//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #ifndef __menus_h__ #define __menus_h__ #include "savegame.h" extern char inputloc; extern int16_t g_skillSoundID; extern int32_t g_demo_recFilePtr; extern int32_t g_lastSaveSlot; extern int32_t g_quitDeadline; extern int32_t probey; extern int32_t voting; int32_t G_LoadSaveHeader(char spot,struct savehead_ *saveh); int32_t menutext_(int32_t x,int32_t y,int32_t s,int32_t p,char *t,int32_t bits); void ChangeToMenu(int32_t cm); void G_CheckPlayerColor(int32_t *color,int32_t prev_color); void M_DisplayMenus(void); #endif