn[0].fvel = avgfvel/g_movesPerPacket;
nsyn[0].svel = avgsvel/g_movesPerPacket;
nsyn[0].q16avel = avgavel/g_movesPerPacket;
nsyn[0].q16horz = avghorz/g_movesPerPacket;
nsyn[0].bits = avgbits;
nsyn[0].extbits = avgextbits;
avgfvel = avgsvel = avgavel = avghorz = avgbits = avgextbits = 0;
g_player[myconnectindex].movefifoend++;
#if 0
if (numplayers < 2)
{
if (ud.multimode > 1)
{
for (int TRAVERSE_CONNECT(i))
{
if (i != myconnectindex)
{
//clearbufbyte(&inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ-1)][i],sizeof(input_t),0L);
if (ud.playerai)
{
computergetinput(i, &inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ - 1)][i]);
inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ - 1)][i].svel++;
inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ - 1)][i].fvel++;
}
g_player[i].movefifoend++;
}
}
}
return;
}
#endif
for (int TRAVERSE_CONNECT(i))
if (i != myconnectindex)
{
int k = (g_player[myconnectindex].movefifoend-1)-g_player[i].movefifoend;
g_player[i].myminlag = min(g_player[i].myminlag,k);
mymaxlag = max(mymaxlag,k);
}
#if 0
if (((g_player[myconnectindex].movefifoend - 1) & (TIMERUPDATESIZ - 1)) == 0)
{
i = mymaxlag - bufferjitter;
mymaxlag = 0;
if (i > 0)
bufferjitter += ((2 + i) >> 2);
else if (i < 0)
bufferjitter -= ((2 - i) >> 2);
}
#else
if (((g_player[myconnectindex].movefifoend-1)&(TIMERUPDATESIZ-1)) == 0)
{
int i = mymaxlag-bufferjitter; mymaxlag = 0;
if (i > 0) bufferjitter += ((3+i)>>2);
else if (i < 0) bufferjitter -= ((1-i)>>2);
}
#endif
if (g_networkBroadcastMode == 1)
{
packbuf[0] = SERVER_GENERATED_BROADCAST;
if ((g_player[myconnectindex].movefifoend-1) == 0) packbuf[0] = PACKET_TYPE_BROADCAST;
int j = 1;
//Fix timers and buffer/jitter value
if (((g_player[myconnectindex].movefifoend-1)&(TIMERUPDATESIZ-1)) == 0)
{
if (myconnectindex != connecthead)
{
int i = g_player[connecthead].myminlag-otherminlag;
if (klabs(i) > 8) i >>= 1;
else if (klabs(i) > 2) i = ksgn(i);
else i = 0;
totalclock -= TICSPERFRAME*i;
g_player[connecthead].myminlag -= i; otherminlag += i;
}
if (myconnectindex == connecthead)
for(int i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
packbuf[j++] = min(max(g_player[i].myminlag,-128),127);
for(int i=connecthead;i>=0;i=connectpoint2[i])
g_player[i].myminlag = 0x7fffffff;
}
osyn = (input_t *)&inputfifo[(g_player[myconnectindex].movefifoend-2)&(MOVEFIFOSIZ-1)][myconnectindex];
nsyn = (input_t *)&inputfifo[(g_player[myconnectindex].movefifoend-1)&(MOVEFIFOSIZ-1)][myconnectindex];
int k = j;
packbuf[j++] = 0;
packbuf[j++] = 0;
if (nsyn[0].fvel != osyn[0].fvel)
{
packbuf[j++] = (char)nsyn[0].fvel;
packbuf[j++] = (char)(nsyn[0].fvel>>8);
packbuf[k] |= 1;
}
if (nsyn[0].svel != osyn[0].svel)
{
packbuf[j++] = (char)nsyn[0].svel;
packbuf[j++] = (char)(nsyn[0].svel>>8);
packbuf[k] |= 2;
}
if (nsyn[0].q16avel != osyn[0].q16avel)
{
packbuf[j++] = (char)((nsyn[0].q16avel) & 255);
packbuf[j++] = (char)((nsyn[0].q16avel >> 8) & 255);
packbuf[j++] = (char)((nsyn[0].q16avel >> 16) & 255);
packbuf[j++] = (char)((nsyn[0].q16avel >> 24) & 255);
packbuf[k] |= 4;
}
if ((nsyn[0].bits^osyn[0].bits)&0x000000ff) packbuf[j++] = (nsyn[0].bits&255), packbuf[k] |= 8;
if ((nsyn[0].bits^osyn[0].bits)&0x0000ff00) packbuf[j++] = ((nsyn[0].bits>>8)&255), packbuf[k] |= 16;
if ((nsyn[0].bits^osyn[0].bits)&0x00ff0000) packbuf[j++] = ((nsyn[0].bits>>16)&255), packbuf[k] |= 32;
if ((nsyn[0].bits^osyn[0].bits)&0xff000000) packbuf[j++] = ((nsyn[0].bits>>24)&255), packbuf[k] |= 64;
if (nsyn[0].q16horz != osyn[0].q16horz)
{
packbuf[j++] = (char)((nsyn[0].q16horz) & 255);
packbuf[j++] = (char)((nsyn[0].q16horz >> 8) & 255);
packbuf[j++] = (char)((nsyn[0].q16horz >> 16) & 255);
packbuf[j++] = (char)((nsyn[0].q16horz >> 24) & 255);
packbuf[k] |= 128;
}
// k++;
packbuf[++k] = 0;
if (nsyn[0].extbits != osyn[0].extbits) packbuf[j++] = nsyn[0].extbits, packbuf[k] |= 1;
/* if ((nsyn[0].extbits^osyn[0].extbits)&0x000000ff) packbuf[j++] = (nsyn[0].extbits&255), packbuf[k] |= 1;
if ((nsyn[0].extbits^osyn[0].extbits)&0x0000ff00) packbuf[j++] = ((nsyn[0].extbits>>8)&255), packbuf[k] |= 2;
if ((nsyn[0].extbits^osyn[0].extbits)&0x00ff0000) packbuf[j++] = ((nsyn[0].extbits>>16)&255), packbuf[k] |= 4;
if ((nsyn[0].extbits^osyn[0].extbits)&0xff000000) packbuf[j++] = ((nsyn[0].extbits>>24)&255), packbuf[k] |= 8; */
/* while (g_player[myconnectindex].syncvalhead != syncvaltail)
{
packbuf[j++] = g_player[myconnectindex].syncval[syncvaltail&(MOVEFIFOSIZ-1)];
syncvaltail++;
} */
Net_AddSyncInfoToPacket(&j);
for (int TRAVERSE_CONNECT(i))
if (i != myconnectindex)
Net_SendPacket(i,packbuf,j);
return;
}
if (myconnectindex != connecthead) //Slave
{
//Fix timers and buffer/jitter value
if (((g_player[myconnectindex].movefifoend-1)&(TIMERUPDATESIZ-1)) == 0)
{
int i = g_player[connecthead].myminlag - otherminlag;
if (klabs(i) > 2)
{
if (klabs(i) > 8)
{
if (i < 0)
i++;
i >>= 1;
}
else
{
if (i < 0)
i = -1;
if (i > 0)
i = 1;
}
totalclock -= TICSPERFRAME * i;
otherminlag += i;
}
for (int TRAVERSE_CONNECT(i))
{
g_player[i].myminlag = 0x7fffffff;
}
}
packbuf[0] = PACKET_TYPE_SLAVE_TO_MASTER;
packbuf[1] = 0;
packbuf[2] = 0;
int j = 3;
osyn = (input_t *)&inputfifo[(g_player[myconnectindex].movefifoend-2)&(MOVEFIFOSIZ-1)][myconnectindex];
nsyn = (input_t *)&inputfifo[(g_player[myconnectindex].movefifoend-1)&(MOVEFIFOSIZ-1)][myconnectindex];
if (nsyn[0].fvel != osyn[0].fvel)
{
packbuf[j++] = (char)nsyn[0].fvel;
packbuf[j++] = (char)(nsyn[0].fvel>>8);
packbuf[1] |= 1;
}
if (nsyn[0].svel != osyn[0].svel)
{
packbuf[j++] = (char)nsyn[0].svel;
packbuf[j++] = (char)(nsyn[0].svel>>8);
packbuf[1] |= 2;
}
if (nsyn[0].q16avel != osyn[0].q16avel)
{
packbuf[j++] = (char)((nsyn[0].q16avel) & 255);
packbuf[j++] = (char)((nsyn[0].q16avel >> 8) & 255);
packbuf[j++] = (char)((nsyn[0].q16avel >> 16) & 255);
packbuf[j++] = (char)((nsyn[0].q16avel >> 24) & 255);
packbuf[1] |= 4;
}
if ((nsyn[0].bits^osyn[0].bits)&0x000000ff) packbuf[j++] = (nsyn[0].bits&255), packbuf[1] |= 8;
if ((nsyn[0].bits^osyn[0].bits)&0x0000ff00) packbuf[j++] = ((nsyn[0].bits>>8)&255), packbuf[1] |= 16;
if ((nsyn[0].bits^osyn[0].bits)&0x00ff0000) packbuf[j++] = ((nsyn[0].bits>>16)&255), packbuf[1] |= 32;
if ((nsyn[0].bits^osyn[0].bits)&0xff000000) packbuf[j++] = ((nsyn[0].bits>>24)&255), packbuf[1] |= 64;
if (nsyn[0].q16horz != osyn[0].q16horz)
{
packbuf[j++] = (char)((nsyn[0].q16horz) & 255);
packbuf[j++] = (char)((nsyn[0].q16horz >> 8) & 255);
packbuf[j++] = (char)((nsyn[0].q16horz >> 16) & 255);
packbuf[j++] = (char)((nsyn[0].q16horz >> 24) & 255);
packbuf[1] |= 128;
}
packbuf[2] = 0;
if (nsyn[0].extbits != osyn[0].extbits) packbuf[j++] = nsyn[0].extbits, packbuf[2] |= 1;
/* if ((nsyn[0].extbits^osyn[0].extbits)&0x000000ff) packbuf[j++] = (nsyn[0].extbits&255), packbuf[2] |= 1;
if ((nsyn[0].extbits^osyn[0].extbits)&0x0000ff00) packbuf[j++] = ((nsyn[0].extbits>>8)&255), packbuf[2] |= 2;
if ((nsyn[0].extbits^osyn[0].extbits)&0x00ff0000) packbuf[j++] = ((nsyn[0].extbits>>16)&255), packbuf[2] |= 4;
if ((nsyn[0].extbits^osyn[0].extbits)&0xff000000) packbuf[j++] = ((nsyn[0].extbits>>24)&255), packbuf[2] |= 8; */
/* while (g_player[myconnectindex].syncvalhead != syncvaltail)
{
packbuf[j++] = g_player[myconnectindex].syncval[syncvaltail&(MOVEFIFOSIZ-1)];
syncvaltail++;
} */
Net_AddSyncInfoToPacket(&j);
Net_SendPacket(connecthead,packbuf,j);
return;
}
//This allows allow packet resends
for (int TRAVERSE_CONNECT(i))
if (g_player[i].movefifoend <= movefifosendplc)
{
packbuf[0] = PACKET_TYPE_NULL_PACKET;
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
Net_SendPacket(i,packbuf,1);
return;
}
