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https://github.com/ZDoom/qzdoom.git
synced 2024-11-25 05:21:02 +00:00
Cleaned up Windows backend from remains of Direct3D
Removed obsolete CMake settings, useless #include's, dead code
This commit is contained in:
parent
c241f34f15
commit
4ab6034a36
3 changed files with 1 additions and 62 deletions
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@ -62,21 +62,6 @@ if( WIN32 )
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set( DX_dinput8_LIBRARY dinput8 )
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else()
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find_path( D3D_INCLUDE_DIR d3d9.h
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Include )
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if( NOT D3D_INCLUDE_DIR )
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# Modern versions of the Windows SDK include d3d9.h. Unfortunately,
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# CMake cannot find this file via find_path, so we check for it using
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# CHECK_INCLUDE_FILE.
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CHECK_INCLUDE_FILE( d3d9.h D3D9_H_FOUND )
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if ( NOT D3D9_H_FOUND )
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message( SEND_ERROR "Could not find DirectX 9 header files" )
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endif()
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else()
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include_directories( ${D3D_INCLUDE_DIR} )
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endif()
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find_path( XINPUT_INCLUDE_DIR xinput.h
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Include )
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@ -1285,9 +1270,6 @@ set_source_files_properties( ${FASTMATH_SOURCES} PROPERTIES COMPILE_FLAGS ${ZD_F
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set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
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set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
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set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
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if ( WIN32 )
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set_source_files_properties( win32/fb_d3d9.cpp win32/fb_d3d9_wipe.cpp PROPERTIES COMPILE_FLAGS ${ZD_FASTMATH_FLAG} )
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endif()
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if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
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@ -367,17 +367,11 @@ static inline double ListGetDouble(Va_List &tags)
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return va_arg(tags.list, double);
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}
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// These two options are only being used by the D3D version of the HUD weapon drawer, they serve no purpose anywhere else.
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static inline FSpecialColormap * ListGetSpecialColormap(Va_List &tags)
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{
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return va_arg(tags.list, FSpecialColormap *);
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}
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static inline FColormapStyle * ListGetColormapStyle(Va_List &tags)
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{
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return va_arg(tags.list, FColormapStyle *);
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}
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static void ListEnd(VMVa_List &tags)
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{
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}
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@ -411,12 +405,6 @@ static inline FSpecialColormap * ListGetSpecialColormap(VMVa_List &tags)
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return nullptr;
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}
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static inline FColormapStyle * ListGetColormapStyle(VMVa_List &tags)
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{
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ThrowAbortException(X_OTHER, "Invalid tag in draw function");
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return nullptr;
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}
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//==========================================================================
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//
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// Main taglist parsing
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@ -32,46 +32,15 @@
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**
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*/
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#ifdef _DEBUG
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#define D3D_DEBUG_INFO
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#endif
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#define DIRECTDRAW_VERSION 0x0300
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#define DIRECT3D_VERSION 0x0900
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#define _WIN32_WINNT 0x0501
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <mmsystem.h>
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#include <ddraw.h>
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#include <d3d9.h>
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// HEADER FILES ------------------------------------------------------------
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <ddraw.h>
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#include <d3d9.h>
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#include <stdio.h>
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#include <ctype.h>
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#include "doomtype.h"
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#include "c_dispatch.h"
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#include "templates.h"
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#include "c_cvars.h"
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#include "i_system.h"
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#include "i_video.h"
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#include "v_video.h"
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#include "v_pfx.h"
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#include "stats.h"
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#include "doomerrors.h"
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#include "m_argv.h"
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#include "r_defs.h"
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#include "v_text.h"
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#include "version.h"
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#include "optwin32.h"
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// MACROS ------------------------------------------------------------------
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