raze-gles/source/exhumed/src/switch.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "aistuff.h"
#include "exhumed.h"
#include "engine.h"
#include "player.h"
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#include "sound.h"
#include <string.h>
#include <assert.h>
BEGIN_PS_NS
short LinkCount = -1;
short SwitchCount = -1;
int8_t LinkMap[kMaxLinks][8];
struct Switch
{
short field_0;
short field_2;
short nChannel;
short nLink;
short field_8;
short nSector;
short field_C;
short nWall;
short field_10;
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uint16_t field_12;
short field_14;
char pad[10];
};
Switch SwitchData[kMaxSwitches];
static SavegameHelper sgh("switch",
SV(LinkCount),
SV(SwitchCount),
SA(LinkMap),
SA(SwitchData),
nullptr);
void InitLink()
{
LinkCount = kMaxLinks;
}
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int BuildLink(int nCount, ...)
{
if (LinkCount <= 0) {
return -1;
}
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va_list list;
va_start(list, nCount);
LinkCount--;
for (int i = 0; i < 8; i++)
{
int ebx;
if (i >= nCount)
{
ebx = -1;
}
else
{
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ebx = va_arg(list, int);
}
LinkMap[LinkCount][i] = (int8_t)ebx;
}
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va_end(list);
return LinkCount;
}
void InitSwitch()
{
SwitchCount = kMaxSwitches;
memset(SwitchData, 0, sizeof(SwitchData));
}
int BuildSwReady(int nChannel, short nLink)
{
if (SwitchCount <= 0 || nLink < 0) {
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I_Error("Too many switch readys!\n");
return -1;
}
SwitchCount--;
SwitchData[SwitchCount].nChannel = nChannel;
SwitchData[SwitchCount].nLink = nLink;
return SwitchCount | 0x10000;
}
void FuncSwReady(int a, int, int nRun)
{
short nSwitch = RunData[nRun].nVal;
assert(nSwitch >= 0 && nSwitch < kMaxSwitches);
int nMessage = a & 0x7F0000;
short nChannel = SwitchData[nSwitch].nChannel;
short nLink = SwitchData[nSwitch].nLink;
switch (nMessage)
{
case 0x10000:
return;
case 0x30000:
{
assert(sRunChannels[nChannel].c < 8);
int8_t nVal = LinkMap[nLink][sRunChannels[nChannel].c];
if (nVal >= 0) {
runlist_ChangeChannel(nChannel, nVal);
}
break;
}
default:
return;
}
}
int BuildSwPause(int nChannel, int nLink, int ebx)
{
for (int i = kMaxSwitches - 1; i >= SwitchCount; i--)
{
if (SwitchData[i].nChannel == nChannel && SwitchData[i].field_2 != 0) {
return i | 0x20000;
}
}
if (SwitchCount <= 0 || nLink < 0) {
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I_Error("Too many switches!\n");
return -1;
}
SwitchCount--;
SwitchData[SwitchCount].nChannel = nChannel;
SwitchData[SwitchCount].nLink = nLink;
SwitchData[SwitchCount].field_2 = ebx;
SwitchData[SwitchCount].field_8 = -1;
return SwitchCount | 0x20000;
}
void FuncSwPause(int a, int, int nRun)
{
short nSwitch = RunData[nRun].nVal;
assert(nSwitch >= 0 && nSwitch < kMaxSwitches);
int nMessage = a & 0x7F0000;
short nChannel = SwitchData[nSwitch].nChannel;
short nLink = SwitchData[nSwitch].nLink;
switch (nMessage)
{
default:
return;
case 0x10000:
{
if (SwitchData[nSwitch].field_8 >= 0)
{
runlist_SubRunRec(SwitchData[nSwitch].field_8);
SwitchData[nSwitch].field_8 = -1;
}
return;
}
case 0x20000:
{
SwitchData[nSwitch].field_0--;
if (SwitchData[nSwitch].field_0 <= 0)
{
runlist_SubRunRec(SwitchData[nSwitch].field_8);
SwitchData[nSwitch].field_8 = -1;
assert(sRunChannels[nChannel].c < 8);
assert(nLink < 1024);
runlist_ChangeChannel(nChannel, LinkMap[nLink][sRunChannels[nChannel].c]);
}
return;
}
