2010-08-02 08:13:51 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __menus_h__
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#define __menus_h__
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#include "savegame.h"
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extern char inputloc;
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extern int16_t g_skillSoundID;
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extern int32_t g_demo_recFilePtr;
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extern int32_t g_lastSaveSlot;
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extern int32_t g_quitDeadline;
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extern int32_t probey;
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extern int32_t voting;
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2011-12-21 18:41:38 +00:00
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int32_t G_LoadSaveHeader(char spot,struct savehead_ *saveh);
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2010-08-02 08:13:51 +00:00
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int32_t menutext_(int32_t x,int32_t y,int32_t s,int32_t p,char *t,int32_t bits);
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void ChangeToMenu(int32_t cm);
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void G_CheckPlayerColor(int32_t *color,int32_t prev_color);
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void M_DisplayMenus(void);
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#endif
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