raze-gles/source/sw/src/config.cpp

70 lines
1.7 KiB
C++
Raw Normal View History

//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "build.h"
#include "baselayer.h"
#include "osd.h"
2019-10-23 16:36:48 +00:00
#include "gamecvars.h"
#include "settings.h"
#include "mytypes.h"
#include "gamedefs.h"
#include "gamecontrol.h"
#include "sounds.h"
#include "config.h"
#include "common_game.h"
// we load this in to get default button and key assignments
// as well as setting up function mappings
#include "renderlayer.h"
BEGIN_SW_NS
//
// Comm variables
//
int32_t NumberPlayers,CommPort,PortSpeed,IrqNumber,UartAddress;
/*
===================
=
= CONFIG_ReadSetup
=
===================
*/
int32_t CONFIG_ReadSetup(void)
{
memcpy(&gs, &gs_defaults, sizeof(gs));
return 0;
}
END_SW_NS