raze-gles/polymer/eduke32/source/jmact/keyboard.c

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/*
* keyboard.c
* MACT library -to- JonoF's Build Port Keyboard Glue
*
* by Jonathon Fowler
*
* Since we don't have the source to the MACT library I've had to
* concoct some magic to glue its idea of controllers into that of
* my Build port.
*
*/
//-------------------------------------------------------------------------
/*
Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "compat.h"
#include "keyboard.h"
#include "control.h"
kb_scancode KB_LastScan;
// translation table for taking key names to scancodes and back again
static struct
{
const char *key;
kb_scancode sc;
} sctokeylut[] = {
{ "Escape", 0x1 }, { "1", 0x2 }, { "2", 0x3 }, { "3", 0x4 }, { "4", 0x5 }, { "5", 0x6 },
{ "6", 0x7 }, { "7", 0x8 }, { "8", 0x9 }, { "9", 0xa }, { "0", 0xb }, { "-", 0xc },
{ "=", 0xd }, { "BakSpc", 0xe }, { "Tab", 0xf }, { "Q", 0x10 }, { "W", 0x11 }, { "E", 0x12 },
{ "R", 0x13 }, { "T", 0x14 }, { "Y", 0x15 }, { "U", 0x16 }, { "I", 0x17 }, { "O", 0x18 },
{ "P", 0x19 }, { "[", 0x1a }, { "]", 0x1b }, { "Enter", 0x1c }, { "LCtrl", 0x1d }, { "A", 0x1e },
{ "S", 0x1f }, { "D", 0x20 }, { "F", 0x21 }, { "G", 0x22 }, { "H", 0x23 }, { "J", 0x24 },
{ "K", 0x25 }, { "L", 0x26 }, { ";", 0x27 }, { "'", 0x28 }, { "`", 0x29 }, { "LShift", 0x2a },
{ "Backslash", 0x2b }, { "Z", 0x2c }, { "X", 0x2d }, { "C", 0x2e }, { "V", 0x2f }, { "B", 0x30 },
{ "N", 0x31 }, { "M", 0x32 }, { ",", 0x33 }, { ".", 0x34 }, { "/", 0x35 }, { "RShift", 0x36 },
{ "Kpad*", 0x37 }, { "LAlt", 0x38 }, { "Space", 0x39 }, { "CapLck", 0x3a }, { "F1", 0x3b }, { "F2", 0x3c },
{ "F3", 0x3d }, { "F4", 0x3e }, { "F5", 0x3f }, { "F6", 0x40 }, { "F7", 0x41 }, { "F8", 0x42 },
{ "F9", 0x43 }, { "F10", 0x44 }, { "NumLck", 0x45 }, { "ScrLck", 0x46 }, { "Kpad7", 0x47 }, { "Kpad8", 0x48 },
{ "Kpad9", 0x49 }, { "Kpad-", 0x4a }, { "Kpad4", 0x4b }, { "Kpad5", 0x4c }, { "Kpad6", 0x4d }, { "Kpad+", 0x4e },
{ "Kpad1", 0x4f }, { "Kpad2", 0x50 }, { "Kpad3", 0x51 }, { "Kpad0", 0x52 }, { "Kpad.", 0x53 }, { "F11", 0x57 },
{ "F12", 0x58 }, { "KpdEnt", 0x9c }, { "RCtrl", 0x9d }, { "Kpad/", 0xb5 }, { "RAlt", 0xb8 }, { "PrtScn", 0xb7 },
{ "Pause", 0xc5 }, { "Home", 0xc7 }, { "Up", 0xc8 }, { "PgUp", 0xc9 }, { "Left", 0xcb }, { "Right", 0xcd },
{ "End", 0xcf }, { "Down", 0xd0 }, { "PgDn", 0xd1 }, { "Insert", 0xd2 }, { "Delete", 0xd3 },
};
// this is horrible!
const char *KB_ScanCodeToString(kb_scancode scancode)
{
for (size_t s = 0; s < ARRAY_SIZE(sctokeylut); s++)
if (sctokeylut[s].sc == scancode)
return sctokeylut[s].key;
return "";
}
kb_scancode KB_StringToScanCode(const char * string)
{
for (size_t s = 0; s < ARRAY_SIZE(sctokeylut); s++)
if (!Bstrcasecmp(sctokeylut[s].key, string))
return sctokeylut[s].sc;
return 0;
}