while (1) //Master
{
for (int TRAVERSE_CONNECT(i))
if (g_player[i].playerquitflag && (g_player[i].movefifoend <= movefifosendplc)) return;
osyn = (input_t *)&inputfifo[(movefifosendplc-1)&(MOVEFIFOSIZ-1)][0];
nsyn = (input_t *)&inputfifo[(movefifosendplc)&(MOVEFIFOSIZ-1)][0];
//MASTER -> SLAVE packet
packbuf[0] = PACKET_TYPE_MASTER_TO_SLAVE;
int j = 1;
//Fix timers and buffer/jitter value
if ((movefifosendplc&(TIMERUPDATESIZ-1)) == 0)
{
for (int i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
if (g_player[i].playerquitflag)
packbuf[j++] = min(max(g_player[i].myminlag,-128),127);
for (int TRAVERSE_CONNECT(i))
g_player[i].myminlag = 0x7fffffff;
}
int k = j;
for (int TRAVERSE_CONNECT(i))
j += g_player[i].playerquitflag + g_player[i].playerquitflag;
for (int TRAVERSE_CONNECT(i))
{
if (g_player[i].playerquitflag == 0) continue;
packbuf[k] = 0;
if (nsyn[i].fvel != osyn[i].fvel)
{
packbuf[j++] = (char)nsyn[i].fvel;
packbuf[j++] = (char)(nsyn[i].fvel>>8);
packbuf[k] |= 1;
}
if (nsyn[i].svel != osyn[i].svel)
{
packbuf[j++] = (char)nsyn[i].svel;
packbuf[j++] = (char)(nsyn[i].svel>>8);
packbuf[k] |= 2;
}
if (nsyn[i].q16avel != osyn[i].q16avel)
{
packbuf[j++] = (char)((nsyn[i].q16avel) & 255);
packbuf[j++] = (char)((nsyn[i].q16avel >> 8) & 255);
packbuf[j++] = (char)((nsyn[i].q16avel >> 16) & 255);
packbuf[j++] = (char)((nsyn[i].q16avel >> 24) & 255);
packbuf[k] |= 4;
}
if ((nsyn[i].bits^osyn[i].bits)&0x000000ff) packbuf[j++] = (nsyn[i].bits&255), packbuf[k] |= 8;
if ((nsyn[i].bits^osyn[i].bits)&0x0000ff00) packbuf[j++] = ((nsyn[i].bits>>8)&255), packbuf[k] |= 16;
if ((nsyn[i].bits^osyn[i].bits)&0x00ff0000) packbuf[j++] = ((nsyn[i].bits>>16)&255), packbuf[k] |= 32;
if ((nsyn[i].bits^osyn[i].bits)&0xff000000) packbuf[j++] = ((nsyn[i].bits>>24)&255), packbuf[k] |= 64;
if (nsyn[i].q16horz != osyn[i].q16horz)
{
packbuf[j++] = (char)((nsyn[i].q16horz) & 255);
packbuf[j++] = (char)((nsyn[i].q16horz >> 8) & 255);
packbuf[j++] = (char)((nsyn[i].q16horz >> 16) & 255);
packbuf[j++] = (char)((nsyn[i].q16horz >> 24) & 255);
packbuf[k] |= 128;
}
k++;
packbuf[k] = 0;
if (nsyn[i].extbits != osyn[i].extbits) packbuf[j++] = nsyn[i].extbits, packbuf[k] |= 1;
/*
if ((nsyn[i].extbits^osyn[i].extbits)&0x000000ff) packbuf[j++] = (nsyn[i].extbits&255), packbuf[k] |= 1;
if ((nsyn[i].extbits^osyn[i].extbits)&0x0000ff00) packbuf[j++] = ((nsyn[i].extbits>>8)&255), packbuf[k] |= 2;
if ((nsyn[i].extbits^osyn[i].extbits)&0x00ff0000) packbuf[j++] = ((nsyn[i].extbits>>16)&255), packbuf[k] |= 4;
if ((nsyn[i].extbits^osyn[i].extbits)&0xff000000) packbuf[j++] = ((nsyn[i].extbits>>24)&255), packbuf[k] |= 8; */
k++;
}
/* while (g_player[myconnectindex].syncvalhead != syncvaltail)
{
packbuf[j++] = g_player[myconnectindex].syncval[syncvaltail&(MOVEFIFOSIZ-1)];
syncvaltail++;
} */
Net_AddSyncInfoToPacket(&j);
for (int i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
if (g_player[i].playerquitflag)
{
Net_SendPacket(i,packbuf,j);
if (TEST_SYNC_KEY(nsyn[i].bits,SK_GAMEQUIT))
g_player[i].playerquitflag = 0;
}
movefifosendplc += g_movesPerPacket;
}
}
void Net_ParsePacket(uint8_t *packbuf, int packbufleng)
{
int i, j, k, l;
int other = *packbuf++;
packbufleng--;
input_t *osyn, *nsyn;
//if (numplayers < 2) return;
//while ((packbufleng = mmulti_getpacket(&other,packbuf)) > 0)
//{
//lastpackettime = totalclock;
#if 0
initprintf("RECEIVED PACKET: type: %d : len %d\n", packbuf[0], packbufleng);
#endif
switch (packbuf[0])
{
case PACKET_TYPE_MASTER_TO_SLAVE: //[0] (receive master sync buffer)
j = 1;
if ((g_player[other].movefifoend&(TIMERUPDATESIZ-1)) == 0)
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
{
if (g_player[i].playerquitflag == 0) continue;
if (i == myconnectindex)
otherminlag = (int)((signed char)packbuf[j]);
j++;
}
osyn = (input_t *)&inputfifo[(g_player[connecthead].movefifoend-1)&(MOVEFIFOSIZ-1)][0];
nsyn = (input_t *)&inputfifo[(g_player[connecthead].movefifoend)&(MOVEFIFOSIZ-1)][0];
k = j;
for(TRAVERSE_CONNECT(i))
j += g_player[i].playerquitflag+g_player[i].playerquitflag;
for(TRAVERSE_CONNECT(i))
{
if (g_player[i].playerquitflag == 0) continue;
l = packbuf[k]+(int)(packbuf[k+1]<<8);
k += 2;
if (i == myconnectindex)
{
//j += ((l&1)<<1)+(l&2)+((l&4)>>2)+((l&8)>>3)+((l&16)>>4)+((l&32)>>5)+((l&64)>>6)+((l&128)>>7)+((l&256)>>8)/*+((l&512)>>9)+((l&1024)>>10)+((l&2048)>>11)*/;
if (l & 1) j += 2;
if (l & 2) j += 2;
if (l & 4) j += 4;
if (l & 8) j++;
if (l & 16) j++;
if (l & 32) j++;
if (l & 64) j++;
if (l & 128) j += 4;
if (l & 256) j++;
continue;
}
copybufbyte(&osyn[i],&nsyn[i],sizeof(input_t));
if (l&1) nsyn[i].fvel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
if (l&2) nsyn[i].svel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
if (l&4)
{
nsyn[i].q16avel = (fix16_t)packbuf[j];
nsyn[i].q16avel += (fix16_t)packbuf[j + 1] << 8;
nsyn[i].q16avel += (fix16_t)packbuf[j + 2] << 16;
nsyn[i].q16avel += (fix16_t)packbuf[j + 3] << 24;
j += 4;
}
if (l&8) nsyn[i].bits = ((nsyn[i].bits&0xffffff00)|((int)packbuf[j++]));
if (l&16) nsyn[i].bits = ((nsyn[i].bits&0xffff00ff)|((int)packbuf[j++])<<8);
if (l&32) nsyn[i].bits = ((nsyn[i].bits&0xff00ffff)|((int)packbuf[j++])<<16);
if (l&64) nsyn[i].bits = ((nsyn[i].bits&0x00ffffff)|((int)packbuf[j++])<<24);
if (l&128)
{
nsyn[i].q16horz = (fix16_t)packbuf[j];
nsyn[i].q16horz += (fix16_t)packbuf[j + 1] << 8;
nsyn[i].q16horz += (fix16_t)packbuf[j + 2] << 16;
nsyn[i].q16horz += (fix16_t)packbuf[j + 3] << 24;
j += 4;
}
if (l&256) nsyn[i].extbits = (unsigned char)packbuf[j++];
/* if (l&256) nsyn[i].extbits = ((nsyn[i].extbits&0xffffff00)|((int)packbuf[j++]));
if (l&512) nsyn[i].extbits = ((nsyn[i].extbits&0xffff00ff)|((int)packbuf[j++])<<8);
if (l&1024) nsyn[i].extbits = ((nsyn[i].extbits&0xff00ffff)|((int)packbuf[j++])<<16);
if (l&2048) nsyn[i].extbits = ((nsyn[i].extbits&0x00ffffff)|((int)packbuf[j++])<<24); */
if (TEST_SYNC_KEY(nsyn[i].bits,SK_GAMEQUIT)) g_player[i].playerquitflag = 0;
g_player[i].movefifoend++;
}
Net_GetSyncInfoFromPacket(packbuf, packbufleng, &j, other);
for (TRAVERSE_CONNECT(i))
if (i != myconnectindex)
for (j=g_movesPerPacket-1;j>=1;j--)
{
copybufbyte(&nsyn[i],&inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ-1)][i],sizeof(input_t));
g_player[i].movefifoend++;
}
movefifosendplc += g_movesPerPacket;
break;
case PACKET_TYPE_SLAVE_TO_MASTER: //[1] (receive slave sync buffer)
j = 3;
k = packbuf[1] + (int)(packbuf[2]<<8);
osyn = (input_t *)&inputfifo[(g_player[other].movefifoend-1)&(MOVEFIFOSIZ-1)][0];
nsyn = (input_t *)&inputfifo[(g_player[other].movefifoend)&(MOVEFIFOSIZ-1)][0];
copybufbyte(&osyn[other],&nsyn[other],sizeof(input_t));
if (k&1) nsyn[other].fvel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
if (k&2) nsyn[other].svel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
if (k&4)
{
nsyn[other].q16avel = (fix16_t)packbuf[j];
nsyn[other].q16avel += (fix16_t)packbuf[j + 1] << 8;
nsyn[other].q16avel += (fix16_t)packbuf[j + 2] << 16;
nsyn[other].q16avel += (fix16_t)packbuf[j + 3] << 24;
j += 4;
}
if (k&8) nsyn[other].bits = ((nsyn[other].bits&0xffffff00)|((int)packbuf[j++]));
if (k&16) nsyn[other].bits = ((nsyn[other].bits&0xffff00ff)|((int)packbuf[j++])<<8);
if (k&32) nsyn[other].bits = ((nsyn[other].bits&0xff00ffff)|((int)packbuf[j++])<<16);
if (k&64) nsyn[other].bits = ((nsyn[other].bits&0x00ffffff)|((int)packbuf[j++])<<24);
if (k&128)
{
nsyn[other].q16horz = (fix16_t)packbuf[j];
nsyn[other].q16horz += (fix16_t)packbuf[j + 1] << 8;
nsyn[other].q16horz += (fix16_t)packbuf[j + 2] << 16;
nsyn[other].q16horz += (fix16_t)packbuf[j + 3] << 24;
j += 4;
}
