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1a8f11e01d
# Conflicts: # source/build/src/sdlayer.cpp # source/common/menu/menu.cpp # source/sw/src/config.cpp # source/sw/src/game.cpp
69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "build.h"
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#include "baselayer.h"
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#include "osd.h"
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#include "gamecvars.h"
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#include "settings.h"
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#include "mytypes.h"
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#include "gamedefs.h"
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#include "gamecontrol.h"
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#include "sounds.h"
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#include "config.h"
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#include "common_game.h"
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// we load this in to get default button and key assignments
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// as well as setting up function mappings
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#include "renderlayer.h"
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BEGIN_SW_NS
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//
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// Comm variables
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//
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int32_t NumberPlayers,CommPort,PortSpeed,IrqNumber,UartAddress;
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/*
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===================
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=
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= CONFIG_ReadSetup
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=
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===================
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*/
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int32_t CONFIG_ReadSetup(void)
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{
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memcpy(&gs, &gs_defaults, sizeof(gs));
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return 0;
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}
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END_SW_NS
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