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https://github.com/ZDoom/raze-gles.git
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40 lines
1.1 KiB
C
40 lines
1.1 KiB
C
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// LIGHTS
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#ifndef _prlight_h_
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# define _prlight_h_
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#define PR_MAXLIGHTS 1024
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#define SHADOW_DEPTH_OFFSET 30
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#define PR_MAXLIGHTPRIORITY 6
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typedef struct s_prplanelist {
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struct s_prplane* plane;
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struct s_prplanelist* n;
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} _prplanelist;
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#pragma pack(push,1)
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typedef struct s_prlight {
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int32_t x, y, z, horiz, range;
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int16_t angle, faderadius, radius, sector;
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uint8_t color[3], priority;
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int8_t minshade, maxshade;
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int16_t tilenum;
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// internal members
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float proj[16];
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float transform[16];
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float frustum[5 * 4];
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int32_t rtindex;
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struct {
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int32_t active : 1;
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int32_t invalidate : 1;
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int32_t isinview : 1;
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} flags;
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uint32_t lightmap;
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_prplanelist* planelist;
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int32_t planecount;
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} _prlight;
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extern _prlight prlights[PR_MAXLIGHTS];
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extern int32_t lightcount;
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#pragma pack(pop)
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#endif
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