raze-gles/source/blood/src/db.cpp

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2019-09-19 22:42:45 +00:00
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
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#include "build.h"
#include "compat.h"
#include "common_game.h"
#include "m_crc32.h"
#include "md4.h"
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//#include "actor.h"
#include "globals.h"
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#include "db.h"
#include "iob.h"
#include "eventq.h"
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BEGIN_BLD_NS
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unsigned short gStatCount[kMaxStatus + 1];
XSPRITE xsprite[kMaxXSprites];
XSECTOR xsector[kMaxXSectors];
XWALL xwall[kMaxXWalls];
SPRITEHIT gSpriteHit[kMaxXSprites];
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int xvel[kMaxSprites], yvel[kMaxSprites], zvel[kMaxSprites];
#ifdef POLYMER
PolymerLight_t gPolymerLight[kMaxSprites];
#endif
char qsprite_filler[kMaxSprites], qsector_filler[kMaxSectors];
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int gVisibility;
bool gModernMap = false;
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void dbCrypt(char *pPtr, int nLength, int nKey)
{
for (int i = 0; i < nLength; i++)
{
pPtr[i] = pPtr[i] ^ nKey;
nKey++;
}
}
#ifdef POLYMER
void DeleteLight(int32_t s)
{
if (gPolymerLight[s].lightId >= 0)
polymer_deletelight(gPolymerLight[s].lightId);
gPolymerLight[s].lightId = -1;
gPolymerLight[s].lightptr = NULL;
}
void G_Polymer_UnInit(void)
{
int32_t i;
for (i = 0; i < kMaxSprites; i++)
DeleteLight(i);
}
#endif
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void InsertSpriteSect(int nSprite, int nSector)
{
dassert(nSprite >= 0 && nSprite < kMaxSprites);
dassert(nSector >= 0 && nSector < kMaxSectors);
int nOther = headspritesect[nSector];
if (nOther >= 0)
{
prevspritesect[nSprite] = prevspritesect[nOther];
nextspritesect[nSprite] = -1;
nextspritesect[prevspritesect[nOther]] = nSprite;
prevspritesect[nOther] = nSprite;
}
else
{
prevspritesect[nSprite] = nSprite;
nextspritesect[nSprite] = -1;
headspritesect[nSector] = nSprite;
}
sprite[nSprite].sectnum = nSector;
}
void RemoveSpriteSect(int nSprite)
{
dassert(nSprite >= 0 && nSprite < kMaxSprites);
int nSector = sprite[nSprite].sectnum;
dassert(nSector >= 0 && nSector < kMaxSectors);
int nOther = nextspritesect[nSprite];
if (nOther < 0)
{
nOther = headspritesect[nSector];
}
prevspritesect[nOther] = prevspritesect[nSprite];
if (headspritesect[nSector] != nSprite)
{
nextspritesect[prevspritesect[nSprite]] = nextspritesect[nSprite];
}
else
{
headspritesect[nSector] = nextspritesect[nSprite];
}
sprite[nSprite].sectnum = -1;
}
void InsertSpriteStat(int nSprite, int nStat)
{
dassert(nSprite >= 0 && nSprite < kMaxSprites);
dassert(nStat >= 0 && nStat <= kMaxStatus);
int nOther = headspritestat[nStat];
if (nOther >= 0)
{
prevspritestat[nSprite] = prevspritestat[nOther];
nextspritestat[nSprite] = -1;
nextspritestat[prevspritestat[nOther]] = nSprite;
prevspritestat[nOther] = nSprite;
}
else
{
prevspritestat[nSprite] = nSprite;
nextspritestat[nSprite] = -1;
headspritestat[nStat] = nSprite;
}
sprite[nSprite].statnum = nStat;
gStatCount[nStat]++;
}
void RemoveSpriteStat(int nSprite)
{
dassert(nSprite >= 0 && nSprite < kMaxSprites);
int nStat = sprite[nSprite].statnum;
dassert(nStat >= 0 && nStat <= kMaxStatus);
int nOther = nextspritestat[nSprite];
if (nOther < 0)
{
nOther = headspritestat[nStat];
}
prevspritestat[nOther] = prevspritestat[nSprite];
if (headspritestat[nStat] != nSprite)
{
nextspritestat[prevspritestat[nSprite]] = nextspritestat[nSprite];
}
else
{
headspritestat[nStat] = nextspritestat[nSprite];
}
sprite[nSprite].statnum = kStatNothing;
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gStatCount[nStat]--;
}
void qinitspritelists(void) // Replace
{
for (short i = 0; i <= kMaxSectors; i++)
{
headspritesect[i] = -1;
}
for (short i = 0; i <= kMaxStatus; i++)
{
headspritestat[i] = -1;
}
int const nMaxSprites = bVanilla ? 4096 : kMaxSprites;
for (short i = 0; i < nMaxSprites; i++)
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{
sprite[i].sectnum = -1;
sprite[i].index = -1;
InsertSpriteStat(i, kMaxStatus);
}
memset(gStatCount, 0, sizeof(gStatCount));
Numsprites = 0;
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}
int InsertSprite(int nSector, int nStat)
