/* ** loadsavemenu.cpp ** The load game and save game menus ** **--------------------------------------------------------------------------- ** Copyright 2001-2010 Randy Heit ** Copyright 2010 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "menu/menu.h" #include "version.h" #include "m_png.h" #include "filesystem.h" #include "v_text.h" #include "d_event.h" #include "gstrings.h" #include "d_gui.h" #include "v_draw.h" #include "files.h" #include "resourcefile.h" #include "sjson.h" #include "savegamehelp.h" #include "i_specialpaths.h" #include "../../platform/win32/i_findfile.h" // This is a temporary direct path. Needs to be fixed when stuff gets cleaned up. class DLoadSaveMenu : public DListMenu { using Super = DListMenu; protected: int Selected = 0; int TopItem = 0; int savepicLeft; int savepicTop; int savepicWidth; int savepicHeight; int rowHeight; int listboxLeft; int listboxTop; int listboxWidth; int listboxRows; int listboxHeight; int listboxRight; int listboxBottom; int commentLeft; int commentTop; int commentWidth; int commentHeight; int commentRight; int commentBottom; int commentRows; double FontScale; DTextEnterMenu *mInput = nullptr; TArray BrokenSaveComment; bool mEntering = false; //============================================================================= // // End of static savegame maintenance code // //============================================================================= DLoadSaveMenu() { savegameManager.ReadSaveStrings(); } void Init(DMenu* parent, FListMenuDescriptor* desc) { Super::Init(parent, desc); int Width43 = screen->GetHeight() * 4 / 3; int Left43 = (screen->GetWidth() - Width43) / 2; float wScale = Width43 / 640.; savepicLeft = Left43 + int(20 * wScale); savepicTop = mDesc->mYpos * screen->GetHeight() / 200 ; savepicWidth = int(240 * wScale); savepicHeight = int(180 * wScale); FontScale = max(screen->GetHeight() / 480, 1); rowHeight = std::max(int((NewConsoleFont->GetHeight() + 1) * FontScale), 1); listboxLeft = savepicLeft + savepicWidth + int(20 * wScale); listboxTop = savepicTop; listboxWidth = Width43 + Left43 - listboxLeft - int(30 * wScale); int listboxHeight1 = screen->GetHeight() - listboxTop - int(20*wScale); listboxRows = (listboxHeight1 - 1) / rowHeight; listboxHeight = listboxRows * rowHeight + 1; listboxRight = listboxLeft + listboxWidth; listboxBottom = listboxTop + listboxHeight; commentLeft = savepicLeft; commentTop = savepicTop + savepicHeight + int(16 * wScale); commentWidth = savepicWidth; commentHeight = listboxHeight - savepicHeight - (16 * wScale); commentRight = commentLeft + commentWidth; commentBottom = commentTop + commentHeight; commentRows = commentHeight / rowHeight; UpdateSaveComment(); } //============================================================================= // // // //============================================================================= void Drawer() override { Super::Drawer(); int i; unsigned j; bool didSeeSelected = false; // Draw picture area /* if (gameaction == ga_loadgame || gameaction == ga_loadgamehidecon || gameaction == ga_savegame) { return; } */ PalEntry frameColor(255, 80, 80, 80); // todo: pick a proper color per game. PalEntry fillColor(160, 0, 0, 0); DrawFrame(&twod, frameColor, savepicLeft, savepicTop, savepicWidth, savepicHeight, -1); if (!savegameManager.DrawSavePic(savepicLeft, savepicTop, savepicWidth, savepicHeight)) { twod.AddColorOnlyQuad(savepicLeft, savepicTop, savepicWidth, savepicHeight, fillColor); if (savegameManager.SavegameCount() > 0) { if (Selected > savegameManager.SavegameCount()) Selected = 0; FString text = (Selected == -1 || !savegameManager.GetSavegame(Selected)->bOldVersion) ? GStrings("MNU_NOPICTURE") : GStrings("MNU_DIFFVERSION"); int