raze-gles/source/common/menu/loadsavemenu.cpp

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/*
** loadsavemenu.cpp
** The load game and save game menus
**
**---------------------------------------------------------------------------
** Copyright 2001-2010 Randy Heit
** Copyright 2010 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "menu/menu.h"
#include "version.h"
#include "m_png.h"
#include "filesystem.h"
#include "v_text.h"
#include "d_event.h"
#include "gstrings.h"
#include "d_gui.h"
#include "v_draw.h"
#include "files.h"
#include "resourcefile.h"
#include "sjson.h"
#include "savegamehelp.h"
#include "i_specialpaths.h"
#include "../../platform/win32/i_findfile.h" // This is a temporary direct path. Needs to be fixed when stuff gets cleaned up.
class DLoadSaveMenu : public DListMenu
{
using Super = DListMenu;
protected:
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int Selected = 0;
int TopItem = 0;
int savepicLeft;
int savepicTop;
int savepicWidth;
int savepicHeight;
int rowHeight;
int listboxLeft;
int listboxTop;
int listboxWidth;
int listboxRows;
int listboxHeight;
int listboxRight;
int listboxBottom;
int commentLeft;
int commentTop;
int commentWidth;
int commentHeight;
int commentRight;
int commentBottom;
int commentRows;
double FontScale;
DTextEnterMenu *mInput = nullptr;
TArray<FBrokenLines> BrokenSaveComment;
bool mEntering = false;
//=============================================================================
//
// End of static savegame maintenance code
//
//=============================================================================
DLoadSaveMenu()
{
savegameManager.ReadSaveStrings();
}
void Init(DMenu* parent, FListMenuDescriptor* desc)
{
Super::Init(parent, desc);
int Width43 = screen->GetHeight() * 4 / 3;
int Left43 = (screen->GetWidth() - Width43) / 2;
float wScale = Width43 / 640.;
savepicLeft = Left43 + int(20 * wScale);
savepicTop = mDesc->mYpos * screen->GetHeight() / 200 ;
savepicWidth = int(240 * wScale);
savepicHeight = int(180 * wScale);
FontScale = max(screen->GetHeight() / 480, 1);
rowHeight = std::max(int((NewConsoleFont->GetHeight() + 1) * FontScale), 1);
listboxLeft = savepicLeft + savepicWidth + int(20 * wScale);
listboxTop = savepicTop;
listboxWidth = Width43 + Left43 - listboxLeft - int(30 * wScale);
int listboxHeight1 = screen->GetHeight() - listboxTop - int(20*wScale);
listboxRows = (listboxHeight1 - 1) / rowHeight;
listboxHeight = listboxRows * rowHeight + 1;
listboxRight = listboxLeft + listboxWidth;
listboxBottom = listboxTop + listboxHeight;
commentLeft = savepicLeft;
commentTop = savepicTop + savepicHeight + int(16 * wScale);
commentWidth = savepicWidth;
commentHeight = listboxHeight - savepicHeight - (16 * wScale);
commentRight = commentLeft + commentWidth;
commentBottom = commentTop + commentHeight;
commentRows = commentHeight / rowHeight;
UpdateSaveComment();
}
//=============================================================================
//
//
//
//=============================================================================
void Drawer() override
{
Super::Drawer();
int i;
unsigned j;
bool didSeeSelected = false;
// Draw picture area
/*
if (gameaction == ga_loadgame || gameaction == ga_loadgamehidecon || gameaction == ga_savegame)
{
return;
}
*/
PalEntry frameColor(255, 80, 80, 80); // todo: pick a proper color per game.