{
int nSprite = headspritestat[kMaxStatus];
dassert(nSprite < kMaxSprites);
if (nSprite < 0)
{
return nSprite;
}
RemoveSpriteStat(nSprite);
spritetype *pSprite = &sprite[nSprite];
memset(&sprite[nSprite], 0, sizeof(spritetype));
InsertSpriteStat(nSprite, nStat);
InsertSpriteSect(nSprite, nSector);
pSprite->cstat = 128;
pSprite->clipdist = 32;
pSprite->xrepeat = pSprite->yrepeat = 64;
pSprite->owner = -1;
pSprite->extra = -1;
pSprite->index = nSprite;
xvel[nSprite] = yvel[nSprite] = zvel[nSprite] = 0;
#ifdef POLYMER
gPolymerLight[nSprite].lightId = -1;
#endif
Numsprites++;
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return nSprite;
}
int qinsertsprite(short nSector, short nStat) // Replace
{
return InsertSprite(nSector, nStat);
}
int DeleteSprite(int nSprite)
{
#ifdef POLYMER
if (gPolymerLight[nSprite].lightptr != NULL && videoGetRenderMode() == REND_POLYMER)
DeleteLight(nSprite);
#endif
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if (sprite[nSprite].extra > 0)
{
dbDeleteXSprite(sprite[nSprite].extra);
}
dassert(sprite[nSprite].statnum >= 0 && sprite[nSprite].statnum < kMaxStatus);
RemoveSpriteStat(nSprite);
dassert(sprite[nSprite].sectnum >= 0 && sprite[nSprite].sectnum < kMaxSectors);
RemoveSpriteSect(nSprite);
InsertSpriteStat(nSprite, kMaxStatus);
Numsprites--;
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return nSprite;
}
int qdeletesprite(short nSprite) // Replace
{
return DeleteSprite(nSprite);
}
int ChangeSpriteSect(int nSprite, int nSector)
{
dassert(nSprite >= 0 && nSprite < kMaxSprites);
dassert(nSector >= 0 && nSector < kMaxSectors);
dassert(sprite[nSprite].sectnum >= 0 && sprite[nSprite].sectnum < kMaxSectors);
RemoveSpriteSect(nSprite);
InsertSpriteSect(nSprite, nSector);
return 0;
}
int qchangespritesect(short nSprite, short nSector)
{
return ChangeSpriteSect(nSprite, nSector);
}
int ChangeSpriteStat(int nSprite, int nStatus)
{
dassert(nSprite >= 0 && nSprite < kMaxSprites);
dassert(nStatus >= 0 && nStatus < kMaxStatus);
dassert(sprite[nSprite].statnum >= 0 && sprite[nSprite].statnum < kMaxStatus);
dassert(sprite[nSprite].sectnum >= 0 && sprite[nSprite].sectnum < kMaxSectors);
RemoveSpriteStat(nSprite);
InsertSpriteStat(nSprite, nStatus);
return 0;
}
int qchangespritestat(short nSprite, short nStatus)
{
return ChangeSpriteStat(nSprite, nStatus);
}
unsigned short nextXSprite[kMaxXSprites];
unsigned short nextXWall[kMaxXWalls];
unsigned short nextXSector[kMaxXSectors];
void InitFreeList(unsigned short *pList, int nCount)
{
for (int i = 1; i < nCount; i++)
{
pList[i] = i-1;
}
pList[0] = nCount - 1;
}
void InsertFree(unsigned short *pList, int nIndex)
{
pList[nIndex] = pList[0];
pList[0] = nIndex;
}
unsigned short dbInsertXSprite(int nSprite)
{
int nXSprite = nextXSprite[0];
nextXSprite[0] = nextXSprite[nXSprite];
if (nXSprite == 0)
{
ThrowError("Out of free XSprites");
}
memset(&xsprite[nXSprite], 0, sizeof(XSPRITE));
if (!bVanilla)
memset(&gSpriteHit[nXSprite], 0, sizeof(SPRITEHIT));
xsprite[nXSprite].reference = nSprite;
sprite[nSprite].extra = nXSprite;
return nXSprite;
}
void dbDeleteXSprite(int nXSprite)
{
dassert(xsprite[nXSprite].reference >= 0);
dassert(sprite[xsprite[nXSprite].reference].extra == nXSprite);
InsertFree(nextXSprite, nXSprite);
sprite[xsprite[nXSprite].reference].extra = -1;
xsprite[nXSprite].reference = -1;
}
unsigned short dbInsertXWall(int nWall)
{
int nXWall = nextXWall[0];
nextXWall[0] = nextXWall[nXWall];
if (nXWall == 0)
{
ThrowError("Out of free XWalls");
}
memset(&xwall[nXWall], 0, sizeof(XWALL));
xwall[nXWall].reference = nWall;
wall[nWall].extra = nXWall;
return nXWall;
}
void dbDeleteXWall(int nXWall)
{
dassert(xwall[nXWall].reference >= 0);
InsertFree(nextXWall, nXWall);
wall[xwall[nXWall].reference].extra = -1;
xwall[nXWall].reference = -1;
}
unsigned short dbInsertXSector(int nSector)
{
int nXSector = nextXSector[0];
nextXSector[0] = nextXSector[nXSector];
if (nXSector == 0)
{
ThrowError("Out of free XSectors");
}
memset(&xsector[nXSector], 0, sizeof(XSECTOR));
xsector[nXSector].reference = nSector;
sector[nSector].extra = nXSector;
return nXSector;
}
void dbDeleteXSector(int nXSector)
{
dassert(xsector[nXSector].reference >= 0);
InsertFree(nextXSector, nXSector);
sector[xsector[nXSector].reference].extra = -1;
xsector[nXSector].reference = -1;
}
void dbXSpriteClean(void)
{
for (int i = 0; i < kMaxSprites; i++)
{
