raze-gles/source/common/console/c_dispatch.h

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/*
** c_dispatch.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __C_DISPATCH_H__
#define __C_DISPATCH_H__
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#include <stdint.h>
#include <functional>
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#include "c_console.h"
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#include "tarray.h"
#include "c_commandline.h"
#include "zstring.h"
class FConfigFile;
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// Contains the contents of an exec'ed file
struct FExecList
{
TArray<FString> Commands;
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TArray<FString> Pullins;
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void AddCommand(const char *cmd, const char *file = nullptr);
void ExecCommands() const;
void AddPullins(TArray<FString> &wads, FConfigFile *config) const;
};
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extern bool ParsingKeyConf, UnsafeExecutionContext;
extern FString StoredWarp; // [RH] +warp at the command line
extern bool CheckCheatmode (bool printmsg = true, bool sponly = false);
FExecList *C_ParseCmdLineParams(FExecList *exec);
// Add commands to the console as if they were typed in. Can handle wait
// and semicolon-separated commands. This function may modify the source
// string, but the string will be restored to its original state before
// returning. Therefore, commands passed must not be in read-only memory.
void AddCommandString (const char *text, int keynum=0);
void C_RunDelayedCommands();
void C_ClearDelayedCommands();
// Process a single console command. Does not handle wait.
void C_DoCommand (const char *cmd, int keynum=0);
FExecList *C_ParseExecFile(const char *file, FExecList *source);
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void C_SearchForPullins(FExecList *exec, const char *file, class FCommandLine &args);
bool C_ExecFile(const char *file);
void C_ClearDynCCmds();
// Write out alias commands to a file for all current aliases.
void C_ArchiveAliases (FConfigFile *f);
void C_SetAlias (const char *name, const char *cmd);
void C_ClearAliases ();
// build a single string out of multiple strings
FString BuildString (int argc, FString *argv);
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typedef std::function<void(FCommandLine & argv, int key)> CCmdRun;;
class FConsoleCommand
{
public:
FConsoleCommand (const char *name, CCmdRun RunFunc);
virtual ~FConsoleCommand ();
virtual bool IsAlias ();
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void PrintCommand();
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virtual void Run (FCommandLine &args, int key);
static FConsoleCommand* FindByName (const char* name);
FConsoleCommand *m_Next, **m_Prev;
FString m_Name;
enum { HASH_SIZE = 251 }; // Is this prime?
protected:
FConsoleCommand ();
bool AddToHash (FConsoleCommand **table);
CCmdRun m_RunFunc;
};
#define CCMD(n) \
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void Cmd_##n (FCommandLine &, int key); \
FConsoleCommand Cmd_##n##_Ref (#n, Cmd_##n); \
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void Cmd_##n (FCommandLine &argv, int key)
class FUnsafeConsoleCommand : public FConsoleCommand
{
public:
FUnsafeConsoleCommand (const char *name, CCmdRun RunFunc)
: FConsoleCommand (name, RunFunc)
{
}
virtual void Run (FCommandLine &args, int key) override;
};
#define UNSAFE_CCMD(n) \
static void Cmd_##n (FCommandLine &, int key); \
static FUnsafeConsoleCommand Cmd_##n##_Ref (#n, Cmd_##n); \
void Cmd_##n (FCommandLine &argv, int key)
const int KEY_DBLCLICKED = 0x8000;
class FConsoleAlias : public FConsoleCommand
{
public:
FConsoleAlias (const char *name, const char *command, bool noSave);
~FConsoleAlias ();
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void Run (FCommandLine &args, int key);
bool IsAlias ();
void PrintAlias ();
void Archive (FConfigFile *f);
void Realias (const char *command, bool noSave);
void SafeDelete ();
protected:
FString m_Command[2]; // Slot 0 is saved to the ini, slot 1 is not.
bool bDoSubstitution;
bool bRunning;
bool bKill;
};
class FUnsafeConsoleAlias : public FConsoleAlias
{
public:
FUnsafeConsoleAlias (const char *name, const char *command)
: FConsoleAlias (name, command, true)
{
}
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virtual void Run (FCommandLine &args, int key) override;
};
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class UnsafeExecutionScope
{
const bool wasEnabled;
public:
explicit UnsafeExecutionScope(const bool enable = true)
: wasEnabled(UnsafeExecutionContext)
{
UnsafeExecutionContext = enable;
}
~UnsafeExecutionScope()
{
UnsafeExecutionContext = wasEnabled;
}
};
void execLogfile(const char *fn, bool append = false);
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enum
{
CCMD_OK = 0,
CCMD_SHOWHELP = 1
};
struct CCmdFuncParm
{
int32_t numparms;
const char* name;
const char** parms;
const char* raw;
};
using CCmdFuncPtr = CCmdFuncParm const* const;
// registers a function
// name = name of the function
// help = a short help string
// func = the entry point to the function
int C_RegisterFunction(const char* name, const char* help, int (*func)(CCmdFuncPtr));
#endif //__C_DISPATCH_H__