if (k&256) nsyn[other].extbits = (unsigned char)packbuf[j++];
/* if (k&256) nsyn[other].extbits = ((nsyn[other].extbits&0xffffff00)|((int)packbuf[j++]));
if (k&512) nsyn[other].extbits = ((nsyn[other].extbits&0xffff00ff)|((int)packbuf[j++])<<8);
if (k&1024) nsyn[other].extbits = ((nsyn[other].extbits&0xff00ffff)|((int)packbuf[j++])<<16);
if (k&2048) nsyn[other].extbits = ((nsyn[other].extbits&0x00ffffff)|((int)packbuf[j++])<<24); */
g_player[other].movefifoend++;
/* while (j != packbufleng)
{
g_player[other].syncval[g_player[other].syncvalhead&(MOVEFIFOSIZ-1)] = packbuf[j++];
g_player[other].syncvalhead++;
} */
Net_GetSyncInfoFromPacket(packbuf, packbufleng, &j, other);
for (i=g_movesPerPacket-1;i>=1;i--)
{
copybufbyte(&nsyn[other],&inputfifo[g_player[other].movefifoend&(MOVEFIFOSIZ-1)][other],sizeof(input_t));
g_player[other].movefifoend++;
}
break;
case PACKET_TYPE_BROADCAST:
g_player[other].movefifoend = movefifoplc = movefifosendplc = predictfifoplc = 0;
g_player[other].syncvalhead = syncvaltottail = 0L;
case SERVER_GENERATED_BROADCAST:
j = 1;
if ((g_player[other].movefifoend&(TIMERUPDATESIZ-1)) == 0)
if (other == connecthead)
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
{
if (i == myconnectindex)
otherminlag = (int)((signed char)packbuf[j]);
j++;
}
osyn = (input_t *)&inputfifo[(g_player[other].movefifoend-1)&(MOVEFIFOSIZ-1)][0];
nsyn = (input_t *)&inputfifo[(g_player[other].movefifoend)&(MOVEFIFOSIZ-1)][0];
copybufbyte(&osyn[other],&nsyn[other],sizeof(input_t));
k = packbuf[j] + (int)(packbuf[j+1]<<8);
j += 2;
if (k&1) nsyn[other].fvel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
if (k&2) nsyn[other].svel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
if (k&4)
{
nsyn[other].q16avel = (fix16_t)packbuf[j];
nsyn[other].q16avel += (fix16_t)packbuf[j + 1] << 8;
nsyn[other].q16avel += (fix16_t)packbuf[j + 2] << 16;
nsyn[other].q16avel += (fix16_t)packbuf[j + 3] << 24;
j += 4;
}
if (k&8) nsyn[other].bits = ((nsyn[other].bits&0xffffff00)|((int)packbuf[j++]));
if (k&16) nsyn[other].bits = ((nsyn[other].bits&0xffff00ff)|((int)packbuf[j++])<<8);
if (k&32) nsyn[other].bits = ((nsyn[other].bits&0xff00ffff)|((int)packbuf[j++])<<16);
if (k&64) nsyn[other].bits = ((nsyn[other].bits&0x00ffffff)|((int)packbuf[j++])<<24);
if (k&128)
{
nsyn[other].q16horz = (fix16_t)packbuf[j];
nsyn[other].q16horz += (fix16_t)packbuf[j + 1] << 8;
nsyn[other].q16horz += (fix16_t)packbuf[j + 2] << 16;
nsyn[other].q16horz += (fix16_t)packbuf[j + 3] << 24;
j += 4;
}
if (k&256) nsyn[other].extbits = (unsigned char)packbuf[j++];
/* if (k&256) nsyn[other].extbits = ((nsyn[other].extbits&0xffffff00)|((int)packbuf[j++]));
if (k&512) nsyn[other].extbits = ((nsyn[other].extbits&0xffff00ff)|((int)packbuf[j++])<<8);
if (k&1024) nsyn[other].extbits = ((nsyn[other].extbits&0xff00ffff)|((int)packbuf[j++])<<16);
if (k&2048) nsyn[other].extbits = ((nsyn[other].extbits&0x00ffffff)|((int)packbuf[j++])<<24); */
g_player[other].movefifoend++;
for (i=g_movesPerPacket-1;i>=1;i--)
{
copybufbyte(&nsyn[other],&inputfifo[g_player[other].movefifoend&(MOVEFIFOSIZ-1)][other],sizeof(input_t));
g_player[other].movefifoend++;
}
/*
while (j < packbufleng)
{
g_player[other].syncval[g_player[other].syncvalhead&(MOVEFIFOSIZ-1)] = packbuf[j++];
g_player[other].syncvalhead++;
}
*/
Net_GetSyncInfoFromPacket(packbuf, packbufleng, &j, other);
if (j > packbufleng)
initprintf("INVALID GAME PACKET!!! (packet %d, %d too many bytes (%d %d))\n",packbuf[0],j-packbufleng,packbufleng,k);
break;
case PACKET_TYPE_NULL_PACKET:
break;
case PACKET_TYPE_PLAYER_READY:
if (g_player[other].playerreadyflag == 0)
initprintf("Player %d is ready\n", other);
g_player[other].playerreadyflag++;
return;
//case PACKET_TYPE_QUIT:
// G_GameExit(" ");
// break;
#if 0
default:
switch (packbuf[0])
{
case PACKET_TYPE_MESSAGE:
//slaves in M/S mode only send to master
if ((!g_networkBroadcastMode) && (myconnectindex == connecthead))
{
if (packbuf[1] == 255)
{
//Master re-transmits message to all others
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
if (i != other)
Net_SendPacket(i,packbuf,packbufleng);
}
else if (((int)packbuf[1]) != myconnectindex)
{
//Master re-transmits message not intended for master
Net_SendPacket((int)packbuf[1],packbuf,packbufleng);
break;
}
}
Bstrcpy(recbuf,(char*)packbuf+2);
recbuf[packbufleng-2] = 0;
G_AddUserQuote(recbuf);
S_PlaySound(EXITMENUSOUND);
pus = NUMPAGES;
pub = NUMPAGES;
break;
case PACKET_TYPE_NEW_GAME:
//Slaves in M/S mode only send to master
//Master re-transmits message to all others
if ((!g_networkBroadcastMode) && (myconnectindex == connecthead))
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
if (i != other) Net_SendPacket(i,packbuf,packbufleng);
if (vote_map != -1 || vote_episode != -1 || voting != -1)
G_AddUserQuote("VOTE SUCCEEDED");
ud.m_level_number = ud.level_number = packbuf[1];
ud.m_volume_number = ud.volume_number = packbuf[2];
ud.m_player_skill = ud.player_skill = packbuf[3];
// Non-menu variables handled by G_EnterLevel
ud.m_monsters_off = packbuf[4];
ud.m_respawn_monsters = packbuf[5];
ud.m_respawn_items = packbuf[6];
ud.m_respawn_inventory = packbuf[7];
ud.m_coop = packbuf[8];
ud.m_marker = packbuf[9];
ud.m_ffire = packbuf[10];
ud.m_noexits = packbuf[11];
//ud.m_weaponstay = packbuf[12];
for (int TRAVERSE_CONNECT(i))
{
P_ResetWeapons(i);
P_ResetInventory(i);
}
G_NewGame(ud.volume_number,ud.level_number,ud.player_skill);
if (G_EnterLevel(MODE_GAME)) G_BackToMenu();
break;
case PACKET_TYPE_INIT_SETTINGS:
//Slaves in M/S mode only send to master
//Master re-transmits message to all others
if ((!g_networkBroadcastMode) && (myconnectindex == connecthead))
for (i = connectpoint2[connecthead]; i >= 0; i = connectpoint2[i])
if (i != other) Net_SendPacket(i, packbuf, packbufleng);
ud.m_level_number = ud.level_number = packbuf[1];
ud.m_volume_number = ud.volume_number = packbuf[2];
ud.m_player_skill = ud.player_skill = packbuf[3];
// Non-menu variables handled by G_EnterLevel
ud.m_monsters_off = packbuf[4];
ud.m_respawn_monsters = packbuf[5];
ud.m_respawn_items = packbuf[6];
ud.m_respawn_inventory = packbuf[7];
ud.m_coop = packbuf[8];
ud.m_marker = packbuf[9];
ud.m_ffire = packbuf[10];
ud.m_noexits = packbuf[11];
//ud.m_weaponstay = packbuf[12];
break;
case PACKET_TYPE_VERSION:
//slaves in M/S mode only send to master
//Master re-transmits message to all others
if ((!g_networkBroadcastMode) && (myconnectindex == connecthead))
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
if (i != other) Net_SendPacket(i,packbuf,packbufleng);
if (packbuf[2] != (char)atoi(s_buildDate))
{
initprintf("Player has version %d, expecting %d\n",packbuf[2],(char)atoi(s_buildDate));
G_GameExit("You cannot play with different versions of EDuke32!");
}
if (packbuf[3] != (char)BYTEVERSION)
{
initprintf("Player has version %d, expecting %d (%d, %d, %d)\n",packbuf[3],BYTEVERSION, NETVERSION, PLUTOPAK, VOLUMEONE);
G_GameExit("You cannot play Duke with different versions!");
}
if (packbuf[4] > g_numSyncBytes)
{
initprintf("Sync debugging enabled\n");
g_numSyncBytes = packbuf[4];
}
break;
case PACKET_TYPE_PLAYER_OPTIONS:
//slaves in M/S mode only send to master
//Master re-transmits message to all others
if ((!g_networkBroadcastMode) && (myconnectindex == connecthead))
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
if (i != other) Net_SendPacket(i,packbuf,packbufleng);
other = packbuf[1];
i = 2;
g_player[other].ps->aim_mode = packbuf[i++];
g_player[other].ps->auto_aim = packbuf[i++];
g_player[other].ps->weaponswitch = packbuf[i++];
g_player[other].ps->palookup = g_player[other].pcolor = packbuf[i++];