PalEntry fillColor(160, 0, 0, 0);
DrawFrame(&twod, frameColor, savepicLeft, savepicTop, savepicWidth, savepicHeight, -1);
if (!savegameManager.DrawSavePic(savepicLeft, savepicTop, savepicWidth, savepicHeight))
{
twod.AddColorOnlyQuad(savepicLeft, savepicTop, savepicWidth, savepicHeight, fillColor);
if (savegameManager.SavegameCount() > 0)
{
if (Selected > savegameManager.SavegameCount()) Selected = 0;
FString text = (Selected == -1 || !savegameManager.GetSavegame(Selected)->bOldVersion) ? GStrings("MNU_NOPICTURE") : GStrings("MNU_DIFFVERSION");
int textlen = NewSmallFont->StringWidth(text) * CleanXfac;
DrawText(&twod, NewSmallFont, CR_GOLD, savepicLeft + (savepicWidth - textlen) / 2,
savepicTop + (savepicHeight - rowHeight) / 2, text, DTA_CleanNoMove, true, TAG_DONE);
}
}
// Draw comment area
DrawFrame(&twod, frameColor, commentLeft, commentTop, commentWidth, commentHeight, -1);
twod.AddColorOnlyQuad(commentLeft, commentTop, commentWidth, commentHeight, fillColor);
int numlinestoprint = std::min(commentRows, (int)BrokenSaveComment.Size());
for (int i = 0; i < numlinestoprint; i++)
{
DrawText(&twod, NewConsoleFont, CR_ORANGE, commentLeft / FontScale, (commentTop + rowHeight * i) / FontScale, BrokenSaveComment[i].Text,
DTA_VirtualWidthF, screen->GetWidth() / FontScale, DTA_VirtualHeightF, screen->GetHeight() / FontScale, DTA_KeepRatio, true, TAG_DONE);
}
// Draw file area
DrawFrame(&twod, frameColor, listboxLeft, listboxTop, listboxWidth, listboxHeight, -1);
twod.AddColorOnlyQuad(listboxLeft, listboxTop, listboxWidth, listboxHeight, fillColor);
if (savegameManager.SavegameCount() == 0)
{
FString text = GStrings("MNU_NOFILES");
int textlen = int(NewConsoleFont->StringWidth(text) * FontScale);
DrawText(&twod, NewConsoleFont, CR_GOLD, (listboxLeft + (listboxWidth - textlen) / 2) / FontScale, (listboxTop + (listboxHeight - rowHeight) / 2) / FontScale, text,
DTA_VirtualWidthF, screen->GetWidth() / FontScale, DTA_VirtualHeightF, screen->GetHeight() / FontScale, DTA_KeepRatio, true, TAG_DONE);
return;
}
j = TopItem;
for (i = 0; i < listboxRows && j < savegameManager.SavegameCount(); i++)
{
int colr;
auto& node = *savegameManager.GetSavegame(j);
if (node.bOldVersion)
{
colr = CR_RED;
}
else if (node.bMissingWads)
{
colr = CR_YELLOW;
}
else if (j == Selected)
{
colr = CR_WHITE;
}
else
{
colr = CR_TAN;
}
//screen->SetClipRect(listboxLeft, listboxTop+rowHeight*i, listboxRight, listboxTop+rowHeight*(i+1));
if ((int)j == Selected)
{
twod.AddColorOnlyQuad(listboxLeft, listboxTop + rowHeight * i, listboxWidth, rowHeight, mEntering ? PalEntry(255, 255, 0, 0) : PalEntry(255, 0, 0, 255));
didSeeSelected = true;
if (!mEntering)
{
DrawText(&twod, NewConsoleFont, colr, (listboxLeft + 1) / FontScale, (listboxTop + rowHeight * i + FontScale) / FontScale, node.SaveTitle,
DTA_VirtualWidthF, screen->GetWidth() / FontScale, DTA_VirtualHeightF, screen->GetHeight() / FontScale, DTA_KeepRatio, true, TAG_DONE);
}
else
{
FStringf s("%s%c", mInput->GetText(), NewConsoleFont->GetCursor());
int length = int(NewConsoleFont->StringWidth(s) * FontScale);
int displacement = std::min(0, listboxWidth - 2 - length);
DrawText(&twod, NewConsoleFont, CR_WHITE, (listboxLeft + 1 + displacement) / FontScale, (listboxTop + rowHeight * i + FontScale) / FontScale, s,
DTA_VirtualWidthF, screen->GetWidth() / FontScale, DTA_VirtualHeightF, screen->GetHeight() / FontScale, DTA_KeepRatio, true, TAG_DONE);
}
}
else
{
DrawText(&twod, NewConsoleFont, colr, (listboxLeft + 1) / FontScale, (listboxTop + rowHeight * i + FontScale) / FontScale, node.SaveTitle,
DTA_VirtualWidthF, screen->GetWidth() / FontScale, DTA_VirtualHeightF, screen->GetHeight() / FontScale, DTA_KeepRatio, true, TAG_DONE);
}
//screen->ClearClipRect();
j++;
}
}
void UpdateSaveComment()
{
BrokenSaveComment = V_BreakLines(NewConsoleFont, int(commentWidth / FontScale), savegameManager.SaveCommentString);
}
//=============================================================================
//
//
//
