Commit graph

130 commits

Author SHA1 Message Date
nashmuhandes
ff3cdb7e56 Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2021-09-27 07:32:30 +08:00
Emile Belanger
8f54de99e0 GLES: Fix texture MapBuffer and AllocateBuffer create client side memory. 2021-09-25 11:14:18 -04:00
Magnus Norddahl
b59554f319 Fix "out of memory" errors when the vulkan backend is asked to create zero byte sized buffers 2021-09-25 08:42:31 -04:00
Jan Engelhardt
25350109e8 gles: look for libGLESv2.so.2
Distros do not have the .so files at all times, because those are
counted as development and not runtime.
2021-09-25 04:21:16 -04:00
Magnus Norddahl
8a2f445dd6 Fix lightmap texture not getting bound by the OpenGL backend 2021-09-25 00:39:28 +02:00
Magnus Norddahl
63ecb36889 Add lightmap texture support to vulkan backend
Also fix a warning in SetFlatVertex
2021-09-25 00:13:25 +02:00
Magnus Norddahl
24070cba2d Add missing LightMap bind call 2021-09-24 17:24:59 +02:00
Magnus Norddahl
604c4ff8e0 Fix vertex layout locations and add lightmap to vulkan shader 2021-09-24 16:21:23 +02:00
nashmuhandes
2f8cff90b6 - Add lightmaps to the main shader (currently only OpenGL)
- Create a version of CreateIndexedSectorVertices that works with lightmap sectors
2021-09-24 16:56:15 +08:00
nashmuhandes
39481f0d07 - Add support for loading lightmap data generated by ZDRay
- Initialize lightmap texture in the hardware abstract parts of the engine
2021-09-24 14:51:48 +08:00
Christoph Oelckers
da806b354d - cleanup of the revised y-clamping feature.
This integrates better with the existing features.
2021-09-21 20:31:42 +02:00
Emile Belanger
4de6b769d3 GLES: Only use GPU sync if necessary and available.
If there are complaints of reduced performance, or visual artefacts compared to 4.6.1, it may be worth increasing HW_MAX_PIPELINE_BUFFERS to 4 again.
2021-09-21 18:45:55 +02:00
Emile Belanger
db59a4f9af Add buffer synchronisation for GLES when using mapped buffers. 2021-09-20 18:12:20 -04:00
Emile Belanger
76875f0a3c Fix spot lights for GLES 2021-09-20 18:12:20 -04:00
Emile Belanger
e361ff1a9c Removed unused EGL files 2021-09-20 18:12:20 -04:00
Rachael Alexanderson
cb0c8922e0 - downgrade GL_EXTENSIONS message in OpenGL ES to logging level 2021-09-20 08:46:34 -04:00
Christoph Oelckers
a0043ec09d - better handling of texture clamp state.
Free combination of clamping with all texture modes still missing in GLES and Softpoly renderers!
2021-09-19 14:54:34 +02:00
Christoph Oelckers
7aaea65f28 - fixed GLES startup 2021-09-18 10:18:23 +02:00
Christoph Oelckers
67958833b7 Merge branch 'gles2_merge' 2021-09-17 21:22:41 +02:00
Christoph Oelckers
918e9e9b0d - fixed texture clamping for elements that are partially behind a slope.
This is mainly mid textures on linedefs and decals.
2021-09-17 00:25:28 +02:00
Christoph Oelckers
17638426b9 - removed the redundant gl_render_precise CVAR.
The menu now uses gl_seamless directly without the redirection.
2021-09-14 19:49:42 +02:00
Christoph Oelckers
b0382599f6 - removed the SSBO block for desktop OS’s when gl_pipeline_depth is enabled 2021-09-14 00:13:08 +02:00
Magnus Norddahl
796890bb98 Limit texture upload transfer buffers to roughly 64 MB 2021-09-13 23:56:15 +02:00
Christoph Oelckers
03c8fd9956 - block user overrides for the logic module of core fragment shaders. 2021-08-24 10:24:23 +02:00
Christoph Oelckers
19c8eb1e33 - fixed bad check for gl pipeline type. 2021-08-20 08:07:16 +02:00
Rachael Alexanderson
92a3731f20 Merge remote-tracking branch 'origin/master' into gles2_merge 2021-08-13 08:11:58 -04:00
Christoph Oelckers
c3772fe203 - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
Gutawer
67e7d1a6f5 - make RenderCommands able to use Shape2D vertex buffers past the Shape2D's lifetime without crashing 2021-08-11 19:50:49 +02:00
Christoph Oelckers
1097bd6c73 - fixed: instead of checking gl_lights, better check Level->HasDynamicLights.
Especially in the thinker code this is needed for software rendering.
Strictly speaking, the software renderer should do the same, but it checks r_dynlight in so many places deep in the logic where the level is not available.
2021-08-11 14:09:00 +02:00
Christoph Oelckers
3adadfe4d3 - do not run the dynamic light ticker when lights are switched off. 2021-08-11 12:39:17 +02:00
Christoph Oelckers
f662c629e3 - ensure that shadowmap indices only get set when shadowmaps are enabled.
Having valid indices set when shadowmaps are off would cause the shader to run the full checks for all lights.
2021-08-11 10:06:22 +02:00
Christoph Oelckers
c24f644a61 - do not perform shadowmap updates when dynamic lights are disabled. 2021-08-11 08:08:29 +02:00
Christoph Oelckers
a16088f4b4 - fixed two vr_* CVARs not getting archived. 2021-08-10 18:51:44 +02:00
Christoph Oelckers
441cd0796f - merged gzdoom-gles2 and fixed some issues with pipeline size validation. 2021-08-03 20:12:19 +02:00
Christoph Oelckers
b82b5384a0 - Backend update from Raze.
* voc loader fix.
* better prefix detection in Zip loader.
* SDL Vulkan init.
* disabling of shadowmap management when the feature is off.
2021-08-03 12:52:21 +02:00
Christoph Oelckers
c1a8776a15 - updated common code from screenjob branch.
That is, all parts not related to cutscenes.
2021-08-03 12:30:44 +02:00
Christoph Oelckers
0cffeef2c6 - added map option to disable shadowmaps.
Prompted by 'Hurt' which has > 4000 lights and runs into both performance issues and unpredictable light selection for the limited amount of shadowmap slots.
2021-07-13 11:54:25 +02:00
alexey.lysiuk
e63f3e394c - fixed format specifier compilation warnings
src/common/engine/serializer_internal.h:241: warning: format specifies type 'long long' but the argument has type 'int64_t' (aka 'long') [-Wformat]
src/common/engine/serializer_internal.h:250: warning: format specifies type 'long long' but the argument has type 'int64_t' (aka 'long') [-Wformat]
src/common/rendering/vulkan/system/vk_device.cpp:364:29: warning: format specifies type 'unsigned long long' but the argument has type 'uint64_t' (aka 'unsigned long') [-Wformat]
src/common/rendering/vulkan/system/vk_framebuffer.cpp:701:57: warning: format specifies type 'unsigned long long' but the argument has type 'VkDeviceSize' (aka 'unsigned long') [-Wformat]
2021-07-01 13:19:18 +03:00
Christoph Oelckers
7eef7614f8 - do not send depth bias changes to the GPU if nothing has changed. 2021-05-21 21:01:20 +02:00
Christoph Oelckers
8a4fa8b65f - backend update from Raze. 2021-05-17 20:44:19 +02:00
Christoph Oelckers
97b8c0ccfb Revert "- fixed some uses of postincre,ment/decrements on narrow types."
This reverts commit 668f8f2cf6.