g_player[other].pteam = packbuf[i++];
break;
//case PACKET_TYPE_FRAGLIMIT_CHANGED:
// //slaves in M/S mode only send to master
// //Master re-transmits message to all others
// if ((!g_networkBroadcastMode) && (myconnectindex == connecthead))
// for (i = connectpoint2[connecthead];i >= 0;i = connectpoint2[i])
// if (i != other) Net_SendPacket(i, packbuf, packbufleng);
//
// ud.fraglimit = packbuf[2];
//
// Bsprintf(tempbuf, "FRAGLIMIT CHANGED TO %d", ud.fraglimit);
// G_AddUserQuote(tempbuf);
// break;
case PACKET_TYPE_EOL:
if ((!g_networkBroadcastMode) && (myconnectindex == connecthead))
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
if (i != other) Net_SendPacket(i,packbuf,packbufleng);
for (TRAVERSE_CONNECT(i))
g_player[i].ps->gm = MODE_EOL;
ud.level_number = packbuf[1];
ud.m_level_number = ud.level_number;
ud.from_bonus = packbuf[2];
break;
case PACKET_TYPE_PLAYER_NAME:
//slaves in M/S mode only send to master
//Master re-transmits message to all others
if ((!g_networkBroadcastMode) && (myconnectindex == connecthead))
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
if (i != other) Net_SendPacket(i,packbuf,packbufleng);
other = packbuf[1];
for (i=2;packbuf[i];i++)
g_player[other].user_name[i-2] = packbuf[i];
g_player[other].user_name[i-2] = 0;
i++;
initprintf("Player %d's name is now %s\n", other, g_player[other].user_name);
break;
case PACKET_TYPE_WEAPON_CHOICE:
//slaves in M/S mode only send to master
//Master re-transmits message to all others
if ((!g_networkBroadcastMode) && (myconnectindex == connecthead))
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
if (i != other) Net_SendPacket(i,packbuf,packbufleng);
other = packbuf[1];
i = 2;
j = i; //This used to be Duke packet #9... now concatenated with Duke packet #6
for (;i-j<10;i++) g_player[other].wchoice[i-j] = packbuf[i];
break;
case PACKET_TYPE_RTS:
//slaves in M/S mode only send to master
//Master re-transmits message to all others
if ((!g_networkBroadcastMode) && (myconnectindex == connecthead))
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
if (i != other) Net_SendPacket(i,packbuf,packbufleng);
G_StartRTS(packbuf[1], other);
break;
case PACKET_TYPE_MENU_LEVEL_QUIT:
//slaves in M/S mode only send to master
if (myconnectindex == connecthead)
{
//Master re-transmits message to all others
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
if (i != other)
Net_SendPacket(i,packbuf,packbufleng);
}
G_GameExit("Game aborted from menu; disconnected.");
break;
case PACKET_TYPE_USER_MAP:
//slaves in M/S mode only send to master
if (myconnectindex == connecthead)
{
//Master re-transmits message to all others
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
if (i != other)
Net_SendPacket(i,packbuf,packbufleng);
}
Bstrcpy(boardfilename,(char*)packbuf+1);
boardfilename[packbufleng-1] = 0;
Bcorrectfilename(boardfilename,0);
if (boardfilename[0] != 0)
{
if ((i = kopen4loadfrommod(boardfilename,0)) < 0)
{
Bmemset(boardfilename,0,sizeof(boardfilename));
Net_SendUserMapName();
}
else kclose(i);
}
if (ud.m_level_number == 7 && ud.m_volume_number == 0 && boardfilename[0] == 0)
ud.m_level_number = 0;
break;
case PACKET_TYPE_MAP_VOTE:
case PACKET_TYPE_MAP_VOTE_INITIATE:
case PACKET_TYPE_MAP_VOTE_CANCEL:
if (myconnectindex == connecthead)
{
//Master re-transmits message to all others
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
if (i != other)
Net_SendPacket(i,packbuf,packbufleng);
}
switch (packbuf[0])
{
case PACKET_TYPE_MAP_VOTE:
if (voting == myconnectindex && g_player[packbuf[1]].gotvote == 0)
{
g_player[packbuf[1]].gotvote = 1;
g_player[packbuf[1]].vote = packbuf[2];
Bsprintf(tempbuf,"Confirmed vote from %s",g_player[packbuf[1]].user_name);
G_AddUserQuote(tempbuf);
}
break;
case PACKET_TYPE_MAP_VOTE_INITIATE: // call map vote
/* if (g_networkBroadcastMode == 0 && packbuf[1] == connecthead)
break; // ignore this from master */
voting = packbuf[1];
vote_episode = packbuf[2];
vote_map = packbuf[3];
Bsprintf(tempbuf,"%s^00 HAS CALLED A VOTE TO CHANGE MAP TO %s (E%dL%d)",
g_player[packbuf[1]].user_name,
g_mapInfo[(unsigned char)(packbuf[2]*MAXLEVELS + packbuf[3])].name,
packbuf[2]+1,packbuf[3]+1);
G_AddUserQuote(tempbuf);
Bsprintf(tempbuf,"Press F1 to Accept, F2 to Decline");
G_AddUserQuote(tempbuf);
for (i=MAXPLAYERS-1;i>=0;i--)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
g_player[voting].gotvote = g_player[voting].vote = 1;
break;
case PACKET_TYPE_MAP_VOTE_CANCEL: // cancel map vote
if (voting == packbuf[1])
{
voting = -1;
i = 0;
for (j=MAXPLAYERS-1;j>=0;j--)
i += g_player[j].gotvote;
if (i != numplayers)
Bsprintf(tempbuf,"%s^00 has canceled the vote",g_player[(unsigned char)packbuf[1]].user_name);
else Bsprintf(tempbuf,"Vote failed");
for (i=MAXPLAYERS-1;i>=0;i--)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
G_AddUserQuote(tempbuf);
}
break;
}
break;
//case PACKET_TYPE_LOAD_GAME:
// //Slaves in M/S mode only send to master
// //Master re-transmits message to all others
// if ((!g_networkBroadcastMode) && (myconnectindex == connecthead))
// for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
// if (i != other) Net_SendPacket(i,packbuf,packbufleng);
//
// multiflag = 2;
// multiwhat = 0;
// multiwho = packbuf[2]; //other: need to send in m/s mode because of possible re-transmit
// multipos = packbuf[1];
// G_LoadPlayer(multipos);
// multiflag = 0;
// break;
}
break;
#endif
}
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}
////////////////////////////////////////////////////////////////////////////////
// Connect/Disconnect
void Net_Connect(const char *srvaddr)
{
ENetAddress address;
ENetEvent event;
char *addrstr = NULL;
int32_t i;
char *oursrvaddr = Xstrdup(srvaddr);
Net_Disconnect();
g_netClient = enet_host_create(NULL, 1, CHAN_MAX, 0, 0);
if (g_netClient == NULL)
{
initprintf("An error occurred while trying to create an ENet client host.\n");
return;
}
addrstr = strtok(oursrvaddr, ":");
enet_address_set_host(&address, addrstr);
addrstr = strtok(NULL, ":");
address.port = addrstr==NULL ? g_netPort : Batoi(addrstr);
g_netClientPeer = enet_host_connect(g_netClient, &address, CHAN_MAX, 0);
if (g_netClientPeer == NULL)
{
initprintf("No available peers for initiating an ENet connection.\n");
return;
}
for (i=4; i>0; i--)
{
/* Wait up to 5 seconds for the connection attempt to succeed. */
if (enet_host_service(g_netClient, & event, 5000) > 0 &&
event.type == ENET_EVENT_TYPE_CONNECT)
{
initprintf("Connection to %s:%d succeeded.\n", oursrvaddr, address.port);
Bfree(oursrvaddr);
return;
}
else
{
/* Either the 5 seconds are up or a disconnect event was */
/* received. Reset the peer in the event the 5 seconds */
/* had run out without any significant event. */
enet_peer_reset(g_netClientPeer);
initprintf("Connection to %s:%d failed.\n", oursrvaddr, address.port);
}
initprintf(i ? "Retrying...\n" : "Giving up connection attempt.\n");
}
Bfree(oursrvaddr);
Net_Disconnect();
}
void Net_Disconnect(void)
{
if (g_netClient)
{
ENetEvent event;
if (g_netClientPeer)
enet_peer_disconnect_later(g_netClientPeer, 0);
while (enet_host_service(g_netClient, & event, 3000) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
case ENET_EVENT_TYPE_NONE:
case ENET_EVENT_TYPE_RECEIVE:
if (event.packet)
enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
numplayers = g_mostConcurrentPlayers = ud.multimode = 1;
myconnectindex = screenpeek = 0;
G_BackToMenu();
break;
}
}
enet_peer_reset(g_netClientPeer);
g_netClientPeer = NULL;
enet_host_destroy(g_netClient);
g_netClient = NULL;
return;
}
if (g_netServer)
{
int32_t i;
ENetEvent event;
