raze-gles/polymer/eduke32/build/include/editor.h

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// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
#ifndef __editor_h__
#define __editor_h__
#ifdef __cplusplus
extern "C" {
#endif
#define VERSION " 2.0.0devel"
// Build keys
#define BK_MOVEFORWARD 0
#define BK_MOVEBACKWARD 1
#define BK_TURNLEFT 2
#define BK_TURNRIGHT 3
#define BK_RUN 4
#define BK_STRAFE 5
#define BK_SHOOT 6
#define BK_OPEN 7
#define BK_MOVEUP 8
#define BK_MOVEDOWN 9
#define BK_LOOKUP 10
#define BK_LOOKDOWN 11
#define BK_STRAFELEFT 12
#define BK_STRAFERIGHT 13
#define BK_MODE2D_3D 14
#define BK_PLAYERVIEW 15
#define BK_ZOOMIN 16
#define BK_ZOOMOUT 17
#define BK_MESSAGE 18
#define BK_CONSOLE 19
#define NUMBUILDKEYS 20
extern int32_t qsetmode;
extern int16_t searchsector, searchwall, searchstat;
extern int16_t searchbottomwall;
extern int32_t zmode, kensplayerheight;
extern int16_t defaultspritecstat;
extern int32_t temppicnum, tempcstat, templotag, temphitag, tempextra;
extern uint32_t temppal, tempvis, tempxrepeat, tempyrepeat;
extern int32_t tempshade, tempxvel, tempyvel, tempzvel;
extern char somethingintab;
extern uint8_t buildkeys[NUMBUILDKEYS];
extern int32_t ydim16, xdimgame, ydimgame, bppgame, xdim2d, ydim2d, forcesetup;
extern int32_t unrealedlook, quickmapcycling;
extern int32_t pk_turnaccel,pk_turndecel,pk_uedaccel;
extern int32_t revertCTRL,scrollamount;
extern int32_t autosave;
extern int32_t mlook;
extern int16_t prefixtiles[16];
extern char program_origcwd[BMAX_PATH];
extern char *mapster32_fullpath;
extern char *testplay_addparam;
extern int32_t m32_osd_tryscript;
extern int32_t ExtInit(void);
extern int32_t ExtPreInit(int32_t argc,const char **argv);
extern void ExtUnInit(void);
extern void ExtPreCheckKeys(void);
#ifdef SUPERBUILD
extern void ExtAnalyzeSprites(void);
#endif
extern void ExtCheckKeys(void);
extern void ExtPreLoadMap(void);
extern void ExtLoadMap(const char *mapname);
extern void ExtPreSaveMap(void);
extern void ExtSaveMap(const char *mapname);
extern const char *ExtGetSectorCaption(int16_t sectnum);
extern const char *ExtGetWallCaption(int16_t wallnum);
extern const char *ExtGetSpriteCaption(int16_t spritenum);
extern void ExtShowSectorData(int16_t sectnum);
extern void ExtShowWallData(int16_t wallnum);
extern void ExtShowSpriteData(int16_t spritenum);
extern void ExtEditSectorData(int16_t sectnum);
extern void ExtEditWallData(int16_t wallnum);
extern void ExtEditSpriteData(int16_t spritenum);
extern const char *ExtGetSectorType(int32_t lotag);
extern int32_t circlewall;
int32_t loadsetup(const char *fn); // from config.c
int32_t writesetup(const char *fn); // from config.c
void editinput(void);
void clearmidstatbar16(void);
int32_t _getnumber256(const char *namestart, int32_t num, int32_t maxnumber, char sign, void *(func)(int32_t));
#define getnumber256(namestart, num, maxnumber, sign) _getnumber256(namestart, num, maxnumber, sign, NULL)
int32_t _getnumber16(const char *namestart, int32_t num, int32_t maxnumber, char sign, void *(func)(int32_t));
#define getnumber16(namestart, num, maxnumber, sign) _getnumber16(namestart, num, maxnumber, sign, NULL)
void printmessage256(int32_t x, int32_t y, const char *name);
// like snprintf, but pads the output buffer with 'fill' at the end
int32_t snfillprintf(char *outbuf, size_t bufsiz, int32_t fill, const char *fmt, ...);
void _printmessage16(const char *fmt, ...);
extern int32_t lastpm16time;
#define printmessage16(fmt, ...) lastpm16time = totalclock, _printmessage16(fmt, ## __VA_ARGS__)
extern char lastpm16buf[156];
void getpoint(int32_t searchxe, int32_t searchye, int32_t *x, int32_t *y);
int32_t getpointhighlight(int32_t xplc, int32_t yplc, int32_t point);
#ifdef _WIN32
#define DEFAULT_GAME_EXEC "eduke32.exe"
#define DEFAULT_GAME_LOCAL_EXEC "eduke32.exe"
#else
#define DEFAULT_GAME_EXEC "eduke32"
#define DEFAULT_GAME_LOCAL_EXEC "./eduke32"
#endif
void test_map(int32_t mode);
#define NEXTWALL(i) (wall[wall[i].nextwall])
#define POINT2(i) (wall[wall[i].point2])
#define SPRITESEC(j) (sector[sprite[j].sectnum])
static inline int32_t wallength(int16_t i)
{
int32_t dax = POINT2(i).x - wall[i].x;
int32_t day = POINT2(i).y - wall[i].y;
return ksqrt(dax*dax + day*day);
}
#define CLEARLINES2D(Startline, Numlines, Color) clearbuf((char *)(frameplace + ((Startline)*bytesperline)), (bytesperline*(Numlines))>>2, (Color))
#ifdef __cplusplus
}
#endif
#endif