int nXSprite = sprite[i].extra;
if (nXSprite == 0)
{
sprite[i].extra = -1;
}
if (sprite[i].statnum < kMaxStatus && nXSprite > 0)
{
dassert(nXSprite < kMaxXSprites);
if (xsprite[nXSprite].reference != i)
{
int nXSprite2 = dbInsertXSprite(i);
memcpy(&xsprite[nXSprite2], &xsprite[nXSprite], sizeof(XSPRITE));
xsprite[nXSprite2].reference = i;
}
}
}
for (int i = 1; i < kMaxXSprites; i++)
{
int nSprite = xsprite[i].reference;
if (nSprite >= 0)
{
dassert(nSprite < kMaxSprites);
if (sprite[nSprite].statnum >= kMaxStatus || sprite[nSprite].extra != i)
{
InsertFree(nextXSprite, i);
xsprite[i].reference = -1;
}
}
}
}
void dbXWallClean(void)
{
for (int i = 0; i < numwalls; i++)
{
int nXWall = wall[i].extra;
if (nXWall == 0)
{
wall[i].extra = -1;
}
if (nXWall > 0)
{
dassert(nXWall < kMaxXWalls);
if (xwall[nXWall].reference == -1)
{
wall[i].extra = -1;
}
else
{
xwall[nXWall].reference = i;
}
}
}
for (int i = 0; i < numwalls; i++)
{
int nXWall = wall[i].extra;
if (nXWall > 0)
{
dassert(nXWall < kMaxXWalls);
if (xwall[nXWall].reference != i)
{
int nXWall2 = dbInsertXWall(i);
memcpy(&xwall[nXWall2], &xwall[nXWall], sizeof(XWALL));
xwall[nXWall2].reference = i;
}
}
}
for (int i = 1; i < kMaxXWalls; i++)
{
int nWall = xwall[i].reference;
if (nWall >= 0)
{
dassert(nWall < kMaxWalls);
if (nWall >= numwalls || wall[nWall].extra != i)
{
InsertFree(nextXWall, i);
xwall[i].reference = -1;
}
}
}
}
void dbXSectorClean(void)
{
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for (int i = 0; i < numsectors; i++)
{
int nXSector = sector[i].extra;
if (nXSector == 0)
{
sector[i].extra = -1;
}
if (nXSector > 0)
{
dassert(nXSector < kMaxXSectors);
if (xsector[nXSector].reference == -1)
{
sector[i].extra = -1;
}
else
{
xsector[nXSector].reference = i;
}
}
}
for (int i = 0; i < numsectors; i++)
{
int nXSector = sector[i].extra;
if (nXSector > 0)
{
dassert(nXSector < kMaxXSectors);
if (xsector[nXSector].reference != i)
{
int nXSector2 = dbInsertXSector(i);
memcpy(&xsector[nXSector2], &xsector[nXSector], sizeof(XSECTOR));
xsector[nXSector2].reference = i;
}
}
}
for (int i = 1; i < kMaxXSectors; i++)
{
int nSector = xsector[i].reference;
if (nSector >= 0)
{
dassert(nSector < kMaxSectors);
if (nSector >= numsectors || sector[nSector].extra != i)
{
InsertFree(nextXSector, i);
xsector[i].reference = -1;
}
}
}
}
void dbInit(void)
{
InitFreeList(nextXSprite, kMaxXSprites);
for (int i = 1; i < kMaxXSprites; i++)
{
xsprite[i].reference = -1;
}
InitFreeList(nextXWall, kMaxXWalls);
for (int i = 1; i < kMaxXWalls; i++)
{
xwall[i].reference = -1;
}
InitFreeList(nextXSector, kMaxXSectors);
for (int i = 1; i < kMaxXSectors; i++)
{
xsector[i].reference = -1;
}
initspritelists();
for (int i = 0; i < kMaxSprites; i++)
{
sprite[i].cstat = 128;
}
}
void PropagateMarkerReferences(void)
{
int nSprite, nNextSprite;
for (nSprite = headspritestat[kStatMarker]; nSprite != -1; nSprite = nNextSprite) {
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nNextSprite = nextspritestat[nSprite];
switch (sprite[nSprite].type) {
case kMarkerOff:
case kMarkerAxis:
case kMarkerWarpDest: {
int nOwner = sprite[nSprite].owner;
if (nOwner >= 0 && nOwner < numsectors) {
int nXSector = sector[nOwner].extra;
if (nXSector > 0 && nXSector < kMaxXSectors) {
xsector[nXSector].marker0 = nSprite;
continue;
}
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}
}
break;
case kMarkerOn: {
int nOwner = sprite[nSprite].owner;
if (nOwner >= 0 && nOwner < numsectors) {
int nXSector = sector[nOwner].extra;
if (nXSector > 0 && nXSector < kMaxXSectors) {
xsector[nXSector].marker1 = nSprite;
continue;
}
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}
}
break;
}
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DeleteSprite(nSprite);
}
}
bool byte_1A76C6, byte_1A76C7, byte_1A76C8;
MAPHEADER2 byte_19AE44;
unsigned int dbReadMapCRC(const char *pPath)
{
byte_1A76C7 = 0;
byte_1A76C8 = 0;
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DICTNODE* pNode;
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pNode = gSysRes.Lookup(pPath, "MAP");
if (!pNode)
{
char name2[BMAX_PATH];
Bstrncpy(name2, pPath, BMAX_PATH);
ChangeExtension(name2, "");
pNode = gSysRes.Lookup(name2, "MAP");
}
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if (!pNode)
{
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initprintf("Error opening map file %s", pPath);
return -1;
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}
