2009-01-09 09:29:17 +00:00
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void GAME_drawosdchar(int32_t x, int32_t y, char ch, int32_t shade, int32_t pal);
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void GAME_drawosdstr(int32_t x, int32_t y, char *ch, int32_t len, int32_t shade, int32_t pal);
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void GAME_drawosdcursor(int32_t x, int32_t y, int32_t type, int32_t lastkeypress);
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int32_t GAME_getcolumnwidth(int32_t w);
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int32_t GAME_getrowheight(int32_t w);
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void GAME_clearbackground(int32_t c, int32_t r);
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void GAME_onshowosd(int32_t shown);
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2008-07-19 00:50:20 +00:00
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2009-01-09 09:29:17 +00:00
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extern int32_t osdhightile;
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2008-07-25 04:33:33 +00:00
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2008-07-24 19:16:30 +00:00
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#define OSDCHAR_WIDTH 8
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