raze-gles/polymer/eduke32/source/sw/src/common.c
hendricks266 93d6d61180 SW: Parallaxed skies.
git-svn-id: https://svn.eduke32.com/eduke32@5211 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:05:20 +00:00

38 lines
921 B
C

#include "build.h"
#include "common_game.h"
#define NUMPSKYMULTIS 1
EDUKE32_STATIC_ASSERT(NUMPSKYMULTIS <= MAXPSKYMULTIS);
EDUKE32_STATIC_ASSERT(PSKYOFF_MAX <= MAXPSKYTILES);
// Set up new-style multi-psky handling.
void SW_InitMultiPsky(void)
{
int32_t i;
static int32_t inited;
if (inited)
return;
inited = 1;
multipskytile[0] = -1;
pskynummultis = NUMPSKYMULTIS;
// When adding other multi-skies, take care that the tileofs[] values are
// <= PSKYOFF_MAX. (It can be increased up to MAXPSKYTILES, but should be
// set as tight as possible.)
// The default sky properties (all others are implicitly zero):
multipsky[0].lognumtiles = 1;
multipsky[0].horizfrac = 8192;
for (i=0; i<pskynummultis; ++i)
{
int32_t j;
for (j=0; j<(1<<multipsky[i].lognumtiles); ++j)
Bassert(multipsky[i].tileofs[j] <= PSKYOFF_MAX);
}
}