.. |
Apple
|
Patch from Marcus Herbert to add OSX support
|
2008-08-20 22:58:09 +00:00 |
build
|
fix some crap
|
2010-07-05 01:45:29 +00:00 |
eobj
|
Importing source for great justice
|
2006-04-13 20:47:06 +00:00 |
eobj_win
|
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
|
2008-07-12 14:09:52 +00:00 |
installer
|
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
|
2008-07-12 14:09:52 +00:00 |
obj
|
Importing source for great justice
|
2006-04-13 20:47:06 +00:00 |
obj_win
|
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
|
2008-07-12 14:09:52 +00:00 |
psd
|
git-svn-id: https://svn.eduke32.com/eduke32@1653 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-05-25 11:00:42 +00:00 |
rsrc
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
samples
|
m32script: infinite loop safety halt (send a SIGINT), saved input history, states can be invoked without "state" keyword when in OSD
|
2010-06-25 23:01:54 +00:00 |
source
|
fix screwed up movement in Mapster32
|
2010-07-05 21:38:13 +00:00 |
buildlic.txt
|
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
|
2008-07-12 14:09:52 +00:00 |
ChangeLog
|
git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-08-22 04:26:26 +00:00 |
ChangeLog.html
|
Update repo to 1.4.0 beta 2
|
2006-07-18 21:08:38 +00:00 |
eduke32.sln
|
Source code "cleanup," herein referred to as "rape"
|
2010-05-02 23:27:30 +00:00 |
eduke32.vcproj
|
Very few actual changes... mostly formatting fixes from astyle
|
2010-01-23 22:12:02 +00:00 |
eduke32.vcxproj
|
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
|
2010-06-26 08:51:42 +00:00 |
eduke32.vcxproj.filters
|
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
|
2010-06-26 08:51:42 +00:00 |
eduke32.vcxproj.user
|
Source code "cleanup," herein referred to as "rape"
|
2010-05-02 23:27:30 +00:00 |
GNU.TXT
|
Importing source for great justice
|
2006-04-13 20:47:06 +00:00 |
m32help.hlp
|
Improved formating of the help.
|
2008-06-11 07:06:10 +00:00 |
MakeDistributions
|
Source code "cleanup," herein referred to as "rape"
|
2010-05-02 23:27:30 +00:00 |
Makefile
|
fix some crap
|
2010-07-05 01:45:29 +00:00 |
Makefile.deps
|
Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement
|
2010-02-23 18:13:46 +00:00 |
Makefile.msvc
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
names.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
nedmalloc.dll
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
SEHELP.HLP
|
Importing source for great justice
|
2006-04-13 20:47:06 +00:00 |
STHELP.HLP
|
Importing source for great justice
|
2006-04-13 20:47:06 +00:00 |