mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
- Switch to C++11 steady clock
- Move the C++11 implementation to d_main - Remove the platform specific timer implementations
This commit is contained in:
parent
090943eaa4
commit
307d8931d8
22 changed files with 174 additions and 560 deletions
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@ -47,6 +47,7 @@
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#include "templates.h"
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#include "dobject.h"
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#include "vm.h"
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#include "d_main.h"
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#include <math.h>
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#include <stdlib.h>
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@ -69,6 +69,7 @@
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#include "c_consolebuffer.h"
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#include "g_levellocals.h"
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#include "vm.h"
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#include "d_main.h"
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FString FStringFormat(VM_ARGS); // extern from thingdef_data.cpp
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@ -528,7 +529,7 @@ static void maybedrawnow (bool tick, bool force)
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|| gamestate == GS_STARTUP))
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{
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static size_t lastprinttime = 0;
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size_t nowtime = I_GetTime(false);
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size_t nowtime = I_GetTime();
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if (nowtime - lastprinttime > 1 || force)
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{
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125
src/d_main.cpp
125
src/d_main.cpp
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@ -117,6 +117,8 @@
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#include "vm.h"
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#include "types.h"
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#include "r_data/r_vanillatrans.h"
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#include <chrono>
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#include <thread>
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EXTERN_CVAR(Bool, hud_althud)
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void DrawHUD();
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@ -280,7 +282,7 @@ void D_ProcessEvents (void)
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{
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M_SetDefaultMode ();
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}
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else if (testingmode <= I_GetTime(false))
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else if (testingmode <= I_GetTime())
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{
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M_RestoreMode ();
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}
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@ -1080,6 +1082,127 @@ void D_DoomLoop ()
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}
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}
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//==========================================================================
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//
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// Tick time functions
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//
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//==========================================================================
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static unsigned int FirstFrameStartTime;
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static unsigned int CurrentFrameStartTime;
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static unsigned int FreezeTime;
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static uint32_t performanceGetTime()
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{
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using namespace std::chrono;
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return (uint32_t)duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count();
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}
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void I_SetFrameTime()
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{
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// Must only be called once per frame/swapbuffers.
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//
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// Caches all timing information for the current rendered frame so that any
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// calls to I_FPSTime, I_MSTime, I_GetTime or I_GetTimeFrac will return
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// the same time.
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if (FreezeTime == 0)
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{
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CurrentFrameStartTime = performanceGetTime();
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if (FirstFrameStartTime == 0)
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FirstFrameStartTime = CurrentFrameStartTime;
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}
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}
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void I_WaitVBL(int count)
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{
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// I_WaitVBL is never used to actually synchronize to the vertical blank.
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// Instead, it's used for delay purposes. Doom used a 70 Hz display mode,
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// so that's what we use to determine how long to wait for.
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std::this_thread::sleep_for(std::chrono::milliseconds(1000 * count / 70));
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I_SetFrameTime();
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}
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int I_WaitForTic(int prevtic)
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{
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// Waits until the current tic is greater than prevtic. Time must not be frozen.
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int time;
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assert(TicFrozen == 0);
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while ((time = I_GetTime()) <= prevtic)
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{
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// The minimum amount of time a thread can sleep is controlled by timeBeginPeriod.
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// We set this to 1 ms in DoMain.
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int sleepTime = prevtic - time;
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if (sleepTime > 2)
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std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime - 2));
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I_SetFrameTime();
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}
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return time;
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}
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unsigned int I_FPSTime()
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{
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if (FreezeTime == 0)
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return CurrentFrameStartTime;
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else
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return performanceGetTime();
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}
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unsigned int I_MSTime()
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{
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if (FreezeTime == 0)
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{
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return CurrentFrameStartTime - FirstFrameStartTime;
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}
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else
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{
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if (FirstFrameStartTime == 0)
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{
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FirstFrameStartTime = performanceGetTime();
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return 0;
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}
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else
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{
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return performanceGetTime() - FirstFrameStartTime;
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}
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}
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}
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int I_GetTime()
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{
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return (CurrentFrameStartTime - FirstFrameStartTime) * TICRATE / 1000 + 1;
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}
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double I_GetTimeFrac(uint32_t *ms)
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{
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unsigned int currentTic = (CurrentFrameStartTime - FirstFrameStartTime) * TICRATE / 1000;
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unsigned int ticStartTime = FirstFrameStartTime + currentTic * 1000 / TICRATE;
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unsigned int ticNextTime = FirstFrameStartTime + (currentTic + 1) * 1000 / TICRATE;
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if (ms)
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*ms = currentTic + 1;
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return (CurrentFrameStartTime - ticStartTime) / (double)(ticNextTime - ticStartTime);
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}
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void I_FreezeTime(bool frozen)
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{
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if (frozen)
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{
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FreezeTime = performanceGetTime();
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}
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else
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{
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FirstFrameStartTime += performanceGetTime() - FreezeTime;
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FreezeTime = 0;
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I_SetFrameTime();
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}
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}
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//==========================================================================
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//
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// D_PageTicker
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20
src/d_main.h
20
src/d_main.h
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};
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// Called by D_DoomLoop, sets the time for the current frame
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void I_SetFrameTime();
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// Called by D_DoomLoop, returns current time in tics.
