raze-gles/polymer/eduke32/source/lunatic/dynsymlist

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{
engine_main_arrays_are_static;
engine_v8;
sector;
wall;
sprite;
spriteext;
numsectors;
numwalls;
numyaxbunches;
yax_getbunch;
headspritesect;
headspritestat;
prevspritesect;
prevspritestat;
nextspritesect;
nextspritestat;
headsectbunch;
nextsectbunch;
hitscan;
actor;
ud;
luaJIT_BC_*;
gethitickms;
};