for (i=0; i<(signed)g_netServer->peerCount; i++)
enet_peer_disconnect_later(&g_netServer->peers[i], DISC_SERVER_QUIT);
while (enet_host_service(g_netServer, & event, 3000) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
case ENET_EVENT_TYPE_NONE:
case ENET_EVENT_TYPE_RECEIVE:
case ENET_EVENT_TYPE_DISCONNECT:
if (event.packet)
enet_packet_destroy(event.packet);
break;
}
}
enet_host_destroy(g_netServer);
g_netServer = NULL;
}
}
void Net_ReceiveDisconnect(ENetEvent *event)
{
g_netDisconnect = 1;
numplayers = g_mostConcurrentPlayers = ud.multimode = 1;
myconnectindex = screenpeek = 0;
G_BackToMenu();
switch (event->data)
{
case DISC_GAME_STARTED:
initprintf("Game already started.\n");
return;
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case DISC_BAD_PASSWORD:
initprintf("Bad password.\n");
return;
case DISC_VERSION_MISMATCH:
initprintf("Version mismatch.\n");
return;
case DISC_INVALID:
initprintf("Invalid data detected.\n");
return;
case DISC_SERVER_QUIT:
initprintf("The server is quitting.\n");
return;
case DISC_SERVER_FULL:
initprintf("The server is full.\n");
return;
case DISC_KICKED:
initprintf("You have been kicked from the server.\n");
return;
case DISC_BANNED:
initprintf("You are banned from this server.\n");
return;
default:
initprintf("Disconnected.\n");
return;
}
}
////////////////////////////////////////////////////////////////////////////////
// Packet Handlers
#endif
void Net_GetPackets(void)
{
timerUpdate();
MUSIC_Update();
G_HandleSpecialKeys();
if (g_netDisconnect)
{
Net_Disconnect();
g_netDisconnect = 0;
if (g_gameQuit)
G_GameExit(" ");
return;
}
if (g_netServer)
{
Net_HandleClientPackets();
}
else if (g_netClient)
{
Net_HandleServerPackets();
}
}
#ifndef NETCODE_DISABLE
static void P_RemovePlayer(int32_t p);
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void Net_HandleClientPackets(void)
{
ENetEvent event;
// pull events from the wire into the packet queue without dispatching them, once per Net_GetPackets() call
enet_host_service(g_netServer, NULL, 0);
// dispatch any pending events from the local packet queue
while (enet_host_check_events(g_netServer, &event) > 0)
{
const intptr_t playeridx = (intptr_t)event.peer->data;
if (playeridx < 0 || playeridx >= MAXPLAYERS)
{
enet_peer_disconnect_later(event.peer, DISC_INVALID);
buildprint("Invalid player id (", playeridx, ") from client.\n");
continue;
}
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
{
char ipaddr[32];
enet_address_get_host_ip(&event.peer->address, ipaddr, sizeof(ipaddr));
initprintf("A new client connected from %s:%u.\n", ipaddr, event.peer->address.port);
Net_SendAcknowledge(event.peer);
break;
}
case ENET_EVENT_TYPE_RECEIVE:
/*
initprintf ("A packet of length %u containing %s was received from player %d on channel %u.\n",
event.packet -> dataLength,
event.packet -> data,
event.peer -> data,
event.channelID);
*/
Net_ParseClientPacket(&event);
// broadcast takes care of enet_packet_destroy itself
// we set the state to disconnected so enet_host_broadcast
// doesn't send the player back his own packets
if ((event.channelID == CHAN_GAMESTATE && event.packet->data[0] > PACKET_BROADCAST)
|| event.channelID == CHAN_CHAT)
{
const ENetPacket *pak = event.packet;
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event.peer->state = ENET_PEER_STATE_DISCONNECTED;
enet_host_broadcast(g_netServer, event.channelID,
enet_packet_create(pak->data, pak->dataLength, pak->flags&ENET_PACKET_FLAG_RELIABLE));
event.peer->state = ENET_PEER_STATE_CONNECTED;
}
enet_packet_destroy(event.packet);
//g_player[playeridx].ping = (event.peer->lastRoundTripTime + event.peer->roundTripTime)/2;
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break;
case ENET_EVENT_TYPE_DISCONNECT:
numplayers--;
ud.multimode--;
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P_RemovePlayer(playeridx);
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packbuf[0] = PACKET_PLAYER_DISCONNECTED;
packbuf[1] = playeridx;
packbuf[2] = numplayers;
packbuf[3] = ud.multimode;
packbuf[4] = g_mostConcurrentPlayers;
packbuf[5] = myconnectindex;
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enet_host_broadcast(g_netServer, CHAN_GAMESTATE,
enet_packet_create(packbuf, 6, ENET_PACKET_FLAG_RELIABLE));
initprintf("%s disconnected.\n", g_player[playeridx].user_name);
event.peer->data = NULL;
break;
default:
break;
}
}
}
void Net_HandleServerPackets(void)
{
ENetEvent event;
enet_host_service(g_netClient, NULL, 0);
while (enet_host_check_events(g_netClient, &event) > 0)
{
if (event.type == ENET_EVENT_TYPE_DISCONNECT)
{
Net_ReceiveDisconnect(&event);
}
else if (event.type == ENET_EVENT_TYPE_RECEIVE)
{
Net_ParseServerPacket(&event);
}
enet_packet_destroy(event.packet);
}
}
void Net_ParseClientPacket(ENetEvent *event)
{
switch (event->channelID)
{
case CHAN_REROUTE:
{
char *packet = (char*)event->packet->data;
int dest = *packet++;
int source = *packet++;
int size = event->packet->dataLength-2;
if (g_netPlayerPeer[dest])
{
ENetPacket *netpacket = enet_packet_create(NULL, size+1, ENET_PACKET_FLAG_RELIABLE);
char *buffer = (char*)netpacket->data;
*buffer++ = source;
Bmemcpy(buffer, packet, size);
enet_peer_send(g_netPlayerPeer[dest], CHAN_GAMESTATE, netpacket);
enet_host_service(g_netServer, NULL, 0);
}
break;
}
case CHAN_GAME:
Net_ParsePacket(event->packet->data, event->packet->dataLength);
break;
default:
{
uint8_t *pbuf = event->packet->data;
int32_t packbufleng = event->packet->dataLength;
int16_t j;
int32_t other = pbuf[--packbufleng];
switch (pbuf[0])
{
//case PACKET_SLAVE_TO_MASTER: //[1] (receive slave sync buffer)
// Net_ReceiveClientUpdate(event);
// break;
//case PACKET_PLAYER_READY:
//
// if (other == 0)
// {
// break;
// }
//
// j = g_player[other].ps->i;
// Bmemcpy(g_player[other].ps, g_player[0].ps, sizeof(DukePlayer_t));
//
// g_player[other].ps->i = j;
// changespritestat(j, STAT_PLAYER);
//
// g_player[other].ps->last_extra = sprite[g_player[other].ps->i].extra = g_player[other].ps->max_player_health;
// sprite[g_player[other].ps->i].cstat = 1+256;
// actor[g_player[other].ps->i].t_data[2] = actor[g_player[other].ps->i].t_data[3] = actor[g_player[other].ps->i].t_data[4] = 0;
//
// P_ResetPlayer(other);
// Net_SpawnPlayer(other);
//
// break;
//case PACKET_PLAYER_PING:
// if (g_player[myconnectindex].ps->gm & MODE_GAME)
// {
// packbuf[0] = PACKET_PLAYER_PING;
// packbuf[1] = myconnectindex;
// enet_peer_send(event->peer, CHAN_GAMESTATE, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE));
// }
// g_player[other].pingcnt++;
// break;
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case PACKET_AUTH:
Net_ReceiveChallenge(pbuf, packbufleng, event);
break;
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default:
Net_ParsePacketCommon(pbuf, packbufleng, 0);
break;
}
break;
}
}
#if 0
initprintf("Received Packet: type: %d : len %d\n", pbuf[0], packbufleng);
#endif
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}
void Net_ParseServerPacket(ENetEvent *event)
{
if (event->channelID == CHAN_GAME)
{
Net_ParsePacket(event->packet->data, event->packet->dataLength);
return;
}
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uint8_t *pbuf = event->packet->data;
int32_t packbufleng = event->packet->dataLength;
// input_t *nsyn;
--packbufleng; // int32_t other = pbuf[--packbufleng];
#if 0
initprintf("Received Packet: type: %d : len %d\n", pbuf[0], packbufleng);
#endif
switch (pbuf[0])
{
//case PACKET_MAP_STREAM:
//
// if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
// return;
//
// Net_ReceiveMapUpdate(event);
//
// break;