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int I_GetTime();
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double I_GetTimeFrac(uint32_t *ms);
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// like I_GetTime, except it waits for a new tic before returning
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int I_WaitForTic(int);
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// Freezes tic counting temporarily. While frozen, calls to I_GetTime()
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// will always return the same value. This does not affect I_MSTime().
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// You must also not call I_WaitForTic() while freezing time, since the
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// tic will never arrive (unless it's the current one).
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void I_FreezeTime(bool frozen);
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// [RH] Returns millisecond-accurate time
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unsigned int I_MSTime();
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unsigned int I_FPSTime();
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#endif
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@ -68,6 +68,7 @@
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#include "intermission/intermission.h"
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#include "g_levellocals.h"
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#include "events.h"
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#include "d_main.h"
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EXTERN_CVAR (Int, disableautosave)
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EXTERN_CVAR (Int, autosavecount)
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@ -956,7 +957,7 @@ void NetUpdate (void)
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}
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// check time
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nowtime = I_GetTime (false);
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nowtime = I_GetTime ();
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newtics = nowtime - gametime;
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gametime = nowtime;
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@ -1830,7 +1831,7 @@ void TryRunTics (void)
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}
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else
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{
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entertic = I_GetTime (false);
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entertic = I_GetTime ();
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}
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realtics = entertic - oldentertics;
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oldentertics = entertic;
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@ -1913,7 +1914,7 @@ void TryRunTics (void)
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Net_CheckLastReceived (counts);
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// don't stay in here forever -- give the menu a chance to work
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if (I_GetTime (false) - entertic >= 1)
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if (I_GetTime () - entertic >= 1)
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{
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C_Ticker ();
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M_Ticker ();
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@ -1928,7 +1929,7 @@ void TryRunTics (void)
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hadlate = false;
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for (i = 0; i < MAXPLAYERS; i++)
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players[i].waiting = false;
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lastglobalrecvtime = I_GetTime (false); //Update the last time the game tic'd over
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lastglobalrecvtime = I_GetTime (); //Update the last time the game tic'd over
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// run the count tics
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if (counts > 0)
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@ -1961,9 +1962,9 @@ void Net_CheckLastReceived (int counts)
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{
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// [Ed850] Check to see the last time a packet was received.
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// If it's longer then 3 seconds, a node has likely stalled.