case 0x30000:
{
assert(sRunChannels[nChannel].c < 8);
if (LinkMap[nLink][sRunChannels[nChannel].c] < 0) {
return;
}
if (SwitchData[nSwitch].field_8 >= 0) {
return;
}
SwitchData[nSwitch].field_8 = runlist_AddRunRec(NewRun, RunData[nRun].nMoves);
int eax;
if (SwitchData[nSwitch].field_2 <= 0)
{
eax = 100;
}
else
{
eax = SwitchData[nSwitch].field_2;
}
SwitchData[nSwitch].field_0 = eax;
return;
}
}
}
int BuildSwStepOn(int nChannel, int nLink, int nSector)
{
if (SwitchCount <= 0 || nLink < 0 || nSector < 0)
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I_Error("Too many switches!\n");
int nSwitch = --SwitchCount;
SwitchData[nSwitch].nChannel = nChannel;
SwitchData[nSwitch].nLink = nLink;
SwitchData[nSwitch].nSector = nSector;
SwitchData[nSwitch].field_C = -1;
return nSwitch | 0x30000;
}
void FuncSwStepOn(int a, int, int nRun)
{
short nSwitch = RunData[nRun].nVal;
assert(nSwitch >= 0 && nSwitch < kMaxSwitches);
short nLink = SwitchData[nSwitch].nLink;
short nChannel = SwitchData[nSwitch].nChannel;
short nSector = SwitchData[nSwitch].nSector;
assert(sRunChannels[nChannel].c < 8);
int8_t var_14 = LinkMap[nLink][sRunChannels[nChannel].c];
int nMessage = a & 0x7F0000;
switch (nMessage)
{
default:
return;
case 0x10000:
{
if (SwitchData[nSwitch].field_C >= 0)
{
runlist_SubRunRec(SwitchData[nSwitch].field_C);
SwitchData[nSwitch].field_C = -1;
}
if (var_14 >= 0)
{
SwitchData[nSwitch].field_C = runlist_AddRunRec(sector[nSector].lotag - 1, RunData[nRun].nMoves);
}
return;
}
case 0x50000:
{
if (var_14 != sRunChannels[nChannel].c)
{
short nWall = sector[nSector].wallptr;
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PlayFXAtXYZ(StaticSound[nSwitchSound], wall[nWall].x, wall[nWall].y, sector[nSector].floorz, nSector);
assert(sRunChannels[nChannel].c < 8);
runlist_ChangeChannel(nChannel, LinkMap[nLink][sRunChannels[nChannel].c]);
}
}
return;
}
}
int BuildSwNotOnPause(int nChannel, int nLink, int nSector, int ecx)
{
if (SwitchCount <= 0 || nLink < 0 || nSector < 0)
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I_Error("Too many switches!\n");
int nSwitch = --SwitchCount;
SwitchData[nSwitch].nChannel = nChannel;
SwitchData[nSwitch].nLink = nLink;
SwitchData[nSwitch].field_2 = ecx;
SwitchData[nSwitch].nSector = nSector;
SwitchData[nSwitch].field_8 = -1;
SwitchData[nSwitch].field_C = -1;
return nSwitch | 0x40000;
}
void FuncSwNotOnPause(int a, int, int nRun)
{
short nSwitch = RunData[nRun].nVal;
assert(nSwitch >= 0 && nSwitch < kMaxSwitches);
int nMessage = a & 0x7F0000;
short nChannel = SwitchData[nSwitch].nChannel;
short nLink = SwitchData[nSwitch].nLink;
switch (nMessage)
{
default:
return;
case 0x10000:
{
if (SwitchData[nSwitch].field_C >= 0)
{
runlist_SubRunRec(SwitchData[nSwitch].field_C);
SwitchData[nSwitch].field_C = -1;
}
if (SwitchData[nSwitch].field_8 >= 0)
{
runlist_SubRunRec(SwitchData[nSwitch].field_8);
SwitchData[nSwitch].field_8 = -1;
}
return;
}
case 0x20000:
{
SwitchData[nSwitch].field_0 -= 4;
if (SwitchData[nSwitch].field_0 <= 0)
{
assert(sRunChannels[nChannel].c < 8);
runlist_ChangeChannel(nChannel, LinkMap[nLink][sRunChannels[nChannel].c]);
}
return;
}
case 0x30000:
{
assert(sRunChannels[nChannel].c < 8);
if (LinkMap[nLink][sRunChannels[nChannel].c] >= 0)
{
if (SwitchData[nSwitch].field_8 < 0)
{
SwitchData[nSwitch].field_8 = runlist_AddRunRec(NewRun, RunData[nRun].nMoves);
short nSector = SwitchData[nSwitch].nSector;
SwitchData[nSwitch].field_0 = SwitchData[nSwitch].field_2;
SwitchData[nSwitch].field_C = runlist_AddRunRec(sector[nSector].lotag - 1, RunData[nRun].nMoves);