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case PACKET_NEW_GAME:
Net_ReceiveNewGame(event);
break;
case PACKET_ACK:
Net_ReceiveAcknowledge(pbuf, packbufleng);
break;
case PACKET_NUM_PLAYERS:
Net_ReceiveNewPlayer(event->packet->data, event->packet->dataLength);
break;
case PACKET_PLAYER_INDEX:
Net_ReceivePlayerIndex(event->packet->data, event->packet->dataLength);
break;
case PACKET_PLAYER_DISCONNECTED:
//if ((g_player[myconnectindex].ps->gm & MODE_GAME))
P_RemovePlayer(pbuf[1]);
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numplayers = pbuf[2];
ud.multimode = pbuf[3];
g_mostConcurrentPlayers = pbuf[4];
break;
//case PACKET_PLAYER_SPAWN:
// if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) break;
//
// P_ResetPlayer(pbuf[1]);
// Bmemcpy(&g_player[pbuf[1]].ps->pos.x, &pbuf[2], sizeof(vec3_t) * 2);
// Bmemcpy(&sprite[g_player[pbuf[1]].ps->i], &pbuf[2], sizeof(vec3_t));
// break;
//case PACKET_PLAYER_PING:
// g_player[0].pingcnt++;
// return;
//case PACKET_FRAG:
// if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) break;
// g_player[pbuf[1]].ps->frag_ps = pbuf[2];
// actor[g_player[pbuf[1]].ps->i].picnum = pbuf[3];
// ticrandomseed = B_UNBUF32(&pbuf[4]);
// P_FragPlayer(pbuf[1]);
// break;
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default:
Net_ParsePacketCommon(pbuf, packbufleng, 1);
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break;
}
}
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void Net_SendPacket(int dest, uint8_t *pbuf, int32_t packbufleng)
{
if (g_networkMode == NET_SERVER)
{
if (!g_netServer)
return;
if (g_netPlayerPeer[dest] != NULL)
{
ENetPacket* packet = enet_packet_create(NULL, packbufleng+1, ENET_PACKET_FLAG_RELIABLE);
uint8_t* buffer = packet->data;
*buffer++ = myconnectindex;
Bmemcpy(buffer, pbuf, packbufleng);
enet_peer_send(g_netPlayerPeer[dest], CHAN_GAME, packet);
enet_host_service(g_netServer, NULL, 0);
}
}
if (g_networkMode == NET_CLIENT)
{
if (!g_netClient)
return;
if (dest == 0)
{
ENetPacket *packet = enet_packet_create(NULL, packbufleng+1, ENET_PACKET_FLAG_RELIABLE);
uint8_t* buffer = packet->data;
*buffer++ = myconnectindex;
Bmemcpy(buffer, pbuf, packbufleng);
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enet_peer_send(g_netClientPeer, CHAN_GAME, packet);
}
else
{
ENetPacket * packet = enet_packet_create(NULL, packbufleng+2, ENET_PACKET_FLAG_RELIABLE);
uint8_t* buffer = packet->data;
*buffer++ = dest;
*buffer++ = myconnectindex;
Bmemcpy(buffer, pbuf, packbufleng);
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enet_peer_send(g_netClientPeer, CHAN_REROUTE, packet);
}
enet_host_service(g_netClient, NULL, 0);
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}
}
void Net_ParsePacketCommon(uint8_t *pbuf, int32_t packbufleng, int32_t serverpacketp)
{
switch (pbuf[0])
{
case PACKET_MESSAGE:
Net_ReceiveMessage(pbuf, packbufleng);
break;
case PACKET_CLIENT_INFO:
Net_ReceiveClientInfo(pbuf, packbufleng, serverpacketp);
break;
case PACKET_RTS:
G_StartRTS(pbuf[1], 0);
break;
case PACKET_USER_MAP:
Net_ReceiveUserMapName(pbuf, packbufleng);
break;
case PACKET_MAP_VOTE:
Net_ReceiveMapVote(pbuf);
break;
case PACKET_MAP_VOTE_INITIATE: // call map vote
Net_ReceiveMapVoteInitiate(pbuf);
break;
case PACKET_MAP_VOTE_CANCEL: // cancel map vote
Net_ReceiveMapVoteCancel(pbuf);
break;
}
}
////////////////////////////////////////////////////////////////////////////////
// Acknowledgement Packets
void Net_SendAcknowledge(ENetPeer *client)
{
if (!g_netServer)
return;
tempbuf[0] = PACKET_ACK;
tempbuf[1] = myconnectindex;
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enet_peer_send(client, CHAN_GAMESTATE, enet_packet_create(&tempbuf[0], 2, ENET_PACKET_FLAG_RELIABLE));
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}
void Net_ReceiveAcknowledge(uint8_t *pbuf, int32_t packbufleng)
{
UNREFERENCED_PARAMETER(pbuf); // remove when this variable is used
UNREFERENCED_PARAMETER(packbufleng); // remove when this variable is used
Net_SendChallenge();
}
////////////////////////////////////////////////////////////////////////////////
// Challenge Packets
// sends the version and a simple crc32 of the current password, all verified by the server before the connection can continue
void Net_SendChallenge()
{
if (!g_netClientPeer)
{
return;
}
tempbuf[0] = PACKET_AUTH;
B_BUF16(&tempbuf[1], BYTEVERSION);
B_BUF16(&tempbuf[3], NETVERSION);
B_BUF32(&tempbuf[5], Bcrc32((uint8_t *)g_netPassword, Bstrlen(g_netPassword), 0));
tempbuf[9] = myconnectindex;
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enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&tempbuf[0], 10, ENET_PACKET_FLAG_RELIABLE));
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}
void Net_ReceiveChallenge(uint8_t *pbuf, int32_t packbufleng, ENetEvent *event)
{
const uint16_t byteVersion = B_UNBUF16(&pbuf[1]);
const uint16_t netVersion = B_UNBUF16(&pbuf[3]);
const uint32_t crc = B_UNBUF32(&pbuf[5]);
UNREFERENCED_PARAMETER(packbufleng); // remove when this variable is used
if (g_player[myconnectindex].ps->gm&MODE_GAME)
{
enet_peer_disconnect_later(event->peer, DISC_GAME_STARTED);
initprintf("Client attempted to connect to started game\n");
return;
}
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if (byteVersion != BYTEVERSION || netVersion != NETVERSION)
{
enet_peer_disconnect_later(event->peer, DISC_VERSION_MISMATCH);
initprintf("Bad client protocol: version %u.%u\n", byteVersion, netVersion);
return;
}
if (crc != Bcrc32((uint8_t *)g_netPassword, Bstrlen(g_netPassword), 0))
{
enet_peer_disconnect_later(event->peer, DISC_BAD_PASSWORD);
initprintf("Bad password from client.\n");
return;
}
Net_SyncPlayer(event);
}
////////////////////////////////////////////////////////////////////////////////
// Num Players Packets
static void P_RemovePlayer(int32_t p)
{
// server obviously can't leave the game, and index 0 shows up for disconnect events from
// players that haven't gotten far enough into the connection process to get a player ID
if (p <= 0) return;
g_player[p].playerquitflag = 0;
Bsprintf(recbuf,"%s^00 is history!",g_player[p].user_name);
G_AddUserQuote(recbuf);
if (numplayers == 1)
S_PlaySound(GENERIC_AMBIENCE17);
}
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void Net_SendNewPlayer(int32_t newplayerindex)
{
packbuf[0] = PACKET_NUM_PLAYERS;
packbuf[1] = numplayers;
packbuf[2] = g_mostConcurrentPlayers;
packbuf[3] = ud.multimode;
packbuf[4] = newplayerindex;
packbuf[5] = g_networkMode;
packbuf[6] = myconnectindex;
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, 7, ENET_PACKET_FLAG_RELIABLE));
}
void Net_ReceiveNewPlayer(uint8_t *pbuf, int32_t packbufleng)
{
int32_t i;
UNREFERENCED_PARAMETER(packbufleng); // remove when this variable is used
numplayers = pbuf[1];
g_mostConcurrentPlayers = pbuf[2];
ud.multimode = pbuf[3];
if (pbuf[4]) // ID of new player
{
g_player[pbuf[4]].playerquitflag = 1;
if (!g_player[pbuf[4]].ps)
{
g_player[pbuf[4]].ps = (DukePlayer_t *) Xcalloc(1,sizeof(DukePlayer_t));
}
if (!g_player[pbuf[4]].inputBits)
{
g_player[pbuf[4]].inputBits = (input_t *) Xcalloc(1,sizeof(input_t));
}
}
//#ifndef NETCODE_DISABLE
// if (pbuf[5] == NET_DEDICATED_SERVER)
// {
// g_networkMode = NET_DEDICATED_CLIENT;
// }
//#endif
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for (i=0; i<g_mostConcurrentPlayers-1; i++)
{
connectpoint2[i] = i+1;
}
connectpoint2[g_mostConcurrentPlayers-1] = -1;
S_PlaySound(DUKE_GETWEAPON2);
// myconnectindex is 0 until we get PACKET_PLAYER_INDEX
if (myconnectindex != 0)
{
Net_SendClientInfo();
}
}
////////////////////////////////////////////////////////////////////////////////