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if (I_GetTime(false) - lastglobalrecvtime >= TICRATE * 3)
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if (I_GetTime() - lastglobalrecvtime >= TICRATE * 3)
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{
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lastglobalrecvtime = I_GetTime(false); //Bump the count
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lastglobalrecvtime = I_GetTime(); //Bump the count
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if (NetMode == NET_PeerToPeer || consoleplayer == Net_Arbitrator)
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{
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@ -51,6 +51,7 @@
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#include "vm.h"
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#include "g_levellocals.h"
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#include "types.h"
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#include "d_main.h"
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//==========================================================================
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//
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@ -92,6 +92,7 @@
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#include "g_hub.h"
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#include "g_levellocals.h"
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#include "events.h"
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#include "d_main.h"
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static FRandom pr_dmspawn ("DMSpawn");
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@ -2887,7 +2888,7 @@ bool G_CheckDemoStatus (void)
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int endtime = 0;
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if (timingdemo)
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endtime = I_GetTime (false) - starttime;
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endtime = I_GetTime () - starttime;
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C_RestoreCVars (); // [RH] Restore cvars demo might have changed
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M_Free (demobuffer);
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@ -94,6 +94,7 @@
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#include "g_levellocals.h"
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#include "actorinlines.h"
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#include "vm.h"
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#include "d_main.h"
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#include <string.h>
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@ -1020,7 +1021,7 @@ void G_DoLoadLevel (int position, bool autosave)
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if (firstTime)
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{
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starttime = I_GetTime (false);
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starttime = I_GetTime ();
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firstTime = false;
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}
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}
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@ -39,6 +39,7 @@
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#include "d_player.h"
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#include "g_levellocals.h"
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#include "r_utility.h"
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#include "d_main.h"
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//#include "resources/voxels.h"
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//#include "gl/gl_intern.h"
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@ -45,6 +45,7 @@
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#include "serializer.h"
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#include "g_levellocals.h"
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#include "events.h"
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#include "d_main.h"
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#include "gl/dynlights/gl_lightbuffer.h"
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#include "gl/system/gl_interface.h"
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@ -52,7 +52,7 @@
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#include "g_levellocals.h"
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#include "gl/utility/gl_clock.h"
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#include "gl/utility/gl_convert.h"
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#include "d_main.h"
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glcycle_t RenderWall,SetupWall,ClipWall;
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glcycle_t RenderFlat,SetupFlat;
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@ -55,6 +55,7 @@
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#include "hardware.h"
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#include "vm.h"
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#include "r_videoscale.h"
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#include "d_main.h"
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/*=======================================
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*
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@ -312,7 +313,7 @@ DEFINE_ACTION_FUNCTION(DVideoModeMenu, SetSelectedSize)
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OldBits = DisplayBits;
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NewBits = BitTranslate[DummyDepthCvar];
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setmodeneeded = true;
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testingmode = I_GetTime(false) + 5 * TICRATE;
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testingmode = I_GetTime() + 5 * TICRATE;
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SetModesMenu (NewWidth, NewHeight, NewBits);
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ACTION_RETURN_BOOL(true);
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}
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@ -68,6 +68,7 @@
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#include "r_utility.h"
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#include "cmdlib.h"
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#include "g_levellocals.h"
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#include "d_main.h"
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void P_GetPolySpots (MapData * lump, TArray<FNodeBuilder::FPolyStart> &spots, TArray<FNodeBuilder::FPolyStart> &anchors);
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@ -115,6 +115,7 @@
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#endif
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#include "events.h"
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#include "types.h"
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#include "d_main.h"
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#include "fragglescript/t_fs.h"
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@ -40,202 +40,12 @@
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#include "i_system.h"
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#include "templates.h"
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namespace
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{
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timeval s_gameStartTicks;
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timeval s_systemBootTicks;
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unsigned int GetMillisecondsSince(const timeval& time)
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{
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timeval now;
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gettimeofday(&now, NULL);
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return static_cast<unsigned int>(
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(now.tv_sec - time.tv_sec ) * 1000
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+ (now.tv_usec - time.tv_usec) / 1000);
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}
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bool s_isTicFrozen;
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timespec GetNextTickTime()
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{
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static const long MILLISECONDS_IN_SECOND = 1000;
