qzdoom/src/win32
Christoph Oelckers ebbe52082a - fixed vr_enable_quadbuffered for real
I did not consider that this is an init-only option. So changing the CVAR may not affect game behavior at all. Instead its value must be moved to some globally accessible variable on startup that never gets changed again.
2018-05-18 08:44:32 +02:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp - This shouldn't have been committed. 2018-02-25 16:15:24 +01:00
deadguy.bmp - Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it. 2017-09-16 04:16:14 -04:00
gl_sysfb.h - skip rendering when application is not active 2018-05-04 11:24:37 +03:00
hardware.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
hardware.h - with the new order of things we need the software renderer to be always available. 2018-04-03 20:14:26 +02:00
helperthread.cpp
helperthread.h
i_cd.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_crash.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_dijoy.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_input.cpp - added end line to various messages 2018-05-11 18:03:57 +03:00
i_input.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
i_keyboard.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_main.cpp - fixed potential crash on startup, Windows only 2018-05-16 11:44:49 +03:00
i_mouse.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_rawps2.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_specialpaths.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_system.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_system.h - Switch to C++11 steady clock 2017-11-12 03:12:22 +01:00
i_xinput.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
icon1.ico - Added an .ico file compiled by Kinsie from an image set on the forum. 2017-09-07 17:18:26 -04:00
optwin32.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
rawinput.h
resource.h
st_start.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
wglext.h - removed all remains of the old EAX editor. 2017-11-26 15:23:07 +01:00
win32gliface.cpp - fixed vr_enable_quadbuffered for real 2018-05-18 08:44:32 +02:00
win32video.cpp Cleaned up Windows backend from remains of Direct3D 2018-04-18 17:05:25 +03:00
winres.h
zdoom.exe.manifest
zdoom.rc - define zdoom.rc as a proper Windows text file, stop Git from mismanaging it 2018-05-17 17:39:18 -04:00