// Player Index Packets
void Net_SendPlayerIndex(int32_t index, ENetPeer *peer)
{
packbuf[0] = PACKET_PLAYER_INDEX;
packbuf[1] = index;
packbuf[2] = myconnectindex;
g_netPlayerPeer[index] = peer;
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enet_peer_send(peer, CHAN_GAMESTATE, enet_packet_create(packbuf, 3, ENET_PACKET_FLAG_RELIABLE));
}
void Net_ReceivePlayerIndex(uint8_t *pbuf, int32_t packbufleng)
{
UNREFERENCED_PARAMETER(packbufleng); // remove when this variable is used
myconnectindex = pbuf[1];
g_player[myconnectindex].playerquitflag = 1;
Net_SendClientInfo();
}
////////////////////////////////////////////////////////////////////////////////
// Client Info Packets
void Net_SendClientInfo(void)
{
int32_t i,l;
for (l=0; (unsigned)l<sizeof(szPlayerName)-1; l++)
g_player[myconnectindex].user_name[l] = szPlayerName[l];
if (numplayers < 2) return;
tempbuf[0] = PACKET_CLIENT_INFO;
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l = 1;
//null terminated player name to send
for (i=0; szPlayerName[i]; i++)
{
tempbuf[l++] = szPlayerName[i];
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}
tempbuf[l++] = 0;
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tempbuf[l++] = g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
tempbuf[l++] = g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
tempbuf[l++] = g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch;
tempbuf[l++] = g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
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tempbuf[l++] = g_player[myconnectindex].pteam = ud.team;
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for (i=0; i<10; i++)
{
g_player[myconnectindex].wchoice[i] = g_player[0].wchoice[i];
tempbuf[l++] = (uint8_t)g_player[0].wchoice[i];
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}
tempbuf[l++] = myconnectindex;
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if (g_netClient)
{
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&tempbuf[0], l, ENET_PACKET_FLAG_RELIABLE));
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}
else if (g_netServer)
{
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(&tempbuf[0], l, ENET_PACKET_FLAG_RELIABLE));
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}
}
void Net_ReceiveClientInfo(uint8_t *pbuf, int32_t packbufleng, int32_t fromserver)
{
uint32_t i, j;
int32_t other = pbuf[packbufleng];
for (i=1; pbuf[i]; i++)
{
g_player[other].user_name[i-1] = pbuf[i];
}
g_player[other].user_name[i-1] = 0;
i++;
g_player[other].ps->aim_mode = pbuf[i++];
g_player[other].ps->auto_aim = pbuf[i++];
g_player[other].ps->weaponswitch = pbuf[i++];
g_player[other].ps->palookup = g_player[other].pcolor = pbuf[i++];
g_player[other].pteam = pbuf[i++];
for (j=i; i-j<10; i++)
{
g_player[other].wchoice[i-j] = pbuf[i];
}
if (fromserver)
{
g_player[other].playerquitflag = 1;
}
}
////////////////////////////////////////////////////////////////////////////////
// Map Name Packets
void Net_SendUserMapName(void)
{
int32_t j;
if (numplayers < 2)
return;
packbuf[0] = PACKET_USER_MAP;
Bcorrectfilename(boardfilename,0);
// user map name is sent with a NUL at the end
j = Bstrlen(boardfilename)+1;
Bmemcpy(&packbuf[1], boardfilename, j);
j++;
packbuf[j++] = myconnectindex;
if (g_netClient)
{
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
}
else if (g_netServer)
{
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
}
}
void Net_ReceiveUserMapName(uint8_t *pbuf, int32_t packbufleng)
{
int32_t i;
Bstrcpy(boardfilename,(char *)pbuf+1);
boardfilename[packbufleng-1] = 0;
Bcorrectfilename(boardfilename,0);
if (boardfilename[0] != 0)
{
if ((i = kopen4loadfrommod(boardfilename,0)) < 0)
{
Bmemset(boardfilename,0,sizeof(boardfilename));
Net_SendUserMapName();
}
else kclose(i);
}
if (ud.m_level_number == 7 && ud.m_volume_number == 0 && boardfilename[0] == 0)
ud.m_level_number = 0;
}
void Net_SendMessage(void)
{
if (g_player[myconnectindex].ps->gm&MODE_SENDTOWHOM)
{
int32_t i, j;
if (g_chatPlayer != -1 || ud.multimode < 3)
{
tempbuf[0] = PACKET_MESSAGE;
tempbuf[2] = 0;
recbuf[0] = 0;
if (ud.multimode < 3)
g_chatPlayer = 2;
if (typebuf[0] == '/' && Btoupper(typebuf[1]) == 'M' && Btoupper(typebuf[2]) == 'E')
{
Bstrcat(recbuf,"* ");
i = 3, j = Bstrlen(typebuf);
Bstrcpy(tempbuf,typebuf);
while (i < j)
{
typebuf[i-3] = tempbuf[i];
i++;
}
typebuf[i-3] = '\0';
Bstrcat(recbuf,g_player[myconnectindex].user_name);
}
else
{
Bstrcat(recbuf,g_player[myconnectindex].user_name);
Bstrcat(recbuf,": ");
}
Bstrcat(recbuf,"^00");
Bstrcat(recbuf,typebuf);
j = Bstrlen(recbuf);
recbuf[j] = 0;
Bstrcat(tempbuf+2,recbuf);
if (g_chatPlayer >= ud.multimode)
{
tempbuf[1] = 255;
tempbuf[j+2] = myconnectindex;
j++;
if (g_netServer) enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, j+2, 0));
else if (g_netClient) enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, j+2, 0));
G_AddUserQuote(recbuf);
}
g_chatPlayer = -1;
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
}
else if (g_chatPlayer == -1)
{
j = 50;
gametext_center(j, "Send message to...");
j += 8;
for (TRAVERSE_CONNECT(i))
{
if (i == myconnectindex)
{
minitextshade((320>>1)-40+1,j+1,"A/ENTER - ALL",26,0,2+8+16);
minitext((320>>1)-40,j,"A/ENTER - ALL",0,2+8+16);
j += 7;
}
else
{
Bsprintf(recbuf," %d - %s",i+1,g_player[i].user_name);
minitextshade((320>>1)-40-6+1,j+1,recbuf,26,0,2+8+16);
minitext((320>>1)-40-6,j,recbuf,0,2+8+16);
j += 7;
}
}
minitextshade((320>>1)-40-4+1,j+1," ESC - Abort",26,0,2+8+16);
minitext((320>>1)-40-4,j," ESC - Abort",0,2+8+16);
j += 7;
mpgametext(mpgametext_x, ud.screen_size > 0 ? (200-45)<<16 : (200-8)<<16, typebuf, 0, 0, 0, 0);
if (KB_KeyWaiting())
{
i = KB_GetCh();
if (i == 'A' || i == 'a' || i == 13)
g_chatPlayer = ud.multimode;
else if (i >= '1' || i <= (ud.multimode + '1'))
g_chatPlayer = i - '1';
else
{
g_chatPlayer = ud.multimode;
if (i == 27)
{
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
g_chatPlayer = -1;
}
else
typebuf[0] = 0;
}
KB_ClearKeyDown(sc_1);
KB_ClearKeyDown(sc_2);
KB_ClearKeyDown(sc_3);
KB_ClearKeyDown(sc_4);
KB_ClearKeyDown(sc_5);
KB_ClearKeyDown(sc_6);
KB_ClearKeyDown(sc_7);
KB_ClearKeyDown(sc_8);
KB_ClearKeyDown(sc_A);
KB_ClearKeyDown(sc_Escape);
KB_ClearKeyDown(sc_Enter);
}
}
}
else
{
#define MAXCHATLENGTH 120
EDUKE32_STATIC_ASSERT(MAXCHATLENGTH < TYPEBUFSIZE);
int32_t const hitstate = I_EnterText(typebuf, MAXCHATLENGTH, 0);
int32_t const y = ud.screen_size > 1 ? (200-58)<<16 : (200-35)<<16;
int32_t const width = mpgametextsize(typebuf, TEXT_LITERALESCAPE).x;
int32_t const fullwidth = width + textsc((tilesiz[SPINNINGNUKEICON].x<<15)+(2<<16));
int32_t const text_x = fullwidth >= (320<<16) ? (320<<16) - fullwidth : mpgametext_x;
mpgametext(text_x, y, typebuf, 1, 2|8|16|ROTATESPRITE_FULL16, 0, TEXT_YCENTER|TEXT_LITERALESCAPE);
int32_t const cursor_x = text_x + width + textsc((tilesiz[SPINNINGNUKEICON].x<<14)+(1<<16));
rotatesprite_fs(cursor_x, y, textsc(32768), 0, SPINNINGNUKEICON+(((int32_t) totalclock>>3)%7), 4-(sintable[((int32_t) totalclock<<4)&2047]>>11), 0, 2|8);
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if (hitstate == 1)
{
KB_ClearKeyDown(sc_Enter);
if (Bstrlen(typebuf) == 0)
{
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
return;
}
if (ud.automsg)
{
if (SHIFTS_IS_PRESSED) g_chatPlayer = -1;
else g_chatPlayer = ud.multimode;
}
g_player[myconnectindex].ps->gm |= MODE_SENDTOWHOM;
}
else if (hitstate == -1)
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
else pub = NUMPAGES;
}
}
void Net_ReceiveMessage(uint8_t *pbuf, int32_t packbufleng)