Revert "- added a proper error message when '--' or '++' gets used on 8 or 16 bit values."

This reverts commit a94f5dd1b3.

None of this was necessary - the triggered assert was bogus and had to be removed.
2021-05-17 18:13:30 +02:00
Christoph Oelckers
668f8f2cf6 - fixed some uses of postincre,ment/decrements on narrow types.
THe VM has no opcode for this, all these places produced code with undefined behavior.
2021-05-17 12:42:22 +02:00
Christoph Oelckers
52554dc32c - Backend update fron Raze, mainly new script exports and extensions. 2021-05-03 14:13:03 +02:00
Rachael Alexanderson
a2d3dbf74e - Change VKHardwareTexture::CreateTexture to allow a null buffer to be passed. This is used by the software renderer to create an arbitrary texture for screen rendering. 2021-04-25 02:06:40 -04:00
Christoph Oelckers
ba146ed5e5 - Backend update from Raze 2021-04-19 12:58:35 +02:00
Magnus Norddahl
4e503a1d1b Removed depthClamp requirement (note: portals will not render correctly on such devices)
Added format fallback support for VK_FORMAT_A2R10G10B10_UNORM_PACK32 since the pi4 doesn't support it
2021-03-28 18:26:23 +02:00
Erick Vasquez Garcia
03473abea2 A software implementation for gamma, brightness, contrast and saturation effects on SoftPoly. Based on original code by @dpjudas, thanks for the code. 2021-03-27 10:35:41 +01:00
Erick Vasquez Garcia
bf3018cc84 Bug fix in invulnerability in Doom Software Render Mode and True Color SW Render in SoftPoly. 2021-03-27 10:35:41 +01:00
Christoph Oelckers
ae09ca7a48 - moved EColorManipulation into the backend. 2021-03-13 12:21:07 +01:00
Magnus Norddahl
996b4f9f5c Implement depth clamp 2021-03-02 03:22:18 +01:00