mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 12:10:41 +00:00
39 lines
921 B
C
39 lines
921 B
C
|
|
||
|
#include "build.h"
|
||
|
|
||
|
#include "common_game.h"
|
||
|
|
||
|
#define NUMPSKYMULTIS 1
|
||
|
EDUKE32_STATIC_ASSERT(NUMPSKYMULTIS <= MAXPSKYMULTIS);
|
||
|
EDUKE32_STATIC_ASSERT(PSKYOFF_MAX <= MAXPSKYTILES);
|
||
|
|
||
|
// Set up new-style multi-psky handling.
|
||
|
void SW_InitMultiPsky(void)
|
||
|
{
|
||
|
int32_t i;
|
||
|
|
||
|
static int32_t inited;
|
||
|
if (inited)
|
||
|
return;
|
||
|
inited = 1;
|
||
|
|
||
|
multipskytile[0] = -1;
|
||
|
|
||
|
pskynummultis = NUMPSKYMULTIS;
|
||
|
|
||
|
// When adding other multi-skies, take care that the tileofs[] values are
|
||
|
// <= PSKYOFF_MAX. (It can be increased up to MAXPSKYTILES, but should be
|
||
|
// set as tight as possible.)
|
||
|
|
||
|
// The default sky properties (all others are implicitly zero):
|
||
|
multipsky[0].lognumtiles = 1;
|
||
|
multipsky[0].horizfrac = 8192;
|
||
|
|
||
|
for (i=0; i<pskynummultis; ++i)
|
||
|
{
|
||
|
int32_t j;
|
||
|
for (j=0; j<(1<<multipsky[i].lognumtiles); ++j)
|
||
|
Bassert(multipsky[i].tileofs[j] <= PSKYOFF_MAX);
|
||
|
}
|
||
|
}
|