}
}
return;
}
case 0x50000:
{
SwitchData[nSwitch].field_0 = SwitchData[nSwitch].field_2;
return;
}
}
}
int BuildSwPressSector(int nChannel, int nLink, int nSector, int keyMask)
{
if (SwitchCount <= 0 || nLink < 0 || nSector < 0)
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I_Error("Too many switches!\n");
int nSwitch = --SwitchCount;
SwitchData[nSwitch].nChannel = nChannel;
SwitchData[nSwitch].nLink = nLink;
SwitchData[nSwitch].nSector = nSector;
SwitchData[nSwitch].field_12 = keyMask;
SwitchData[nSwitch].field_C = -1;
return nSwitch | 0x50000;
}
void FuncSwPressSector(int a, int, int nRun)
{
short nSwitch = RunData[nRun].nVal;
assert(nSwitch >= 0 && nSwitch < kMaxSwitches);
int nMessage = a & 0x7F0000;
short nChannel = SwitchData[nSwitch].nChannel;
short nLink = SwitchData[nSwitch].nLink;
short nPlayer = a & 0xFFFF;
switch (nMessage)
{
default:
return;
case 0x10000:
{
if (SwitchData[nSwitch].field_C >= 0)
{
runlist_SubRunRec(SwitchData[nSwitch].field_C);
SwitchData[nSwitch].field_C = -1;
}
assert(sRunChannels[nChannel].c < 8);
if (LinkMap[nLink][sRunChannels[nChannel].c] < 0) {
return;
}
short nSector = SwitchData[nSwitch].nSector;
SwitchData[nSwitch].field_C = runlist_AddRunRec(sector[nSector].lotag - 1, RunData[nRun].nMoves);
return;
}
case 0x40000:
{
if ((PlayerList[nPlayer].keys & SwitchData[nSwitch].field_12) == SwitchData[nSwitch].field_12)
{
runlist_ChangeChannel(nChannel, LinkMap[nLink][sRunChannels[nChannel].c]);
}
else
{
if (SwitchData[nSwitch].field_12)
{
short nSprite = PlayerList[nPlayer].nSprite;
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PlayFXAtXYZ(StaticSound[nSwitchSound], sprite[nSprite].x, sprite[nSprite].y, 0, sprite[nSprite].sectnum);
StatusMessage(300, "YOU NEED THE KEY FOR THIS DOOR");
}
}
}
}
}
int BuildSwPressWall(short nChannel, short nLink, short nWall)
{
if (SwitchCount <= 0 || nLink < 0 || nWall < 0) {
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I_Error("Too many switches!\n");
}
SwitchCount--;
SwitchData[SwitchCount].nChannel = nChannel;
SwitchData[SwitchCount].nLink = nLink;
SwitchData[SwitchCount].nWall = nWall;
SwitchData[SwitchCount].field_10 = -1;
SwitchData[SwitchCount].field_14 = 0;
return SwitchCount | 0x60000;
}
void FuncSwPressWall(int a, int, int nRun)
{
short nSwitch = RunData[nRun].nVal;
assert(nSwitch >= 0 && nSwitch < kMaxSwitches);
short nChannel = SwitchData[nSwitch].nChannel;
short nLink = SwitchData[nSwitch].nLink;
// TEMP
// assert(nLink < 1024);
// assert(nChannel < 8);
int nMessage = a & 0x7F0000;
switch (nMessage)
{
default:
return;
case 0x30000:
{
if (SwitchData[nSwitch].field_10 >= 0)
{
runlist_SubRunRec(SwitchData[nSwitch].field_10);
SwitchData[nSwitch].field_10 = -1;
}
if (LinkMap[nLink][sRunChannels[nChannel].c] >= 0)
{
short nWall = SwitchData[nSwitch].nWall;
SwitchData[nSwitch].field_10 = runlist_AddRunRec(wall[nWall].lotag - 1, RunData[nRun].nMoves);
}
return;
}
case 0x40000:
{
int8_t cx = LinkMap[nLink][sRunChannels[nChannel].c];
runlist_ChangeChannel(nChannel, LinkMap[nLink][sRunChannels[nChannel].c]);
if (cx < 0 || LinkMap[nLink][cx] < 0)
{
runlist_SubRunRec(SwitchData[nSwitch].field_10);
SwitchData[nSwitch].field_10 = -1;
}
short nWall = SwitchData[nSwitch].nWall;
short nSector = SwitchData[nSwitch].nSector; // CHECKME - where is this set??
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PlayFXAtXYZ(StaticSound[nSwitchSound], wall[nWall].x, wall[nWall].y, 0, nSector);
return;
}
}
}
END_PS_NS