raze-gles/polymer/eduke32
2017-01-23 11:20:03 +00:00
..
build Don't define getangle as __fastcall under Lunatic in order to avoid "Warning: resolving _getangle by linking to @getangle@8". 2017-01-23 11:20:03 +00:00
jit Bump LuaJIT to git HEAD >= 2.0.4. BUILD_LUNATIC. 2017-01-05 05:30:34 +00:00
package Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
platform Bump LuaJIT to git HEAD >= 2.0.4. BUILD_LUNATIC. 2017-01-05 05:30:34 +00:00
rsrc Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
source Don't define getangle as __fastcall under Lunatic in order to avoid "Warning: resolving _getangle by linking to @getangle@8". 2017-01-23 11:20:03 +00:00
_clang-format The great cleanup continues. This one also adds a new feature, SFLAG_WAKEUPBADGUYS. When awoken (changed to an active actor), any sprite with this flag set will wake up any enemy it has line of sight with. 2016-08-27 01:40:46 +00:00
Android.mk Android build fix. DONT_BUILD. 2016-08-27 01:40:18 +00:00
eduke32.sln Rename a couple of things in the VS project. DONT_BUILD. 2017-01-18 22:22:20 +00:00
eduke32.vcxproj Remove MACT mouse.c. DONT_BUILD. 2017-01-18 22:22:35 +00:00
eduke32.vcxproj.filters Remove MACT mouse.c. DONT_BUILD. 2017-01-18 22:22:35 +00:00
Makefile Remove MACT mouse.c. DONT_BUILD. 2017-01-18 22:22:35 +00:00
Makefile.common Split DROIDMENU #define into EDUKE32_SIMPLE_MENU and EDUKE32_ANDROID_MENU. EDUKE32_ANDROID_MENU depends on EDUKE32_SIMPLE_MENU being set, and EDUKE32_SIMPLE_MENU does what you would expect: simplifies the menu options available by removing things not typically found in shipping games. DONT_BUILD. 2017-01-18 22:21:40 +00:00
Makefile.deps Remove MACT mouse.c. DONT_BUILD. 2017-01-18 22:22:35 +00:00
Makefile.msvc Remove MACT mouse.c. DONT_BUILD. 2017-01-18 22:22:35 +00:00