//=============================================================================
bool MenuEvent(int mkey, bool fromcontroller) override
{
auto& manager = savegameManager;
switch (mkey)
{
case MKEY_Up:
if (manager.SavegameCount() > 1)
{
if (Selected == -1) Selected = TopItem;
else
{
if (--Selected < 0) Selected = manager.SavegameCount() - 1;
if (Selected < TopItem) TopItem = Selected;
else if (Selected >= TopItem + listboxRows) TopItem = std::max(0, Selected - listboxRows + 1);
}
manager.UnloadSaveData();
manager.ExtractSaveData(Selected);
UpdateSaveComment();
}
return true;
case MKEY_Down:
if (manager.SavegameCount() > 1)
{
if (Selected == -1) Selected = TopItem;
else
{
if (++Selected >= manager.SavegameCount()) Selected = 0;
if (Selected < TopItem) TopItem = Selected;
else if (Selected >= TopItem + listboxRows) TopItem = std::max(0, Selected - listboxRows + 1);
}
manager.UnloadSaveData();
manager.ExtractSaveData(Selected);
UpdateSaveComment();
}
return true;
case MKEY_PageDown:
if (manager.SavegameCount() > 1)
{
if (TopItem >= manager.SavegameCount() - listboxRows)
{
TopItem = 0;
if (Selected != -1) Selected = 0;
}
else
{
TopItem = std::min(TopItem + listboxRows, int(manager.SavegameCount()) - listboxRows);
if (TopItem > Selected&& Selected != -1) Selected = TopItem;
}
manager.UnloadSaveData();
manager.ExtractSaveData(Selected);
UpdateSaveComment();
}
return true;
case MKEY_PageUp:
if (manager.SavegameCount() > 1)
{
if (TopItem == 0)
{
TopItem = std::max(0, int(manager.SavegameCount()) - listboxRows);
if (Selected != -1) Selected = TopItem;
}
else
{
TopItem = std::max(int(TopItem - listboxRows), 0);
if (Selected >= TopItem + listboxRows) Selected = TopItem;
}
manager.UnloadSaveData();
manager.ExtractSaveData(Selected);
UpdateSaveComment();
}
return true;
case MKEY_Enter:
return false; // This event will be handled by the subclasses
case MKEY_MBYes:
{
if (Selected < manager.SavegameCount())
{
Selected = manager.RemoveSaveSlot(Selected);
UpdateSaveComment();
}
return true;
}
default:
return Super::MenuEvent(mkey, fromcontroller);
}
}
//=============================================================================
//
//
//
//=============================================================================
bool MouseEvent(int type, int x, int y) override
{
auto& manager = savegameManager;
if (x >= listboxLeft && x < listboxLeft + listboxWidth &&
y >= listboxTop && y < listboxTop + listboxHeight)
{
int lineno = (y - listboxTop) / rowHeight;
if (TopItem + lineno < manager.SavegameCount())
{
Selected = TopItem + lineno;
manager.UnloadSaveData();
manager.ExtractSaveData(Selected);
UpdateSaveComment();
if (type == MOUSE_Release)
{
if (MenuEvent(MKEY_Enter, true))
{
return true;
}
}
}
else Selected = -1;
}
else Selected = -1;
return Super::MouseEvent(type, x, y);
}
//=============================================================================
//
//
//
//=============================================================================
bool Responder(event_t * ev) override
{
auto& manager = savegameManager;
if (ev->type == EV_GUI_Event)
{
if (ev->subtype == EV_GUI_KeyDown)
{
if ((unsigned)Selected < manager.SavegameCount())
{
switch (ev->data1)
{
case GK_F1:
manager.SetFileInfo(Selected);
UpdateSaveComment();
return true;
case GK_DEL:
case '\b':
{
FString EndString;
EndString.Format("%s" TEXTCOLOR_WHITE "%s" TEXTCOLOR_NORMAL "?\n\n%s",
GStrings("MNU_DELETESG"), manager.GetSavegame(Selected)->SaveTitle.GetChars(), GStrings("PRESSYN"));
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M_StartMessage(EndString, 0, -1);
}
return true;
}
}
}
else if (ev->subtype == EV_GUI_WheelUp)
{
if (TopItem > 0) TopItem--;
return true;
}
else if (ev->subtype == EV_GUI_WheelDown)
{
if (TopItem < manager.SavegameCount() - listboxRows) TopItem++;
return true;
}
}
return Super::Responder(ev);
}
};
//=============================================================================
//
//
//
//=============================================================================
class DSaveMenu : public DLoadSaveMenu