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static const long MICROSECONDS_IN_SECOND = 1000 * MILLISECONDS_IN_SECOND;
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static const long NANOSECONDS_IN_SECOND = 1000 * MICROSECONDS_IN_SECOND;
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static timespec ts = {};
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if (__builtin_expect((0 == ts.tv_sec), 0))
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{
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timeval tv;
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gettimeofday(&tv, NULL);
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ts.tv_sec = tv.tv_sec;
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ts.tv_nsec = (tv.tv_usec + MICROSECONDS_IN_SECOND / TICRATE) * MILLISECONDS_IN_SECOND;
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}
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else
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{
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ts.tv_nsec += (MICROSECONDS_IN_SECOND / TICRATE) * MILLISECONDS_IN_SECOND;
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}
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if (ts.tv_nsec >= NANOSECONDS_IN_SECOND)
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{
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ts.tv_sec++;
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ts.tv_nsec -= NANOSECONDS_IN_SECOND;
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}
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return ts;
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}
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pthread_cond_t s_timerEvent;
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pthread_mutex_t s_timerMutex;
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pthread_t s_timerThread;
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bool s_timerInitialized;
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bool s_timerExitRequested;
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uint32_t s_ticStart;
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uint32_t s_timerStart;
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int s_tics;
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void* TimerThreadFunc(void*)
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{
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assert(s_timerInitialized);
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assert(!s_timerExitRequested);
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while (true)
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{
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if (s_timerExitRequested)
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{
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break;
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}
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const timespec timeToNextTick = GetNextTickTime();
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pthread_mutex_lock(&s_timerMutex);
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pthread_cond_timedwait(&s_timerEvent, &s_timerMutex, &timeToNextTick);
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if (!s_isTicFrozen)
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{
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__sync_add_and_fetch(&s_tics, 1);
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}
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s_timerStart = I_MSTime();
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pthread_cond_broadcast(&s_timerEvent);
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pthread_mutex_unlock(&s_timerMutex);
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}
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return NULL;
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}
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int GetTimeThreaded(bool saveMS)
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{
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if (saveMS)
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{
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s_ticStart = s_timerStart;
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}
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return s_tics;
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}
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int WaitForTicThreaded(int prevTic)
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{
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assert(!s_isTicFrozen);
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while (s_tics <= prevTic)
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{
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pthread_mutex_lock(&s_timerMutex);
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pthread_cond_wait(&s_timerEvent, &s_timerMutex);
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pthread_mutex_unlock(&s_timerMutex);
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}
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return s_tics;
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}
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void FreezeTimeThreaded(bool frozen)
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{
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s_isTicFrozen = frozen;
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}
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} // unnamed namespace
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unsigned int I_MSTime()
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{
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return GetMillisecondsSince(s_gameStartTicks);
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}
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unsigned int I_FPSTime()
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{
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return GetMillisecondsSince(s_systemBootTicks);
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}
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static uint32_t FrameTime;
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void I_SetFrameTime()
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{
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FrameTime = I_MSTime();
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}
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||||
|
||||
double I_GetTimeFrac(uint32_t* ms)
|
||||
{
|
||||
const uint32_t now = FrameTime;
|
||||
|
||||
if (NULL != ms)
|
||||
{
|
||||
*ms = s_ticStart + 1000 / TICRATE;
|
||||
}
|
||||
|
||||
return 0 == s_ticStart
|
||||
? 1.
|
||||
: clamp<double>( (now - s_ticStart) * TICRATE / 1000., 0, 1);
|
||||
}
|
||||
|
||||
// To do: this file is obviously not needed anymore. It needs to be removed.
|
||||
|
||||
void I_InitTimer()
|
||||
{
|
||||
assert(!s_timerInitialized);
|
||||
s_timerInitialized = true;
|
||||
|
||||
gettimeofday(&s_gameStartTicks, NULL);
|
||||
|
||||
int mib[2] = { CTL_KERN, KERN_BOOTTIME };
|
||||
size_t len = sizeof s_systemBootTicks;
|
||||
|
||||
sysctl(mib, 2, &s_systemBootTicks, &len, NULL, 0);
|
||||
|
||||
pthread_cond_init (&s_timerEvent, NULL);
|
||||
pthread_mutex_init(&s_timerMutex, NULL);
|
||||
|
||||
pthread_create(&s_timerThread, NULL, TimerThreadFunc, NULL);
|
||||
|
||||
I_GetTime = GetTimeThreaded;
|
||||
I_WaitForTic = WaitForTicThreaded;
|
||||
I_FreezeTime = FreezeTimeThreaded;
|
||||
}
|
||||
|
||||
void I_ShutdownTimer()
|
||||
{
|
||||
if (!s_timerInitialized)
|
||||
{
|
||||
// This might happen if Cancel button was pressed
|
||||
// in the IWAD selector window
|
||||
return;
|
||||
}
|
||||
|
||||
s_timerExitRequested = true;
|
||||
|
||||
pthread_join(s_timerThread, NULL);
|
||||
|
||||
pthread_mutex_destroy(&s_timerMutex);
|
||||
pthread_cond_destroy (&s_timerEvent);
|
||||
}
|
||||
|
|
|
@ -140,10 +140,6 @@ TArray<FString> I_GetGogPaths();
|
|||
// The ini could not be saved at exit
|
||||
bool I_WriteIniFailed ();
|
||||
|
||||
// [RH] Returns millisecond-accurate time
|
||||
unsigned int I_MSTime (void);
|
||||
unsigned int I_FPSTime();
|
||||
|
||||
class FTexture;
|
||||
bool I_SetCursor(FTexture *);
|
||||
|
||||
|
|
|
@ -44,201 +44,13 @@
|
|||
#include "i_system.h"
|
||||
#include "templates.h"
|
||||
|
||||
|
||||
static uint32_t TicStart;
|
||||
static uint32_t BaseTime;
|
||||
static int TicFrozen;
|
||||
|
||||
// Signal based timer.