char *pData = (char*)gSysRes.Lock(pNode);
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int nSize = pNode->Size();
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MAPSIGNATURE header;
IOBuffer(nSize, pData).Read(&header, 6);
#if B_BIG_ENDIAN == 1
header.version = B_LITTLE16(header.version);
#endif
if (memcmp(header.signature, "BLM\x1a", 4))
{
ThrowError("Map file corrupted");
}
if ((header.version & 0xff00) == 0x600)
{
}
else if ((header.version & 0xff00) == 0x700)
{
byte_1A76C8 = 1;
}
else
{
ThrowError("Map file is wrong version");
}
unsigned int nCRC = *(unsigned int*)(pData+nSize-4);
gSysRes.Unlock(pNode);
return nCRC;
}
int gMapRev, gSongId, gSkyCount;
//char byte_19AE44[128];
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const int nXSectorSize = 60;
const int nXSpriteSize = 56;
const int nXWallSize = 24;
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int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short *pSector, unsigned int *pCRC) {
int16_t tpskyoff[256];
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memset(show2dsector, 0, sizeof(show2dsector));
memset(show2dwall, 0, sizeof(show2dwall));
memset(show2dsprite, 0, sizeof(show2dsprite));
gModernMap = false;
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#ifdef USE_OPENGL
Polymost_prepare_loadboard();
#endif
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DICTNODE* pNode;
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pNode = gSysRes.Lookup(pPath, "MAP");
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if (!pNode)
{
char name2[BMAX_PATH];
Bstrncpy(name2, pPath, BMAX_PATH);
ChangeExtension(name2, "");
pNode = gSysRes.Lookup(name2, "MAP");
}
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if (!pNode)
{
initprintf("Error opening map file %s", pPath);
return -1;
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}
char *pData = (char*)gSysRes.Lock(pNode);
int nSize = pNode->Size();
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MAPSIGNATURE header;
IOBuffer IOBuffer1 = IOBuffer(nSize, pData);
IOBuffer1.Read(&header, 6);
#if B_BIG_ENDIAN == 1
header.version = B_LITTLE16(header.version);
#endif
if (memcmp(header.signature, "BLM\x1a", 4))
{
initprintf("Map file corrupted");
gSysRes.Unlock(pNode);
return -1;
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}
byte_1A76C8 = 0;
if ((header.version & 0xff00) == 0x700) {
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byte_1A76C8 = 1;
// by NoOne: indicate if the map requires modern features to work properly
// for maps wich created in PMAPEDIT BETA13 or higher versions. Since only minor version changed,
// the map is still can be loaded with vanilla BLOOD / MAPEDIT and should work in other ports too.
if ((header.version & 0x00ff) == 0x001) gModernMap = true;
} else {
initprintf("Map file is wrong version");
gSysRes.Unlock(pNode);
return -1;
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}
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MAPHEADER mapHeader;
IOBuffer1.Read(&mapHeader,37/* sizeof(mapHeader)*/);
if (mapHeader.at16 != 0 && mapHeader.at16 != 0x7474614d && mapHeader.at16 != 0x4d617474) {
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dbCrypt((char*)&mapHeader, sizeof(mapHeader), 0x7474614d);
byte_1A76C7 = 1;
}
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#if B_BIG_ENDIAN == 1
mapHeader.at0 = B_LITTLE32(mapHeader.at0);
mapHeader.at4 = B_LITTLE32(mapHeader.at4);
mapHeader.at8 = B_LITTLE32(mapHeader.at8);
mapHeader.atc = B_LITTLE16(mapHeader.atc);
mapHeader.ate = B_LITTLE16(mapHeader.ate);
mapHeader.at10 = B_LITTLE16(mapHeader.at10);
mapHeader.at12 = B_LITTLE32(mapHeader.at12);
mapHeader.at16 = B_LITTLE32(mapHeader.at16);
mapHeader.at1b = B_LITTLE32(mapHeader.at1b);
mapHeader.at1f = B_LITTLE16(mapHeader.at1f);
mapHeader.at21 = B_LITTLE16(mapHeader.at21);
mapHeader.at23 = B_LITTLE16(mapHeader.at23);
#endif
psky_t *pSky = tileSetupSky(0);
pSky->horizfrac = 65536;
*pX = mapHeader.at0;
*pY = mapHeader.at4;
*pZ = mapHeader.at8;
*pAngle = mapHeader.atc;
*pSector = mapHeader.ate;
pSky->lognumtiles = mapHeader.at10;
gVisibility = g_visibility = mapHeader.at12;
gSongId = mapHeader.at16;
if (byte_1A76C8)
{
if (mapHeader.at16 == 0x7474614d || mapHeader.at16 == 0x4d617474)
{
byte_1A76C6 = 1;
}
else if (!mapHeader.at16)
{
byte_1A76C6 = 0;
}
else
{
initprintf("Corrupted Map file");
