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SW, KenBuild: Remove some unnecessary #ifdef RENDERTYPEWIN
git-svn-id: https://svn.eduke32.com/eduke32@8482 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/kenbuild/src/config.cpp # source/sw/src/config.cpp # source/sw/src/game.cpp
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2 changed files with 5 additions and 3 deletions
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@ -41,6 +41,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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// we load this in to get default button and key assignments
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// as well as setting up function mappings
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#include "renderlayer.h"
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#if defined RENDERTYPESDL && defined SDL_TARGET && SDL_TARGET > 1
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# include "sdl_inc.h"
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#endif
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@ -714,7 +714,7 @@ void MultiSharewareCheck(void)
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if (!SW_SHAREWARE) return;
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if (numplayers > 4)
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{
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#ifdef RENDERTYPEWIN
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#if 1 /* defined RENDERTYPEWIN */
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wm_msgbox(apptitle,"To play a Network game with more than 4 players you must purchase "
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"the full version. Read the Ordering Info screens for details.");
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#else
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@ -2536,7 +2536,7 @@ void _Assert(const char *expr, const char *strFile, unsigned uLine)
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TerminateGame();
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#if 1 //def RENDERTYPEWIN
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#if 1 /* defined RENDERTYPEWIN */
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wm_msgbox(apptitle, "%s", ds);
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#else
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printf("Assertion failed: %s\n %s, line %u\n", expr, strFile, uLine);
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@ -2553,7 +2553,7 @@ void _ErrMsg(const char *strFile, unsigned uLine, const char *format, ...)
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//MONO_PRINT(ds);
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TerminateGame();
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#if 1 //def RENDERTYPEWIN
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#if 1 /* defined RENDERTYPEWIN */
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{
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char msg[256], *p;
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Bsnprintf(msg, sizeof(msg), "Error: %s, line %u\n", strFile, uLine);
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