|
||||
static Semaphore timerWait;
|
||||
static int tics;
|
||||
static uint32_t sig_start;
|
||||
|
||||
void I_SelectTimer();
|
||||
|
||||
// [RH] Returns time in milliseconds
|
||||
unsigned int I_MSTime (void)
|
||||
{
|
||||
unsigned int time = SDL_GetTicks ();
|
||||
return time - BaseTime;
|
||||
}
|
||||
|
||||
// Exactly the same thing, but based does no modification to the time.
|
||||
unsigned int I_FPSTime()
|
||||
{
|
||||
return SDL_GetTicks();
|
||||
}
|
||||
|
||||
//
|
||||
// I_GetTime
|
||||
// returns time in 1/35th second tics
|
||||
//
|
||||
int I_GetTimeSelect (bool saveMS)
|
||||
{
|
||||
I_SelectTimer();
|
||||
return I_GetTime (saveMS);
|
||||
}
|
||||
|
||||
int I_GetTimePolled (bool saveMS)
|
||||
{
|
||||
if (TicFrozen != 0)
|
||||
{
|
||||
return TicFrozen;
|
||||
}
|
||||
|
||||
uint32_t tm = SDL_GetTicks();
|
||||
|
||||
if (saveMS)
|
||||
{
|
||||
TicStart = tm;
|
||||
}
|
||||
return Scale(tm - BaseTime, TICRATE, 1000);
|
||||
}
|
||||
|
||||
int I_GetTimeSignaled (bool saveMS)
|
||||
{
|
||||
if (saveMS)
|
||||
{
|
||||
TicStart = sig_start;
|
||||
}
|
||||
return tics;
|
||||
}
|
||||
|
||||
int I_WaitForTicPolled (int prevtic)
|
||||
{
|
||||
int time;
|
||||
|
||||
assert (TicFrozen == 0);
|
||||
while ((time = I_GetTimePolled(false)) <= prevtic)
|
||||
;
|
||||
|
||||
return time;
|
||||
}
|
||||
|
||||
int I_WaitForTicSignaled (int prevtic)
|
||||
{
|
||||
assert (TicFrozen == 0);
|
||||
|
||||
while(tics <= prevtic)
|
||||
{
|
||||
SEMAPHORE_WAIT(timerWait)
|
||||
}
|
||||
|
||||
return tics;
|
||||
}
|
||||
|
||||
void I_FreezeTimeSelect (bool frozen)
|
||||
{
|
||||
I_SelectTimer();
|
||||
return I_FreezeTime (frozen);
|
||||
}
|
||||
|
||||
void I_FreezeTimePolled (bool frozen)
|
||||
{
|
||||
if (frozen)
|
||||
{
|
||||
assert(TicFrozen == 0);
|
||||
TicFrozen = I_GetTimePolled(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(TicFrozen != 0);
|
||||
int froze = TicFrozen;
|
||||
TicFrozen = 0;
|
||||
int now = I_GetTimePolled(false);
|
||||
BaseTime += (now - froze) * 1000 / TICRATE;
|
||||
}
|
||||
}
|
||||
|
||||
void I_FreezeTimeSignaled (bool frozen)
|
||||
{
|
||||
TicFrozen = frozen;
|
||||
}
|
||||
|
||||
int I_WaitForTicSelect (int prevtic)
|
||||
{
|
||||
I_SelectTimer();
|
||||
return I_WaitForTic (prevtic);
|
||||
}
|
||||
|
||||
//
|
||||
// I_HandleAlarm
|
||||
// Should be called every time there is an alarm.
