qzdoom/src/common/utility
2020-09-20 14:47:05 -04:00
..
basics.h - fixed some double to float conversion warnings. 2020-06-04 08:05:38 +02:00
cmdlib.cpp - do not treat the ':' as a path separator. 2020-04-19 12:24:12 +02:00
cmdlib.h - more file system refactoring. 2020-04-11 14:00:19 +02:00
colormatcher.h - minor FTexture cleanup. 2020-04-11 20:19:53 +02:00
configfile.cpp - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
configfile.h - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
engineerrors.cpp - moved sc_man and palettecontainer to the 'common' folder. 2020-04-11 14:00:21 +02:00
engineerrors.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
filereadermusicinterface.h - moved the last remaining utilities. 2020-04-11 14:00:14 +02:00
files.cpp - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
files.h - renamed the file system related classes to actually use the term "FileSystem". 2020-04-11 14:00:18 +02:00
files_decompress.cpp - added #include to fix compilation with MSVC 16.6.0 2020-05-21 10:06:50 +03:00
findfile.cpp - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
findfile.h - moved the file lookup functions to utilities. 2020-04-11 20:19:50 +02:00
floatrect.h - advanced coordinate control for overlays over DTA_Fullscreen images. 2020-06-06 12:51:03 +02:00
i_module.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
i_module.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
i_time.cpp - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
i_time.h - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
intrect.h - moved VR code and IntRect to 'common' 2020-04-26 10:26:29 +02:00
m_alloc.cpp Fix startup crash on DragonFly BSD 2020-06-11 21:41:00 +03:00
m_alloc.h Fix FreeBSD compilation (#1184) 2020-09-20 14:47:05 -04:00
m_argv.cpp - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
m_argv.h - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
m_bbox.h - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
m_fixed.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
m_swap.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
matrix.cpp
matrix.h
memarena.cpp - moved sc_man and palettecontainer to the 'common' folder. 2020-04-11 14:00:21 +02:00
memarena.h - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
name.cpp - moved name.cpp to 'common'. 2020-04-11 14:00:21 +02:00
name.h - moved name.cpp to 'common'. 2020-04-11 14:00:21 +02:00
palentry.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
palette.cpp - fixed bad bit operations when calculating the base palette remap. 2020-06-08 23:37:22 +02:00
palutil.h - took the sky cap color getter out of the texture system. 2020-04-19 10:57:52 +02:00
parallel_for.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
r_memory.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_memory.h - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
refcounted.h - store the material layers in reference counted pointers in the FGameTexture object. 2020-04-19 10:57:51 +02:00
s_playlist.cpp - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
s_playlist.h - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
tarray.h - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
templates.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
tflags.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
utf8.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
utf8.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
vectors.h - fixed compilation with GCC 5 2020-04-12 11:50:11 +03:00
weightedlist.h - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
x86.cpp - fixed compilation of non-x86 targets 2020-06-07 21:52:58 +03:00
x86.h - make DumpCPUInfo return a string instead of letting it print the info itself. Also consolidated I_Init, because both existing versions were identical. 2020-04-11 14:00:15 +02:00
zstrformat.cpp - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
zstring.cpp - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
zstring.h - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00