qzdoom/src/common/rendering
2021-09-27 07:32:30 +08:00
..
gl Fix lightmap texture not getting bound by the OpenGL backend 2021-09-25 00:39:28 +02:00
gl_load Squashed commit of the following: (#1248) 2020-12-10 09:16:28 -05:00
gles GLES: Fix texture MapBuffer and AllocateBuffer create client side memory. 2021-09-25 11:14:18 -04:00
hwrenderer - Add lightmaps to the main shader (currently only OpenGL) 2021-09-24 16:56:15 +08:00
polyrenderer - cleanup of the revised y-clamping feature. 2021-09-21 20:31:42 +02:00
vulkan Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2021-09-27 07:32:30 +08:00
i_modelvertexbuffer.h - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00
i_video.h
r_thread.cpp - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
r_thread.h - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_videoscale.cpp - made sysCallbacks a value variable instead of a pointer to simplify the checks for it. 2020-10-03 16:47:47 +02:00
r_videoscale.h
v_framebuffer.cpp - updated common code from screenjob branch. 2021-08-03 12:30:44 +02:00
v_video.cpp - fixed GLES startup 2021-09-18 10:18:23 +02:00
v_video.h - Add lightmaps to the main shader (currently only OpenGL) 2021-09-24 16:56:15 +08:00