raze-gles/source/common
Christoph Oelckers f0d2aef9d9 - fixed hires replacements for colorized font characters. 2021-06-01 11:29:39 +02:00
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2d - defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette. 2021-05-29 11:47:05 +02:00
audio - split the screen job code into a generic and a Raze specific part. 2021-05-22 01:35:50 +02:00
console - route all accesses to gameaction from the backend through the sysCallbacks. 2021-05-22 13:02:34 +02:00
cutscenes - halt the game timer when setting up a cutscene and when starting movie playback. 2021-05-23 14:36:54 +02:00
engine - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
filesystem - split the screen job code into a generic and a Raze specific part. 2021-05-22 01:35:50 +02:00
fonts - fixed hires replacements for colorized font characters. 2021-06-01 11:29:39 +02:00
menu - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
models - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
objects - made the scripted version of Blood's status bar functional. 2021-05-12 21:50:02 +02:00
platform - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
rendering - ported Doom's type-on text screens as a screen job overlay. 2021-05-22 12:08:08 +02:00
scripting - PlayMusic script function. 2021-05-23 16:21:04 +02:00
statusbar - allow switching between the two Duke BigFonts and fix Y in Duke's BigFont13. 2021-05-31 21:20:31 +02:00
textures - got rid of most of the font system's baggage that's no longer needed. 2021-05-25 12:59:09 +02:00
thirdparty - moved libvpx and libsmackerdec to more fitting places, plus some project cleanup. 2021-05-22 01:06:51 +02:00
utility - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00