|
||||
//
|
||||
void I_HandleAlarm (int sig)
|
||||
{
|
||||
if(!TicFrozen)
|
||||
tics++;
|
||||
sig_start = SDL_GetTicks();
|
||||
SEMAPHORE_SIGNAL(timerWait)
|
||||
}
|
||||
|
||||
//
|
||||
// I_SelectTimer
|
||||
// Sets up the timer function based on if we can use signals for efficent CPU
|
||||
// usage.
|
||||
//
|
||||
void I_SelectTimer()
|
||||
{
|
||||
SEMAPHORE_INIT(timerWait, 0, 0)
|
||||
#ifndef __sun
|
||||
signal(SIGALRM, I_HandleAlarm);
|
||||
#else
|
||||
struct sigaction alrmaction;
|
||||
sigaction(SIGALRM, NULL, &alrmaction);
|
||||
alrmaction.sa_handler = I_HandleAlarm;
|
||||
sigaction(SIGALRM, &alrmaction, NULL);
|
||||
#endif
|
||||
|
||||
struct itimerval itv;
|
||||
itv.it_interval.tv_sec = itv.it_value.tv_sec = 0;
|
||||
itv.it_interval.tv_usec = itv.it_value.tv_usec = 1000000/TICRATE;
|
||||
|
||||
if (setitimer(ITIMER_REAL, &itv, NULL) != 0)
|
||||
{
|
||||
I_GetTime = I_GetTimePolled;
|
||||
I_FreezeTime = I_FreezeTimePolled;
|
||||
I_WaitForTic = I_WaitForTicPolled;
|
||||
}
|
||||
else
|
||||
{
|
||||
I_GetTime = I_GetTimeSignaled;
|
||||
I_FreezeTime = I_FreezeTimeSignaled;
|
||||
I_WaitForTic = I_WaitForTicSignaled;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static uint32_t FrameTime;
|
||||
|
||||
void I_SetFrameTime()
|
||||
{
|
||||
FrameTime = SDL_GetTicks();
|
||||
}
|
||||
|
||||
// Returns the fractional amount of a tic passed since the most recent tic
|
||||
double I_GetTimeFrac (uint32_t *ms)
|
||||
{
|
||||
uint32_t now = FrameTime;
|
||||
if (ms) *ms = TicStart + (1000 / TICRATE);
|
||||
if (TicStart == 0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return clamp<double>((now - TicStart) * TICRATE / 1000., 0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void I_InitTimer ()
|
||||
{
|
||||
if(SDL_InitSubSystem(SDL_INIT_TIMER) < 0)
|
||||
I_FatalError("Could not initialize SDL timers:\n%s\n", SDL_GetError());
|
||||
|
||||
I_GetTime = I_GetTimeSelect;
|
||||
I_WaitForTic = I_WaitForTicSelect;
|
||||
I_FreezeTime = I_FreezeTimeSelect;
|
||||
// Maybe this file isn't needed at all anymore.
|
||||
// Someone with Linux should test if the timer subsystem is used elsewhere..
|
||||
}
|
||||
|
||||
void I_ShutdownTimer ()
|
||||
|
|
|
@ -66,6 +66,7 @@
|
|||
#include "sbar.h"
|
||||
#include "math/cmath.h"
|
||||
#include "vm.h"
|
||||
#include "d_main.h"
|
||||
|
||||
|
||||
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
|
||||
|
@ -136,8 +137,6 @@ FRenderViewpoint::FRenderViewpoint()
|
|||
FRenderViewpoint r_viewpoint;
|
||||
FViewWindow r_viewwindow;
|
||||
|
||||
int otic;
|
||||
|
||||
bool r_NoInterpolate;
|
||||
|
||||
angle_t LocalViewAngle;
|
||||
|
@ -784,7 +783,7 @@ void R_SetupFrame (FRenderViewpoint &viewpoint, FViewWindow &viewwindow, AActor
|
|||
|
||||
iview = FindPastViewer (viewpoint.camera);
|
||||
|
||||
int nowtic = I_GetTime (false);
|
||||
int nowtic = I_GetTime ();
|
||||
if (iview->otic != -1 && nowtic > iview->otic)
|
||||
{
|
||||
iview->otic = nowtic;
|
||||
|
|
|
@ -40,6 +40,7 @@
|
|||
#include "r_data/voxels.h"
|
||||
#include "r_data/sprites.h"
|
||||
#include "d_net.h"
|
||||
#include "d_main.h"
|
||||
