2019-10-23 20:51:11 +00:00
|
|
|
#pragma once
|
|
|
|
|
2019-10-23 23:20:58 +00:00
|
|
|
#include "drawparms.h"
|
2019-10-23 20:51:11 +00:00
|
|
|
struct ScreenDummy
|
|
|
|
{
|
|
|
|
static int GetWidth() { return 1360; }
|
|
|
|
static int GetHeight() { return 768; }
|
|
|
|
};
|
|
|
|
extern ScreenDummy* screen;
|
|
|
|
|
|
|
|
int GetUIScale(int altval);
|
|
|
|
int GetConScale(int altval);
|
|
|
|
|
|
|
|
// [RH] Stretch values to make a 320x200 image best fit the screen
|
|
|
|
// without using fractional steppings
|
|
|
|
extern int CleanXfac, CleanYfac;
|
|
|
|
|
|
|
|
// [RH] Effective screen sizes that the above scale values give you
|
|
|
|
extern int CleanWidth, CleanHeight;
|
|
|
|
|
|
|
|
// Above minus 1 (or 1, if they are already 1)
|
|
|
|
extern int CleanXfac_1, CleanYfac_1, CleanWidth_1, CleanHeight_1;
|
|
|
|
|
|
|
|
|
|
|
|
bool SetTextureParms(DrawParms *parms, FTexture *img, double xx, double yy);
|
|
|
|
bool ParseDrawTextureTags(FTexture *img, double x, double y, uint32_t tag, Va_List& tags, DrawParms *parms, bool fortext);
|
|
|
|
void VirtualToRealCoords(double &x, double &y, double &w, double &h, double vwidth, double vheight, bool vbottom, bool handleaspect);
|
|
|
|
int ActiveFakeRatio(int width, int height);
|
|
|
|
float ActiveRatio(int width, int height, float* trueratio);
|
|
|
|
int CheckRatio(int width, int height, int* trueratio);
|
|
|
|
int AspectBaseWidth(float aspect);;
|
|
|
|
int AspectBaseHeight(float aspect);
|
|
|
|
double AspectPspriteOffset(float aspect);
|
|
|
|
int AspectMultiplier(float aspect);
|
|
|
|
bool AspectTallerThanWide(float aspect);
|
|
|
|
void ScaleWithAspect(int& w, int& h, int Width, int Height);
|