raze-gles/source/common
Christoph Oelckers 2d7c0e26d2 - cleanup of the old file system initialization.
The real fun part is yet to come, i.e. removing the remaining dependencies on the old file system code.
2019-11-01 19:25:42 +01:00
..
2d - fixed missing include paths 2019-10-25 02:07:46 +02:00
console - more CVARs. 2019-10-27 09:53:09 +01:00
filesystem - cleanup of the old file system initialization. 2019-11-01 19:25:42 +01:00
fonts - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
textures - moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations. 2019-10-31 23:25:21 +01:00
utility - cleanup of the old file system initialization. 2019-11-01 19:25:42 +01:00
gameconfigfile.cpp - startup cleanup. 2019-11-01 00:32:56 +01:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - cleanup of the old file system initialization. 2019-11-01 19:25:42 +01:00
gamecontrol.h - cleanup of the old file system initialization. 2019-11-01 19:25:42 +01:00
gamecvars.cpp - cleanup of the old file system initialization. 2019-11-01 19:25:42 +01:00
gamecvars.h - mapped the remaining Shadow Warrior options to the CVARs. 2019-10-27 16:53:00 +01:00
gamemain.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
i_specialpaths.h - adjustments for last commit. 2019-10-30 18:27:52 +01:00
inputstate.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
inputstate.h - fix compilation 2019-10-28 17:50:08 +01:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
rts.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
rts.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00
searchpaths.cpp - cleanup of the old file system initialization. 2019-11-01 19:25:42 +01:00