gSysRes.Unlock(pNode);
return -1;
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}
}
else if (mapHeader.at16)
{
initprintf("Corrupted Map file");
gSysRes.Unlock(pNode);
return -1;
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}
parallaxtype = mapHeader.at1a;
gMapRev = mapHeader.at1b;
numsectors = mapHeader.at1f;
numwalls = mapHeader.at21;
dbInit();
if (byte_1A76C8)
{
IOBuffer1.Read(&byte_19AE44, 128);
dbCrypt((char*)&byte_19AE44, 128, numwalls);
#if B_BIG_ENDIAN == 1
byte_19AE44.at40 = B_LITTLE32(byte_19AE44.at40);
byte_19AE44.at44 = B_LITTLE32(byte_19AE44.at44);
byte_19AE44.at48 = B_LITTLE32(byte_19AE44.at48);
#endif
}
else
{
memset(&byte_19AE44, 0, 128);
}
gSkyCount = 1<<pSky->lognumtiles;
IOBuffer1.Read(tpskyoff, gSkyCount*sizeof(tpskyoff[0]));
if (byte_1A76C8)
{
dbCrypt((char*)tpskyoff, gSkyCount*sizeof(tpskyoff[0]), gSkyCount*2);
}
for (int i = 0; i < ClipHigh(gSkyCount, MAXPSKYTILES); i++)
{
pSky->tileofs[i] = B_LITTLE16(tpskyoff[i]);
}
for (int i = 0; i < numsectors; i++)
{
sectortype *pSector = &sector[i];
IOBuffer1.Read(pSector, sizeof(sectortype));
if (byte_1A76C8)
{
dbCrypt((char*)pSector, sizeof(sectortype), gMapRev*sizeof(sectortype));
}
#if B_BIG_ENDIAN == 1
pSector->wallptr = B_LITTLE16(pSector->wallptr);
pSector->wallnum = B_LITTLE16(pSector->wallnum);
pSector->ceilingz = B_LITTLE32(pSector->ceilingz);
pSector->floorz = B_LITTLE32(pSector->floorz);
pSector->ceilingstat = B_LITTLE16(pSector->ceilingstat);
pSector->floorstat = B_LITTLE16(pSector->floorstat);
pSector->ceilingpicnum = B_LITTLE16(pSector->ceilingpicnum);
pSector->ceilingheinum = B_LITTLE16(pSector->ceilingheinum);
pSector->floorpicnum = B_LITTLE16(pSector->floorpicnum);
pSector->floorheinum = B_LITTLE16(pSector->floorheinum);
pSector->type = B_LITTLE16(pSector->type);
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pSector->hitag = B_LITTLE16(pSector->hitag);
pSector->extra = B_LITTLE16(pSector->extra);
#endif
qsector_filler[i] = pSector->fogpal;
pSector->fogpal = 0;
if (sector[i].extra > 0)
{
char pBuffer[nXSectorSize];
int nXSector = dbInsertXSector(i);
XSECTOR *pXSector = &xsector[nXSector];
memset(pXSector, 0, sizeof(XSECTOR));
int nCount;
if (!byte_1A76C8)
{
nCount = nXSectorSize;
}
else
{
nCount = byte_19AE44.at48;
}
dassert(nCount <= nXSectorSize);
IOBuffer1.Read(pBuffer, nCount);
BitReader bitReader(pBuffer, nCount);
pXSector->reference = bitReader.readSigned(14);
pXSector->state = bitReader.readUnsigned(1);
pXSector->busy = bitReader.readUnsigned(17);
pXSector->data = bitReader.readUnsigned(16);
pXSector->txID = bitReader.readUnsigned(10);
pXSector->busyWaveA = bitReader.readUnsigned(3);
pXSector->busyWaveB = bitReader.readUnsigned(3);
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pXSector->rxID = bitReader.readUnsigned(10);
pXSector->command = bitReader.readUnsigned(8);
pXSector->triggerOn = bitReader.readUnsigned(1);
pXSector->triggerOff = bitReader.readUnsigned(1);
pXSector->busyTimeA = bitReader.readUnsigned(12);
pXSector->waitTimeA = bitReader.readUnsigned(12);
pXSector->restState = bitReader.readUnsigned(1);
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pXSector->interruptable = bitReader.readUnsigned(1);
pXSector->amplitude = bitReader.readSigned(8);
pXSector->freq = bitReader.readUnsigned(8);
pXSector->reTriggerA = bitReader.readUnsigned(1);
pXSector->reTriggerB = bitReader.readUnsigned(1);
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pXSector->phase = bitReader.readUnsigned(8);
pXSector->wave = bitReader.readUnsigned(4);
pXSector->shadeAlways = bitReader.readUnsigned(1);
pXSector->shadeFloor = bitReader.readUnsigned(1);
pXSector->shadeCeiling = bitReader.readUnsigned(1);
pXSector->shadeWalls = bitReader.readUnsigned(1);
pXSector->shade = bitReader.readSigned(8);
pXSector->panAlways = bitReader.readUnsigned(1);
pXSector->panFloor = bitReader.readUnsigned(1);
pXSector->panCeiling = bitReader.readUnsigned(1);
pXSector->Drag = bitReader.readUnsigned(1);
pXSector->Underwater = bitReader.readUnsigned(1);
pXSector->Depth = bitReader.readUnsigned(3);
pXSector->panVel = bitReader.readUnsigned(8);
pXSector->panAngle = bitReader.readUnsigned(11);
pXSector->unused1 = bitReader.readUnsigned(1);
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pXSector->decoupled = bitReader.readUnsigned(1);
pXSector->triggerOnce = bitReader.readUnsigned(1);
pXSector->isTriggered = bitReader.readUnsigned(1);
