raze-gles/source/build/include/polymost.h

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#ifndef polymost_h_
# define polymost_h_
#include "baselayer.h" // glinfo
#include "mdsprite.h"
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void Polymost_CacheHitList(uint8_t* hash);
typedef struct { uint8_t r, g, b, a; } coltype;
typedef struct { float r, g, b, a; } coltypef;
extern bool playing_rr;
extern int32_t rendmode;
extern float gtang;
extern double gxyaspect;
extern float grhalfxdown10x;
extern float gcosang, gsinang, gcosang2, gsinang2;
extern void Polymost_prepare_loadboard(void);
void polymost_outputGLDebugMessage(uint8_t severity, const char* format, ...);
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//void phex(char v, char *s);
void polymost_drawsprite(int32_t snum);
void polymost_drawmaskwall(int32_t damaskwallcnt);
void polymost_dorotatespritemodel(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum, int8_t dashade, uint8_t dapalnum, int32_t dastat, uint8_t daalpha, uint8_t dablend, int32_t uniqid);
void polymost_fillpolygon(int32_t npoints);
void polymost_initosdfuncs(void);
void polymost_drawrooms(void);
void polymost_prepareMirror(int32_t dax, int32_t day, int32_t daz, fix16_t daang, fix16_t dahoriz, int16_t mirrorWall);
void polymost_completeMirror();
int32_t polymost_maskWallHasTranslucency(uwalltype const * const wall);
int32_t polymost_spriteHasTranslucency(tspritetype const * const tspr);
int32_t polymost_spriteIsModelOrVoxel(tspritetype const * const tspr);
void polymost_glreset(void);
enum {
INVALIDATE_ALL,
INVALIDATE_ART,
INVALIDATE_ALL_NON_INDEXED,
INVALIDATE_ART_NON_INDEXED
};
extern float curpolygonoffset;
extern uint8_t alphahackarray[MAXTILES];
extern int32_t r_scenebrightness;
extern int32_t polymostcenterhoriz;
extern int16_t globalpicnum;
#define POLYMOST_CHOOSE_FOG_PAL(fogpal, pal) \
((fogpal) ? (fogpal) : (pal))
static FORCE_INLINE int32_t get_floor_fogpal(usectorptr_t const sec)
{
return POLYMOST_CHOOSE_FOG_PAL(sec->fogpal, sec->floorpal);
}
static FORCE_INLINE int32_t get_ceiling_fogpal(usectorptr_t const sec)
{
return POLYMOST_CHOOSE_FOG_PAL(sec->fogpal, sec->ceilingpal);
}
static FORCE_INLINE int32_t fogshade(int32_t const shade, int32_t const pal)
{
return (globalflags & GLOBAL_NO_GL_FOGSHADE) ? 0 : shade;
}
static FORCE_INLINE int check_nonpow2(int32_t const x)
{
return (x > 1 && (x&(x-1)));
}
static inline float polymost_invsqrt_approximation(float x)
{
#ifdef B_LITTLE_ENDIAN
float const haf = x * .5f;
union { float f; uint32_t i; } n = { x };
n.i = 0x5f375a86 - (n.i >> 1);
return n.f * (1.5f - haf * (n.f * n.f));
#else
// this is the comment
return 1.f / Bsqrtf(x);
#endif
}
// Flags of the <dameth> argument of various functions
enum {
DAMETH_NOMASK = 0,
DAMETH_MASK = 1,
DAMETH_TRANS1 = 2,
DAMETH_TRANS2 = 3,
DAMETH_MASKPROPS = 3,
DAMETH_CLAMPED = 4,
DAMETH_MODEL = 8,
DAMETH_SKY = 16,
DAMETH_WALL = 32, // signals a texture for a wall (for r_npotwallmode)
// used internally by polymost_domost
DAMETH_BACKFACECULL = -1,
};
#define DAMETH_NARROW_MASKPROPS(dameth) (((dameth)&(~DAMETH_TRANS1))|(((dameth)&DAMETH_TRANS1)>>1))
EDUKE32_STATIC_ASSERT(DAMETH_NARROW_MASKPROPS(DAMETH_MASKPROPS) == DAMETH_MASK);
extern float fcosglobalang, fsinglobalang;
extern float fxdim, fydim, fydimen, fviewingrange;
#endif