..
acs
- Fix strife linetype 11 again, courtesy of Gez.
2012-02-21 19:56:25 +00:00
actors
- Added A_JumpIfTargetOutsideMeleeRange and A_JumpIfTargetInsideMeleeRange because I thought
2012-09-06 03:36:25 +00:00
graphics
- added some accented characters to the small Doom font. (thanks to hfc2x)
2012-04-22 07:35:53 +00:00
maparrows
- Added keys on the automap for Heretic in easy mode, courtesy of Gez.
2012-02-12 02:45:48 +00:00
mapinfo
- Added Gez's BFG edition patch.
2012-11-01 02:42:14 +00:00
sbarinfo
- Allow any parameterized SBarInfo value to use parentheses to help make the syntax a little more consistent.
2012-02-16 05:01:17 +00:00
shaders /d3d
- Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it
2011-05-15 22:30:20 +00:00
sounds
- Reprocess all sounds with flac 1.2.1.
2009-09-15 01:55:36 +00:00
sprites
- Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
2012-02-10 00:53:50 +00:00
textures
xlat
- fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez)
2012-04-12 12:42:00 +00:00
althudcf.txt
- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
2010-08-10 16:22:57 +00:00
animated.lmp
animdefs.txt
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
compatibility.txt
- Disable the teleports on lines 1107 and 1108 of nukemine.wad E1M2 so that the map is completable.
2012-09-14 03:02:51 +00:00
confont.lmp
dbigfont.lmp
decaldef.txt
- Fixed one small copy-paste error in decaldef.txt for SnakeScorch22.
2012-09-11 01:42:01 +00:00
decorate.txt
- added FDARI*s damagetype fix
2012-04-07 15:29:47 +00:00
dehsupp.txt
- Gez's latest cleanup patch.
2009-09-17 20:54:07 +00:00
etc.h.txt
- merged 3dfloors2 branch into trunk.
2011-01-29 11:09:38 +00:00
fontdefs.txt
- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
2010-10-23 22:33:39 +00:00
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt
- Added Gez's BFG edition patch.
2012-11-01 02:42:14 +00:00
language.enu
- Added Gez's BFG edition patch.
2012-11-01 02:42:14 +00:00
language.fr
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
2010-10-11 22:10:15 +00:00
language.ita
- added Italian translation to OB_VOODOO (thanks to Edward-san)
2012-04-22 07:37:38 +00:00
lockdefs.txt
- Fix mapcolor for Strife's passcard.
2011-10-03 00:38:20 +00:00
menudef.txt
- Since our OPL chips are emulated, we can give them a feature that real OPL2 chips lacked:
2012-11-02 03:25:50 +00:00
netnotch.dat
- added Gez's patch to move Hexen's startup notches out of the EXE.
2010-03-27 21:12:08 +00:00
notch.dat
- added Gez's patch to move Hexen's startup notches out of the EXE.
2010-03-27 21:12:08 +00:00
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt
- Added "misc/startupdone" sound to be played when the startup screen is closed and the game
2012-03-10 01:54:00 +00:00
sndseq.txt
- Fixed copy-paste fail for DoorCloseSmallWood.
2010-01-08 04:01:30 +00:00
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt
- fixed: Heretic's splashes don't alert monsters.
2010-05-11 17:30:27 +00:00
textcolors.txt
- Moved the V_InitFontColors() call earlier in the startup sequence so that
2009-02-11 00:16:05 +00:00
textures.txt
- fixed some texture priorititing problems with Hexen's player displays for the menu. The patches for these should not be placed in the TEX_WallPatch namespace because it's not what modders might expect from them.
2010-09-21 16:50:09 +00:00
things.h.txt
- merged 3dfloors2 branch into trunk.
2011-01-29 11:09:38 +00:00
vga-rom-font.16
x11r6rgb.txt
xhairs.txt