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pXSector->Key = bitReader.readUnsigned(3);
pXSector->Push = bitReader.readUnsigned(1);
pXSector->Vector = bitReader.readUnsigned(1);
pXSector->Reserved = bitReader.readUnsigned(1);
pXSector->Enter = bitReader.readUnsigned(1);
pXSector->Exit = bitReader.readUnsigned(1);
pXSector->Wallpush = bitReader.readUnsigned(1);
pXSector->color = bitReader.readUnsigned(1);
pXSector->unused2 = bitReader.readUnsigned(1);
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pXSector->busyTimeB = bitReader.readUnsigned(12);
pXSector->waitTimeB = bitReader.readUnsigned(12);
pXSector->stopOn = bitReader.readUnsigned(1);
pXSector->stopOff = bitReader.readUnsigned(1);
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pXSector->ceilpal = bitReader.readUnsigned(4);
pXSector->offCeilZ = bitReader.readSigned(32);
pXSector->onCeilZ = bitReader.readSigned(32);
pXSector->offFloorZ = bitReader.readSigned(32);
pXSector->onFloorZ = bitReader.readSigned(32);
pXSector->marker0 = bitReader.readUnsigned(16);
pXSector->marker1 = bitReader.readUnsigned(16);
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pXSector->Crush = bitReader.readUnsigned(1);
pXSector->ceilXPanFrac = bitReader.readUnsigned(8);
pXSector->ceilYPanFrac = bitReader.readUnsigned(8);
pXSector->floorXPanFrac = bitReader.readUnsigned(8);
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pXSector->damageType = bitReader.readUnsigned(3);
pXSector->floorpal = bitReader.readUnsigned(4);
pXSector->floorYPanFrac = bitReader.readUnsigned(8);
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pXSector->locked = bitReader.readUnsigned(1);
pXSector->windVel = bitReader.readUnsigned(10);
pXSector->windAng = bitReader.readUnsigned(11);
pXSector->windAlways = bitReader.readUnsigned(1);
pXSector->dudeLockout = bitReader.readUnsigned(1);
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pXSector->bobTheta = bitReader.readUnsigned(11);
pXSector->bobZRange = bitReader.readUnsigned(5);
pXSector->bobSpeed = bitReader.readSigned(12);
pXSector->bobAlways = bitReader.readUnsigned(1);
pXSector->bobFloor = bitReader.readUnsigned(1);
pXSector->bobCeiling = bitReader.readUnsigned(1);
pXSector->bobRotate = bitReader.readUnsigned(1);
xsector[sector[i].extra].reference = i;
xsector[sector[i].extra].busy = xsector[sector[i].extra].state<<16;
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}
}
for (int i = 0; i < numwalls; i++)
{
walltype *pWall = &wall[i];
IOBuffer1.Read(pWall, sizeof(walltype));
if (byte_1A76C8)
{
dbCrypt((char*)pWall, sizeof(walltype), (gMapRev*sizeof(sectortype)) | 0x7474614d);
}
#if B_BIG_ENDIAN == 1
pWall->x = B_LITTLE32(pWall->x);
pWall->y = B_LITTLE32(pWall->y);
pWall->point2 = B_LITTLE16(pWall->point2);
pWall->nextwall = B_LITTLE16(pWall->nextwall);
pWall->nextsector = B_LITTLE16(pWall->nextsector);
pWall->cstat = B_LITTLE16(pWall->cstat);
pWall->picnum = B_LITTLE16(pWall->picnum);
pWall->overpicnum = B_LITTLE16(pWall->overpicnum);
pWall->type = B_LITTLE16(pWall->type);
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pWall->hitag = B_LITTLE16(pWall->hitag);
pWall->extra = B_LITTLE16(pWall->extra);
#endif
if (wall[i].extra > 0)
{
char pBuffer[nXWallSize];
int nXWall = dbInsertXWall(i);
XWALL *pXWall = &xwall[nXWall];
memset(pXWall, 0, sizeof(XWALL));
int nCount;
if (!byte_1A76C8)
{
nCount = nXWallSize;
}
else
{
nCount = byte_19AE44.at44;
}
dassert(nCount <= nXWallSize);
IOBuffer1.Read(pBuffer, nCount);
BitReader bitReader(pBuffer, nCount);
pXWall->reference = bitReader.readSigned(14);
pXWall->state = bitReader.readUnsigned(1);
pXWall->busy = bitReader.readUnsigned(17);
pXWall->data = bitReader.readSigned(16);
pXWall->txID = bitReader.readUnsigned(10);
pXWall->unused1 = bitReader.readUnsigned(6);
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pXWall->rxID = bitReader.readUnsigned(10);
pXWall->command = bitReader.readUnsigned(8);
pXWall->triggerOn = bitReader.readUnsigned(1);
pXWall->triggerOff = bitReader.readUnsigned(1);
pXWall->busyTime = bitReader.readUnsigned(12);
pXWall->waitTime = bitReader.readUnsigned(12);
pXWall->restState = bitReader.readUnsigned(1);
pXWall->interruptable = bitReader.readUnsigned(1);
pXWall->panAlways = bitReader.readUnsigned(1);
pXWall->panXVel = bitReader.readSigned(8);
pXWall->panYVel = bitReader.readSigned(8);
pXWall->decoupled = bitReader.readUnsigned(1);