#include "po_man.h"
|
||||
#include "r_utility.h"
|
||||
#include "swrenderer/drawers/r_draw.h"
|
||||
|
|
|
@ -84,6 +84,7 @@
|
|||
#include "r_data/voxels.h"
|
||||
#include "vm.h"
|
||||
#include "r_videoscale.h"
|
||||
#include "d_main.h"
|
||||
|
||||
EXTERN_CVAR(Bool, r_blendmethod)
|
||||
|
||||
|
@ -902,7 +903,7 @@ void DFrameBuffer::DrawRateStuff ()
|
|||
// draws little dots on the bottom of the screen
|
||||
if (ticker)
|
||||
{
|
||||
int i = I_GetTime(false);
|
||||
int i = I_GetTime();
|
||||
int tics = i - LastTic;
|
||||
uint8_t *buffer = GetBuffer();
|
||||
|
||||
|
|
|
@ -122,10 +122,6 @@ static void CalculateCPUSpeed();
|
|||
static int I_GetTimePolled(bool saveMS);
|
||||
static int I_WaitForTicPolled(int prevtic);
|
||||
static void I_FreezeTimePolled(bool frozen);
|
||||
static int I_GetTimeEventDriven(bool saveMS);
|
||||
static int I_WaitForTicEvent(int prevtic);
|
||||
static void I_FreezeTimeEventDriven(bool frozen);
|
||||
static void CALLBACK TimerTicked(UINT id, UINT msg, DWORD_PTR user, DWORD_PTR dw1, DWORD_PTR dw2);
|
||||
|
||||
static HCURSOR CreateCompatibleCursor(FTexture *cursorpic);
|
||||
static HCURSOR CreateAlphaCursor(FTexture *cursorpic);
|
||||
|
@ -174,140 +170,6 @@ static int DefaultWad;
|
|||
|
||||
static HCURSOR CustomCursor;
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Tick time functions
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static LARGE_INTEGER frequency;
|
||||
|
||||
static uint32_t performanceGetTime()
|
||||
{
|
||||
if (frequency.QuadPart != 0)
|
||||
{
|
||||
LARGE_INTEGER current;
|
||||
QueryPerformanceCounter(¤t);
|
||||
return current.QuadPart * 1000 / frequency.QuadPart;
|
||||
}
|
||||
else
|
||||
{
|
||||
return timeGetTime();
|
||||
}
|
||||
}
|
||||
|
||||
static unsigned int FirstFrameStartTime;
|
||||
static unsigned int CurrentFrameStartTime;
|
||||
static unsigned int FreezeTime;
|
||||
|
||||
void I_SetFrameTime()
|
||||
{
|
||||
// It is critical that all timing is calculated only once at a start of a frame.
|
||||
//
|
||||
// performanceGetTime() must only ever be called once or otherwise the playsim
|
||||
// processing time will affect the interpolation done by the renderer.
|
||||
|
||||
if (FreezeTime == 0)
|
||||
{
|
||||
CurrentFrameStartTime = performanceGetTime();
|
||||
if (FirstFrameStartTime == 0)
|
||||
FirstFrameStartTime = CurrentFrameStartTime;
|
||||
}
|
||||
}
|
||||
|
||||
void I_WaitVBL(int count)
|
||||
{
|
||||
// I_WaitVBL is never used to actually synchronize to the vertical blank.
|
||||
// Instead, it's used for delay purposes. Doom used a 70 Hz display mode,
|
||||
// so that's what we use to determine how long to wait for.
|
||||
|
||||
Sleep(1000 * count / 70);
|
||||
I_SetFrameTime();
|
||||
}
|
||||
|
||||
static int I_WaitForTicWin32(int prevtic)
|
||||
{
|
||||
// Waits until the current tic is greater than prevtic. Time must not be frozen.
|
||||
|
||||
int time;
|
||||
assert(TicFrozen == 0);
|
||||
while ((time = I_GetTime(false)) <= prevtic)
|
||||
{
|
||||
// The minimum amount of time a thread can sleep is controlled by timeBeginPeriod.
|
||||
// We set this to 1 ms in DoMain.
