.. |
cycler.cpp
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- moved a few leftover utility classes to 'common'.
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2020-04-29 17:51:04 +02:00 |
cycler.h
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- moved a few leftover utility classes to 'common'.
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2020-04-29 17:51:04 +02:00 |
fcolormap.h
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- 2D drawer cleanup.
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2020-04-11 20:20:58 +02:00 |
g_input.h
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- moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is.
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2020-04-23 21:48:50 +02:00 |
gstrings.h
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- moved stringtable to 'common'.
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2020-04-11 20:19:51 +02:00 |
i_interface.cpp
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- moved Windows platform code as well.
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2020-04-23 22:26:30 +02:00 |
i_interface.h
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- moved the remaining core parts of the GL renderer to 'common'.
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2020-04-29 17:19:17 +02:00 |
i_specialpaths.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
m_random.cpp
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- moved the script compiler's backend to 'common'.
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2020-04-11 20:20:55 +02:00 |
m_random.h
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- moved the script compiler's backend to 'common'.
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2020-04-11 20:20:55 +02:00 |
namedef.h
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Add a cvar to control weapon bobbing while firing
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2020-05-31 23:12:11 +02:00 |
palettecontainer.cpp
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- palette related fixes.
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2020-04-11 20:20:40 +02:00 |
palettecontainer.h
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- fixed startup and font init crashes.
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2020-05-04 20:06:54 +02:00 |
printf.h
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- moved stringtable to 'common'.
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2020-04-11 20:19:51 +02:00 |
renderstyle.cpp
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- moved renderstyle and colortables code to 'common'.
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2020-04-11 20:20:37 +02:00 |
renderstyle.h
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- added the missing blend modes to FRenderStyle.
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2020-04-11 20:20:37 +02:00 |
sc_man.cpp
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- swapped out the license in two files.
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2020-04-21 21:06:11 +02:00 |
sc_man.h
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- moved sc_man and palettecontainer to the 'common' folder.
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2020-04-11 14:00:21 +02:00 |
sc_man_scanner.re
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- CVAR cleanup, in particular decoupling from game internals, which now get handled via callbacks.
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2020-04-11 14:00:22 +02:00 |
sc_man_tokens.h
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- moved sc_man and palettecontainer to the 'common' folder.
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2020-04-11 14:00:21 +02:00 |
serialize_obj.h
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- moved serializer to 'common'.
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2020-04-11 20:20:54 +02:00 |
serializer.cpp
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- fixes copied from Raze.
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2020-04-29 23:58:50 +02:00 |
serializer.h
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- put the state pointer serializer in a virtual function so that types.cpp can operate without any knowledge of Doom states.
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2020-04-11 20:20:54 +02:00 |
serializer_internal.h
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- moved serializer to 'common'.
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2020-04-11 20:20:54 +02:00 |
st_start.h
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- moved Windows platform code as well.
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2020-04-23 22:26:30 +02:00 |
startupinfo.h
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- made some changes so that material definitions can properly check automatic layers when determining their material type.
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2020-06-03 21:16:36 +02:00 |
stats.cpp
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- added some things from Raze to allow using the same code in both projects.
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2020-04-11 20:20:59 +02:00 |
stats.h
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- 2D drawer cleanup.
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2020-04-11 20:20:58 +02:00 |
stringtable.cpp
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- moved stringtable to 'common'.
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2020-04-11 20:19:51 +02:00 |
stringtable.h
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- moved stringtable to 'common'.
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2020-04-11 20:19:51 +02:00 |
v_colortables.cpp
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- moved renderstyle and colortables code to 'common'.
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2020-04-11 20:20:37 +02:00 |
v_colortables.h
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- moved renderstyle and colortables code to 'common'.
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2020-04-11 20:20:37 +02:00 |