pXWall->triggerOnce = bitReader.readUnsigned(1);
pXWall->isTriggered = bitReader.readUnsigned(1);
pXWall->key = bitReader.readUnsigned(3);
pXWall->triggerPush = bitReader.readUnsigned(1);
pXWall->triggerVector = bitReader.readUnsigned(1);
pXWall->triggerTouch = bitReader.readUnsigned(1);
pXWall->unused2 = bitReader.readUnsigned(2);
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pXWall->xpanFrac = bitReader.readUnsigned(8);
pXWall->ypanFrac = bitReader.readUnsigned(8);
pXWall->locked = bitReader.readUnsigned(1);
pXWall->dudeLockout = bitReader.readUnsigned(1);
pXWall->unused3 = bitReader.readUnsigned(4);
pXWall->unused4 = bitReader.readUnsigned(32);
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xwall[wall[i].extra].reference = i;
xwall[wall[i].extra].busy = xwall[wall[i].extra].state << 16;
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}
}
initspritelists();
for (int i = 0; i < mapHeader.at23; i++)
{
RemoveSpriteStat(i);
spritetype *pSprite = &sprite[i];
IOBuffer1.Read(pSprite, sizeof(spritetype));
if (byte_1A76C8)
{
dbCrypt((char*)pSprite, sizeof(spritetype), (gMapRev*sizeof(spritetype)) | 0x7474614d);
}
#if B_BIG_ENDIAN == 1
pSprite->x = B_LITTLE32(pSprite->x);
pSprite->y = B_LITTLE32(pSprite->y);
pSprite->z = B_LITTLE32(pSprite->z);
pSprite->cstat = B_LITTLE16(pSprite->cstat);
pSprite->picnum = B_LITTLE16(pSprite->picnum);
pSprite->sectnum = B_LITTLE16(pSprite->sectnum);
pSprite->statnum = B_LITTLE16(pSprite->statnum);
pSprite->ang = B_LITTLE16(pSprite->ang);
pSprite->owner = B_LITTLE16(pSprite->owner);
pSprite->index = B_LITTLE16(pSprite->index);
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pSprite->yvel = B_LITTLE16(pSprite->yvel);
pSprite->inittype = B_LITTLE16(pSprite->inittype);
pSprite->type = B_LITTLE16(pSprite->type);
pSprite->flags = B_LITTLE16(pSprite->hitag);
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pSprite->extra = B_LITTLE16(pSprite->extra);
#endif
InsertSpriteSect(i, sprite[i].sectnum);
InsertSpriteStat(i, sprite[i].statnum);
Numsprites++;
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sprite[i].index = i;
qsprite_filler[i] = pSprite->blend;
pSprite->blend = 0;
if (sprite[i].extra > 0)
{
char pBuffer[nXSpriteSize];
int nXSprite = dbInsertXSprite(i);
XSPRITE *pXSprite = &xsprite[nXSprite];
memset(pXSprite, 0, sizeof(XSPRITE));
int nCount;
if (!byte_1A76C8)
{
nCount = nXSpriteSize;
}
else
{
nCount = byte_19AE44.at40;
}
dassert(nCount <= nXSpriteSize);
IOBuffer1.Read(pBuffer, nCount);
BitReader bitReader(pBuffer, nCount);
pXSprite->reference = bitReader.readSigned(14);
pXSprite->state = bitReader.readUnsigned(1);
pXSprite->busy = bitReader.readUnsigned(17);
pXSprite->txID = bitReader.readUnsigned(10);
pXSprite->rxID = bitReader.readUnsigned(10);
pXSprite->command = bitReader.readUnsigned(8);
pXSprite->triggerOn = bitReader.readUnsigned(1);
pXSprite->triggerOff = bitReader.readUnsigned(1);
pXSprite->wave = bitReader.readUnsigned(2);
pXSprite->busyTime = bitReader.readUnsigned(12);
pXSprite->waitTime = bitReader.readUnsigned(12);
pXSprite->restState = bitReader.readUnsigned(1);
pXSprite->Interrutable = bitReader.readUnsigned(1);
pXSprite->unused1 = bitReader.readUnsigned(2);
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pXSprite->respawnPending = bitReader.readUnsigned(2);
pXSprite->unused2 = bitReader.readUnsigned(1);
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pXSprite->lT = bitReader.readUnsigned(1);
pXSprite->dropMsg = bitReader.readUnsigned(8);
pXSprite->Decoupled = bitReader.readUnsigned(1);
pXSprite->triggerOnce = bitReader.readUnsigned(1);
pXSprite->isTriggered = bitReader.readUnsigned(1);
pXSprite->key = bitReader.readUnsigned(3);
pXSprite->Push = bitReader.readUnsigned(1);
pXSprite->Vector = bitReader.readUnsigned(1);
pXSprite->Impact = bitReader.readUnsigned(1);
pXSprite->Pickup = bitReader.readUnsigned(1);
pXSprite->Touch = bitReader.readUnsigned(1);
pXSprite->Sight = bitReader.readUnsigned(1);
pXSprite->Proximity = bitReader.readUnsigned(1);
pXSprite->unused3 = bitReader.readUnsigned(2);
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pXSprite->lSkill = bitReader.readUnsigned(5);
pXSprite->lS = bitReader.readUnsigned(1);
pXSprite->lB = bitReader.readUnsigned(1);
pXSprite->lC = bitReader.readUnsigned(1);
pXSprite->DudeLockout = bitReader.readUnsigned(1);
pXSprite->data1 = bitReader.readSigned(16);