|
||||
int sleepTime = prevtic - time;
|
||||
if (sleepTime > 2)
|
||||
Sleep(sleepTime - 2);
|
||||
|
||||
I_SetFrameTime();
|
||||
}
|
||||
|
||||
return time;
|
||||
}
|
||||
|
||||
unsigned int I_FPSTime()
|
||||
{
|
||||
if (FreezeTime == 0)
|
||||
return CurrentFrameStartTime;
|
||||
else
|
||||
return performanceGetTime();
|
||||
}
|
||||
|
||||
unsigned int I_MSTime()
|
||||
{
|
||||
if (FreezeTime == 0)
|
||||
{
|
||||
return CurrentFrameStartTime - FirstFrameStartTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (FirstFrameStartTime == 0)
|
||||
{
|
||||
FirstFrameStartTime = performanceGetTime();
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return performanceGetTime() - FirstFrameStartTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int I_GetTimeWin32(bool saveMS)
|
||||
{
|
||||
return (CurrentFrameStartTime - FirstFrameStartTime) * TICRATE / 1000 + 1;
|
||||
}
|
||||
|
||||
double I_GetTimeFrac(uint32_t *ms)
|
||||
{
|
||||
unsigned int currentTic = (CurrentFrameStartTime - FirstFrameStartTime) * TICRATE / 1000;
|
||||
unsigned int ticStartTime = FirstFrameStartTime + currentTic * 1000 / TICRATE;
|
||||
unsigned int ticNextTime = FirstFrameStartTime + (currentTic + 1) * 1000 / TICRATE;
|
||||
|
||||
if (ms)
|
||||
*ms = currentTic + 1;
|
||||
|
||||
return (CurrentFrameStartTime - ticStartTime) / (double)(ticNextTime - ticStartTime);
|
||||
}
|
||||
|
||||
void I_FreezeTimeWin32(bool frozen)
|
||||
{
|
||||
if (frozen)
|
||||
{
|
||||
FreezeTime = performanceGetTime();
|
||||
}
|
||||
else
|
||||
{
|
||||
FirstFrameStartTime += performanceGetTime() - FreezeTime;
|
||||
FreezeTime = 0;
|
||||
I_SetFrameTime();
|
||||
}
|
||||
}
|
||||
|
||||
int(*I_GetTime)(bool saveMS) = I_GetTimeWin32;
|
||||
int(*I_WaitForTic)(int) = I_WaitForTicWin32;
|
||||
void(*I_FreezeTime)(bool frozen) = I_FreezeTimeWin32;
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// I_Tactile
|
||||
|
@ -543,8 +405,6 @@ void I_Init()
|
|||
CalculateCPUSpeed();
|
||||
DumpCPUInfo(&CPU);
|
||||
|
||||
QueryPerformanceFrequency(&frequency);
|
||||
|
||||
atterm (I_ShutdownSound);
|
||||
I_InitSound ();
|
||||
}
|
||||
|
|
|
@ -50,21 +50,6 @@ void I_DetectOS (void);
|
|||
// Called by DoomMain.
|
||||
void I_Init (void);
|
||||
|
||||
// Called by D_DoomLoop, returns current time in tics.
|
||||
extern int (*I_GetTime) (bool saveMS);
|
||||
|
||||
// like I_GetTime, except it waits for a new tic before returning
|
||||
extern int (*I_WaitForTic) (int);
|
||||
|
||||
// Freezes tic counting temporarily. While frozen, calls to I_GetTime()
|
||||
// will always return the same value. This does not affect I_MSTime().
|
||||
// You must also not call I_WaitForTic() while freezing time, since the
|
||||
// tic will never arrive (unless it's the current one).
|
||||
extern void (*I_FreezeTime) (bool frozen);
|
||||
|
||||
double I_GetTimeFrac (uint32_t *ms);
|
||||
void I_SetFrameTime();
|
||||
|
||||
// Return a seed value for the RNG.
|
||||
unsigned int I_MakeRNGSeed();
|
||||
|
||||
|
@ -132,10 +117,6 @@ int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad);
|
|||
// The ini could not be saved at exit
|
||||
bool I_WriteIniFailed ();
|
||||
|
||||
// [RH] Returns millisecond-accurate time
|
||||
unsigned int I_MSTime (void);
|
||||
unsigned int I_FPSTime();
|
||||
|
||||
// [RH] Used by the display code to set the normal window procedure
|
||||
void I_SetWndProc();
|
||||
|
||||
|
|
Loading…
Reference in a new issue