{
using Super = DLoadSaveMenu;
FString mSaveName;
public:
//=============================================================================
//
//
//
//=============================================================================
DSaveMenu()
{
savegameManager.InsertNewSaveNode();
TopItem = 0;
Selected = savegameManager.ExtractSaveData (-1);
UpdateSaveComment();
}
//=============================================================================
//
//
//
//=============================================================================
void Destroy() override
{
if (savegameManager.RemoveNewSaveNode())
{
Selected--;
}
Super::Destroy();
}
//=============================================================================
//
//
//
//=============================================================================
bool MenuEvent (int mkey, bool fromcontroller) override
{
if (Super::MenuEvent(mkey, fromcontroller))
{
return true;
}
if (Selected == -1)
{
return false;
}
if (mkey == MKEY_Enter)
{
FString SavegameString = (Selected != 0)? savegameManager.GetSavegame(Selected)->SaveTitle : FString();
mInput = new DTextEnterMenu(this, NewConsoleFont, SavegameString, listboxWidth, false, false);
M_ActivateMenu(mInput);
mEntering = true;
}
else if (mkey == MKEY_Input)
{
mEntering = false;
mSaveName = mInput->GetText();
mInput = nullptr;
}
else if (mkey == MKEY_Abort)
{
mEntering = false;
mInput = nullptr;
}
return false;
}
//=============================================================================
//
//
//
//=============================================================================
bool MouseEvent(int type, int x, int y) override
{
if (mSaveName.Len() > 0)
{
// Do not process events when saving is in progress to avoid update of the current index,
// i.e. Selected member variable must remain unchanged
return true;
}
return Super::MouseEvent(type, x, y);
}
//=============================================================================
//
//
//
//=============================================================================
bool Responder (event_t *ev) override
{
if (ev->subtype == EV_GUI_KeyDown)
{
if (Selected != -1)
{
switch (ev->data1)
{
case GK_DEL:
case '\b':
// cannot delete 'new save game' item
if (Selected == 0) return true;
break;
case 'N':
Selected = TopItem = 0;
savegameManager.UnloadSaveData();
return true;
}
}
}
return Super::Responder(ev);
}
//=============================================================================
//
//
//
//=============================================================================
void Ticker() override
{
if (mSaveName.Len() > 0)
{
savegameManager.DoSave(Selected, mSaveName);
}
}
};
//=============================================================================
//
//
//
//=============================================================================
class DLoadMenu : public DLoadSaveMenu
{
using Super = DLoadSaveMenu;
public:
//=============================================================================
//
//
//
//=============================================================================
DLoadMenu()
{
TopItem = 0;
Selected = savegameManager.ExtractSaveData(-1);
UpdateSaveComment();
}
//=============================================================================
//
//
//
//=============================================================================
bool MenuEvent(int mkey, bool fromcontroller) override
{
if (Super::MenuEvent(mkey, fromcontroller))
{
return true;
}
if (Selected == -1 || savegameManager.SavegameCount() == 0)
{
return false;
}
if (mkey == MKEY_Enter)
{
savegameManager.LoadSavegame(Selected);
return true;
}
return false;
}
};
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static TMenuClassDescriptor<DLoadMenu> _lm("LoadMenu");
static TMenuClassDescriptor<DSaveMenu> _sm("SaveMenu");
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void RegisterLoadsaveMenus()
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{
menuClasses.Push(&_sm);
menuClasses.Push(&_lm);
}