pXSprite->data2 = bitReader.readSigned(16);
pXSprite->data3 = bitReader.readSigned(16);
pXSprite->goalAng = bitReader.readUnsigned(11);
pXSprite->dodgeDir = bitReader.readSigned(2);
pXSprite->locked = bitReader.readUnsigned(1);
pXSprite->medium = bitReader.readUnsigned(2);
pXSprite->respawn = bitReader.readUnsigned(2);
pXSprite->data4 = bitReader.readUnsigned(16);
pXSprite->unused4 = bitReader.readUnsigned(6);
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pXSprite->lockMsg = bitReader.readUnsigned(8);
pXSprite->health = bitReader.readUnsigned(12);
pXSprite->dudeDeaf = bitReader.readUnsigned(1);
pXSprite->dudeAmbush = bitReader.readUnsigned(1);
pXSprite->dudeGuard = bitReader.readUnsigned(1);
pXSprite->dudeFlag4 = bitReader.readUnsigned(1);
pXSprite->target = bitReader.readSigned(16);
pXSprite->targetX = bitReader.readSigned(32);
pXSprite->targetY = bitReader.readSigned(32);
pXSprite->targetZ = bitReader.readSigned(32);
pXSprite->burnTime = bitReader.readUnsigned(16);
pXSprite->burnSource = bitReader.readSigned(16);
pXSprite->height = bitReader.readUnsigned(16);
pXSprite->stateTimer = bitReader.readUnsigned(16);
pXSprite->aiState = NULL;
bitReader.skipBits(32);
xsprite[sprite[i].extra].reference = i;
xsprite[sprite[i].extra].busy = xsprite[sprite[i].extra].state << 16;
if (!byte_1A76C8) {
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xsprite[sprite[i].extra].lT |= xsprite[sprite[i].extra].lB;
}
// by NoOne: indicate if the map requires modern features to work properly
// for maps wich created in different editors (include vanilla MAPEDIT) or in PMAPEDIT version below than BETA13
if (!gModernMap && pXSprite->rxID == kChannelMapModernize && pXSprite->rxID == pXSprite->txID && pXSprite->command == kCmdModernFeaturesEnable)
gModernMap = true;
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}
if ((sprite[i].cstat & 0x30) == 0x30)
{
sprite[i].cstat &= ~0x30;
}
}
unsigned int nCRC;
IOBuffer1.Read(&nCRC, 4);
#if B_BIG_ENDIAN == 1
nCRC = B_LITTLE32(nCRC);
#endif
md4once((unsigned char*)pData, nSize, g_loadedMapHack.md4);
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if (Bcrc32(pData, nSize-4, 0) != nCRC)
{
initprintf("Map File does not match CRC");
gSysRes.Unlock(pNode);
return -1;
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}
if (pCRC)
*pCRC = nCRC;
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gSysRes.Unlock(pNode);
PropagateMarkerReferences();
if (byte_1A76C8)
{
if (gSongId == 0x7474614d || gSongId == 0x4d617474)
{
byte_1A76C6 = 1;
}
else if (!gSongId)
{
byte_1A76C6 = 0;
}
else
{
initprintf("Corrupted Map file");
gSysRes.Unlock(pNode);
return -1;
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}
}
else if (gSongId != 0)
{
initprintf("Corrupted Map file");
gSysRes.Unlock(pNode);
return -1;
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}
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
polymer_loadboard();
#endif
if ((header.version & 0xff00) == 0x600)
{
switch (header.version&0xff)
{
case 0:
for (int i = 0; i < numsectors; i++)
{
sectortype *pSector = &sector[i];
if (pSector->extra > 0)
{
XSECTOR *pXSector = &xsector[pSector->extra];
pXSector->busyTimeB = pXSector->busyTimeA;
if (pXSector->busyTimeA > 0)
{
if (!pXSector->restState)
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{
pXSector->reTriggerA = 1;
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}
else
{
pXSector->waitTimeB = pXSector->busyTimeA;
pXSector->waitTimeA = 0;
pXSector->reTriggerB = 1;
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}
}
}
}
fallthrough__;
case 1:
for (int i = 0; i < numsectors; i++)
{
sectortype *pSector = &sector[i];
if (pSector->extra > 0)
{
XSECTOR *pXSector = &xsector[pSector->extra];
pXSector->freq >>= 1;
}
}
fallthrough__;
case 2:
for (int i = 0; i < kMaxSprites; i++)
{
}
break;
}
}
#ifdef YAX_ENABLE
// NUKE-TODO: Should be updated for new map format only
yax_update(0);
#endif
g_loadedMapVersion = 7;
return 0;
}
int32_t qloadboard(const char* filename, char flags, vec3_t* dapos, int16_t* daang, int16_t* dacursectnum)
{
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// NUKE-TODO: implement flags, see mapedit.cpp
return dbLoadMap(filename, &dapos->x, &dapos->y, &dapos->z, (short*)daang, (short*)dacursectnum, NULL);
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}
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END_BLD_NS