{
Bstrncpy(recbuf, (char *)pbuf+2, packbufleng-2);
recbuf[packbufleng-2] = 0;
G_AddUserQuote(recbuf);
S_PlaySound(EXITMENUSOUND);
pus = pub = NUMPAGES;
}
////////////////////////////////////////////////////////////////////////////////
// New Game Packets
void Net_StartNewGame()
{
int32_t i;
for (TRAVERSE_CONNECT(i))
{
P_ResetWeapons(i);
P_ResetInventory(i);
//g_player[i].revision = 0;
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}
Net_ExtractNewGame(&pendingnewgame, 0);
G_NewGame(ud.volume_number,ud.level_number,ud.player_skill);
ud.coop = ud.m_coop;
//g_netMapRevision = 0;
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if (G_EnterLevel(MODE_GAME))
{
G_BackToMenu();
}
}
void Net_NotifyNewGame()
{
}
void Net_SendNewGame(int32_t frommenu, ENetPeer *peer)
{
newgame_t newgame;
newgame.header = PACKET_NEW_GAME;
Net_FillNewGame(&newgame, frommenu);
if (peer)
{
enet_peer_send(peer, CHAN_GAMESTATE, enet_packet_create(&newgame, sizeof(newgame_t), ENET_PACKET_FLAG_RELIABLE));
}
else
{
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(&newgame, sizeof(newgame_t), ENET_PACKET_FLAG_RELIABLE));
}
}
void Net_ReceiveNewGame(ENetEvent *event)
{
if ((vote_map + vote_episode + voting) != -3)
G_AddUserQuote("Vote Succeeded");
Bmemcpy(&pendingnewgame, event->packet->data, sizeof(newgame_t));
Net_StartNewGame();
//packbuf[0] = PACKET_PLAYER_READY;
//packbuf[1] = myconnectindex;
//
//if (g_netClientPeer)
//{
// enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE));
//}
//
//g_player[myconnectindex].ps->gm = MODE_GAME;
//ready2send = 1;
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}
void Net_FillNewGame(newgame_t *newgame, int32_t frommenu)
{
if (frommenu)
{
newgame->level_number = ud.m_level_number;
newgame->volume_number = ud.m_volume_number;
newgame->player_skill = ud.m_player_skill;
newgame->monsters_off = ud.m_monsters_off;
newgame->respawn_monsters = ud.m_respawn_monsters;
newgame->respawn_items = ud.m_respawn_items;
newgame->respawn_inventory = ud.m_respawn_inventory;
newgame->ffire = ud.m_ffire;
newgame->noexits = ud.m_noexits;
newgame->coop = ud.m_coop;
}
else
{
newgame->level_number = ud.level_number;
newgame->volume_number = ud.volume_number;
newgame->player_skill = ud.player_skill;
newgame->monsters_off = ud.monsters_off;
newgame->respawn_monsters = ud.respawn_monsters;
newgame->respawn_items = ud.respawn_items;
newgame->respawn_inventory = ud.respawn_inventory;
newgame->ffire = ud.ffire;
newgame->noexits = ud.noexits;
newgame->coop = ud.coop;
}
}
void Net_ExtractNewGame(newgame_t *newgame, int32_t menuonly)
{
ud.m_level_number = newgame->level_number;
ud.m_volume_number = newgame->volume_number;
ud.m_player_skill = newgame->player_skill;
ud.m_monsters_off = newgame->monsters_off;
ud.m_respawn_monsters = newgame->respawn_monsters;
ud.m_respawn_items = newgame->respawn_items;
ud.m_respawn_inventory = newgame->respawn_inventory;
ud.m_ffire = newgame->ffire;
ud.m_noexits = newgame->noexits;
ud.m_coop = newgame->coop;
if (!menuonly)
{
ud.level_number = newgame->level_number;
ud.volume_number = newgame->volume_number;
ud.player_skill = newgame->player_skill;
ud.monsters_off = newgame->monsters_off;
ud.respawn_monsters = newgame->respawn_monsters;
ud.respawn_monsters = newgame->respawn_items;
ud.respawn_inventory = newgame->respawn_inventory;
ud.ffire = newgame->ffire;
ud.noexits = newgame->noexits;
ud.coop = newgame->coop;
}
}
////////////////////////////////////////////////////////////////////////////////
// Map Vote Packets
void Net_SendMapVoteInitiate(void)
{
newgame_t newgame;
if (!g_netClient)
{
return;
}
voting = myconnectindex;
newgame.header = PACKET_MAP_VOTE_INITIATE;
newgame.connection = myconnectindex;
Net_FillNewGame(&newgame, 1);
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&newgame, sizeof(newgame_t), ENET_PACKET_FLAG_RELIABLE));
}
void Net_ReceiveMapVoteInitiate(uint8_t *pbuf)
{
int32_t i;
Bmemcpy(&pendingnewgame, pbuf, sizeof(newgame_t));
Net_ExtractNewGame(&pendingnewgame, 1);
voting = pendingnewgame.connection;
vote_episode = pendingnewgame.volume_number;
vote_map = pendingnewgame.level_number;
Bsprintf(tempbuf,"%s^00 has called a vote to change map to %s (E%dL%d)",
g_player[voting].user_name,
g_mapInfo[(uint8_t)(vote_episode*MAXLEVELS + vote_map)].name,
vote_episode+1,vote_map+1);
G_AddUserQuote(tempbuf);
Bsprintf(tempbuf,"Press F1 to Accept, F2 to Decline");
G_AddUserQuote(tempbuf);
for (i=MAXPLAYERS-1; i>=0; i--)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
g_player[voting].gotvote = g_player[voting].vote = 1;
}
void Net_SendMapVote(int32_t votefor)
{
voting = -1;
g_player[myconnectindex].gotvote = 1;
g_player[myconnectindex].vote = votefor;
tempbuf[0] = PACKET_MAP_VOTE;
tempbuf[1] = myconnectindex;
tempbuf[2] = votefor;
tempbuf[3] = myconnectindex;
if (g_netClient)
{
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE));
}
else if (g_netServer)
{
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE));
}
Net_CheckForEnoughVotes();
}
void Net_ReceiveMapVote(uint8_t *pbuf)
{
if (voting == myconnectindex && g_player[(uint8_t)pbuf[1]].gotvote == 0)
{
Bsprintf(tempbuf,"Confirmed vote from %s",g_player[(uint8_t)pbuf[1]].user_name);
G_AddUserQuote(tempbuf);
}
if (!g_netServer)
{
return;
}
g_player[(uint8_t)pbuf[1]].gotvote = 1;
g_player[(uint8_t)pbuf[1]].vote = pbuf[2];
Net_CheckForEnoughVotes();
}
void Net_CheckForEnoughVotes()
{
int32_t i;
int32_t requiredvotes;
int32_t numfor, numagainst;
// Only the server can decide map changes
if (!g_netServer || numplayers <= 1)
{
return;
}
// If there are just two players, both of them deserve a vote
if (numplayers == 2)
{
requiredvotes = 2;
}
else
{
// If more than two players, we need at least 50% of the players to vote
// Which means that if there's an odd number of players, we'll need slightly more than 50% of the vote.
requiredvotes = numplayers / 2;
if (numplayers % 2 == 1)
{
requiredvotes++;
}
}
numfor = numagainst = 0;
for (i=0; i<MAXPLAYERS; i++)
{
if (g_player[i].gotvote)
{
if (g_player[i].vote)
{
numfor++;
}
else
{
numagainst++;
}
}
}
if (numfor >= requiredvotes)
{
Net_StartNewGame();
Net_SendNewGame(1, NULL);
}
else if (numagainst >= requiredvotes || (numfor + numagainst) == numplayers)
{
Net_SendMapVoteCancel(1);
}
}
// If failed is true, that means the vote lost. Otherwise it was cancelled by the client who initiated it.
void Net_SendMapVoteCancel(int32_t failed)
{
// Only the server or the client that initiated the vote can cancel the vote
if (g_netClient && voting != myconnectindex)
{
return;
}
tempbuf[0] = PACKET_MAP_VOTE_CANCEL;
tempbuf[1] = myconnectindex;
// If we're forwarding a cancelled message, change the connection index to the one who cancelled it.
if (g_netServer && !failed)
{
tempbuf[1] = voting;
}
voting = -1;
if (g_netClient)
{
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 2, ENET_PACKET_FLAG_RELIABLE));
}
else if (g_netServer)
{
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 2, ENET_PACKET_FLAG_RELIABLE));
}
}
void Net_ReceiveMapVoteCancel(uint8_t *pbuf)
{
// int32_t numvotes;
// Ignore if we're not voting
if (voting == -1)
{
return;
}
// Ignore cancellations from clients that did not initiate the map vote
if (voting != pbuf[1] && voting != myconnectindex)
{
return;
}
if (voting == myconnectindex || voting != pbuf[1])
{
Bsprintf(tempbuf,"Vote Failed");
}
else if (voting == pbuf[1])
{
Bsprintf(tempbuf,"%s^00 has canceled the vote",g_player[voting].user_name);
}
G_AddUserQuote(tempbuf);
if (g_netServer)
{
Net_SendMapVoteCancel(0);
}
voting = -1;
}
#endif // !defined NETCODE_DISABLE