textlen = NewSmallFont->StringWidth(text) * CleanXfac; DrawText(&twod, NewSmallFont, CR_GOLD, savepicLeft + (savepicWidth - textlen) / 2, savepicTop + (savepicHeight - rowHeight) / 2, text, DTA_CleanNoMove, true, TAG_DONE); } } // Draw comment area DrawFrame(&twod, frameColor, commentLeft, commentTop, commentWidth, commentHeight, -1); twod.AddColorOnlyQuad(commentLeft, commentTop, commentWidth, commentHeight, fillColor); int numlinestoprint = std::min(commentRows, (int)BrokenSaveComment.Size()); for (int i = 0; i < numlinestoprint; i++) { DrawText(&twod, NewConsoleFont, CR_ORANGE, commentLeft / FontScale, (commentTop + rowHeight * i) / FontScale, BrokenSaveComment[i].Text, DTA_VirtualWidthF, screen->GetWidth() / FontScale, DTA_VirtualHeightF, screen->GetHeight() / FontScale, DTA_KeepRatio, true, TAG_DONE); } // Draw file area DrawFrame(&twod, frameColor, listboxLeft, listboxTop, listboxWidth, listboxHeight, -1); twod.AddColorOnlyQuad(listboxLeft, listboxTop, listboxWidth, listboxHeight, fillColor); if (savegameManager.SavegameCount() == 0) { FString text = GStrings("MNU_NOFILES"); int textlen = int(NewConsoleFont->StringWidth(text) * FontScale); DrawText(&twod, NewConsoleFont, CR_GOLD, (listboxLeft + (listboxWidth - textlen) / 2) / FontScale, (listboxTop + (listboxHeight - rowHeight) / 2) / FontScale, text, DTA_VirtualWidthF, screen->GetWidth() / FontScale, DTA_VirtualHeightF, screen->GetHeight() / FontScale, DTA_KeepRatio, true, TAG_DONE); return; } j = TopItem; for (i = 0; i < listboxRows && j < savegameManager.SavegameCount(); i++) { int colr; auto& node = *savegameManager.GetSavegame(j); if (node.bOldVersion) { colr = CR_RED; } else if (node.bMissingWads) { colr = CR_YELLOW; } else if (j == Selected) { colr = CR_WHITE; } else { colr = CR_TAN; } //screen->SetClipRect(listboxLeft, listboxTop+rowHeight*i, listboxRight, listboxTop+rowHeight*(i+1)); if ((int)j == Selected) { twod.AddColorOnlyQuad(listboxLeft, listboxTop + rowHeight * i, listboxWidth, rowHeight, mEntering ? PalEntry(255, 255, 0, 0) : PalEntry(255, 0, 0, 255)); didSeeSelected = true; if (!mEntering) { DrawText(&twod, NewConsoleFont, colr, (listboxLeft + 1) / FontScale, (listboxTop + rowHeight * i + FontScale) / FontScale, node.SaveTitle, DTA_VirtualWidthF, screen->GetWidth() / FontScale, DTA_VirtualHeightF, screen->GetHeight() / FontScale, DTA_KeepRatio, true, TAG_DONE); } else { FStringf s("%s%c", mInput->GetText(), NewConsoleFont->GetCursor()); int length = int(NewConsoleFont->StringWidth(s) * FontScale); int displacement = std::min(0, listboxWidth - 2 - length); DrawText(&twod, NewConsoleFont, CR_WHITE, (listboxLeft + 1 + displacement) / FontScale, (listboxTop + rowHeight * i + FontScale) / FontScale, s, DTA_VirtualWidthF, screen->GetWidth() / FontScale, DTA_VirtualHeightF, screen->GetHeight() / FontScale, DTA_KeepRatio, true, TAG_DONE); } } else { DrawText(&twod, NewConsoleFont, colr, (listboxLeft + 1) / FontScale, (listboxTop + rowHeight * i + FontScale) / FontScale, node.SaveTitle, DTA_VirtualWidthF, screen->GetWidth() / FontScale, DTA_VirtualHeightF, screen->GetHeight() / FontScale, DTA_KeepRatio, true, TAG_DONE); } //screen->ClearClipRect(); j++; } } void UpdateSaveComment() { BrokenSaveComment = V_BreakLines(NewConsoleFont, int(commentWidth / FontScale), savegameManager.SaveCommentString); } //============================================================================= // // // //============================================================================= bool MenuEvent(int mkey, bool fromcontroller) override { auto& manager = savegameManager; switch (mkey) { case MKEY_Up: if (manager.SavegameCount() > 1) { if (Selected == -1) Selected = TopItem; else { if (--Selected < 0) Selected = manager.SavegameCount() - 1; if (Selected < TopItem) TopItem = Selected; else if (Selected >= TopItem + listboxRows) TopItem = std::max(0, Selected - listboxRows + 1); } manager.UnloadSaveData(); manager.ExtractSaveData(Selected); UpdateSaveComment(); } return true; case MKEY_Down: if (manager.SavegameCount() > 1) { if (Selected == -1) Selected = TopItem; else { if (++Selected >= manager.SavegameCount()) Selected = 0; if (Selected < TopItem) TopItem = Selected; else if (Selected >= TopItem + listboxRows) TopItem = std::max(0, Selected - listboxRows + 1); } manager.UnloadSaveData(); manager.ExtractSaveData(Selected); UpdateSaveComment(); } return true; case MKEY_PageDown: if (manager.SavegameCount() > 1) { if (TopItem >= manager.SavegameCount() - listboxRows) { TopItem = 0; if (Selected != -1) Selected = 0; } else { TopItem = std::min(TopItem + listboxRows, int(manager.SavegameCount()) - listboxRows); if (TopItem > Selected&& Selected != -1) Selected = TopItem; } manager.UnloadSaveData(); manager.ExtractSaveData(Selected); UpdateSaveComment(); } return true; case MKEY_PageUp: if (manager.SavegameCount() > 1) { if (TopItem == 0) { TopItem = std::max(0, int(manager.SavegameCount()) - listboxRows); if (Selected != -1) Selected = TopItem; } else { TopItem = std::max(int(TopItem - listboxRows), 0); if (Selected >= TopItem + listboxRows) Selected = TopItem; } manager.UnloadSaveData(); manager.ExtractSaveData(Selected); UpdateSaveComment(); } return true; case MKEY_Enter: return false; // This event will be handled by the subclasses case MKEY_MBYes: { if (Selected < manager.SavegameCount()) { Selected = manager.RemoveSaveSlot(Selected); UpdateSaveComment(); } return true; } default: return Super::MenuEvent(mkey, fromcontroller); } } //============================================================================= // // // //============================================================================= bool MouseEvent(int type, int x, int y) override { auto& manager = savegameManager; if (x >= listboxLeft && x < listboxLeft + listboxWidth && y >= listboxTop && y < listboxTop + listboxHeight) { int lineno = (y - listboxTop) / rowHeight; if (TopItem + lineno < manager.SavegameCount()) { Selected = TopItem + lineno; manager.UnloadSaveData(); manager.ExtractSaveData(Selected); UpdateSaveComment(); if (type == MOUSE_Release) { if (MenuEvent(MKEY_Enter, true)) { return true; } } } else Selected = -1; } else Selected = -1; return Super::MouseEvent(type, x, y); } //============================================================================= // // // //============================================================================= bool Responder(event_t * ev) override { auto& manager = savegameManager; if (ev->type == EV_GUI_Event) { if (ev->subtype == EV_GUI_KeyDown) { if ((unsigned)Selected < manager.SavegameCount()) { switch (ev->data1) { case GK_F1: manager.SetFileInfo(Selected); UpdateSaveComment(); return true; case GK_DEL: case '\b': { FString EndString; EndString.Format("%s" TEXTCOLOR_WHITE "%s" TEXTCOLOR_NORMAL "?\n\n%s", GStrings("MNU_DELETESG"), manager.GetSavegame(Selected)->SaveTitle.GetChars(), GStrings("PRESSYN")); M_StartMessage(EndString, 0, -1); } return true; } } } else if (ev->subtype == EV_GUI_WheelUp) { if (TopItem > 0) TopItem--; return true; } else if (ev->subtype == EV_GUI_WheelDown) { if (TopItem < manager.SavegameCount() - listboxRows) TopItem++; return true; } } return Super::Responder(ev); } }; //============================================================================= // // // //============================================================================= class DSaveMenu : public DLoadSaveMenu { using Super = DLoadSaveMenu; FString mSaveName; public: //============================================================================= // // // //============================================================================= DSaveMenu() { savegameManager.InsertNewSaveNode(); TopItem = 0; Selected = savegameManager.ExtractSaveData (-1); UpdateSaveComment(); } //============================================================================= // // // //============================================================================= void Destroy() override { if (savegameManager.RemoveNewSaveNode()) { Selected--; } Super::Destroy(); } //============================================================================= // // // //============================================================================= bool MenuEvent (int mkey, bool fromcontroller) override { if (Super::MenuEvent(mkey, fromcontroller)) { return true; } if (Selected == -1) { return false; } if (mkey == MKEY_Enter) { FString SavegameString = (Selected != 0)? savegameManager.GetSavegame(Selected)->SaveTitle : FString(); mInput = new DTextEnterMenu(this, NewConsoleFont, SavegameString, listboxWidth, false, false); M_ActivateMenu(mInput); mEntering = true; } else if (mkey == MKEY_Input) { mEntering = false; mSaveName = mInput->GetText(); mInput = nullptr; } else if (mkey == MKEY_Abort) { mEntering = false; mInput = nullptr; } return false; } //============================================================================= // // // //============================================================================= bool MouseEvent(int type, int x, int y) override { if (mSaveName.Len() > 0) { // Do not process events when saving is in progress to avoid update of the current index, // i.e. Selected member variable must remain unchanged return true; } return Super::MouseEvent(type, x, y); } //============================================================================= // // // //============================================================================= bool Responder (event_t *ev) override { if (ev->subtype == EV_GUI_KeyDown) { if (Selected != -1) { switch (ev->data1) { case GK_DEL: case '\b': // cannot delete 'new save game' item if (Selected == 0) return true; break; case 'N': Selected = TopItem = 0; savegameManager.UnloadSaveData(); return true; } } } return Super::Responder(ev); } //============================================================================= // // // //============================================================================= void Ticker() override { if (mSaveName.Len() > 0) { savegameManager.DoSave(Selected, mSaveName); } } }; //============================================================================= // // // //============================================================================= class DLoadMenu : public DLoadSaveMenu { using Super = DLoadSaveMenu; public: //============================================================================= // // // //============================================================================= DLoadMenu() { TopItem = 0; Selected = savegameManager.ExtractSaveData(-1); UpdateSaveComment(); } //============================================================================= // // // //============================================================================= bool MenuEvent(int mkey, bool fromcontroller) override { if (Super::MenuEvent(mkey, fromcontroller)) { return true; } if (Selected == -1 || savegameManager.SavegameCount() == 0) { return false; } if (mkey == MKEY_Enter) { savegameManager.LoadSavegame(Selected); return true; } return false; } }; static TMenuClassDescriptor _lm("LoadMenu"); static TMenuClassDescriptor _sm("SaveMenu"); void RegisterLoadsaveMenus() { menuClasses.Push(&_sm); menuClasses.Push(&_lm); }