Christoph Oelckers
|
66bf8113b8
|
- implemented the 'god' cheat as a network command.
This was mainly chosen as something simple to get the basics set up.
|
2020-09-03 00:29:17 +02:00 |
|
Christoph Oelckers
|
f1040fa699
|
- match with GZDoom's console code, move to 'common'.
|
2020-04-12 08:30:42 +02:00 |
|
Christoph Oelckers
|
e2f5e8fe34
|
- renamed 'common' to 'core'.
We'll need 'common' for something else.
|
2020-04-12 08:30:36 +02:00 |
|
Christoph Oelckers
|
2820dc85a8
|
- plugged more memory leaks.
I can now start the first Duke Nukem level, exit with Alt-F4 and no leaked memory blocks get reported.
|
2019-12-24 18:53:29 +01:00 |
|
Christoph Oelckers
|
10683e9123
|
- added GZDoom's Windows backend code.
Compiles but doesn't link yet.
|
2019-12-22 20:55:47 +01:00 |
|
Christoph Oelckers
|
a4483f131d
|
- Printf related cleanup.
|
2019-11-05 20:07:16 +01:00 |
|
Christoph Oelckers
|
5b67d653ed
|
- removed the bind command set from the osdcmd files to make sure that they don't get called anympre. All input should be routed through the new console code now.
# Conflicts:
# source/blood/src/osdcmd.cpp
# source/build/src/osd.cpp
# source/common/console/c_cmdline.h
# source/common/console/c_dispatch.cpp
# source/common/console/c_dispatch.h
# source/duke3d/src/osdcmds.cpp
# source/rr/src/osdcmds.cpp
|
2019-11-05 00:22:42 +01:00 |
|
Christoph Oelckers
|
570696fc09
|
- added ZDoom's CCMD code.
Not tested yet.
|
2019-11-04 23:01:50 +01:00 |
|