qzdoom/src/common/engine
Christoph Oelckers 720853cff8 - made some changes so that material definitions can properly check automatic layers when determining their material type.
Most importantly this means that any texture with a custom material definition needs to load its automatic layers before applying the definition.
2020-06-03 21:16:36 +02:00
..
cycler.cpp - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
cycler.h - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
fcolormap.h - 2D drawer cleanup. 2020-04-11 20:20:58 +02:00
g_input.h - moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is. 2020-04-23 21:48:50 +02:00
gstrings.h - moved stringtable to 'common'. 2020-04-11 20:19:51 +02:00
i_interface.cpp - moved Windows platform code as well. 2020-04-23 22:26:30 +02:00
i_interface.h - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
i_specialpaths.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
m_random.cpp - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
m_random.h - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
namedef.h Add a cvar to control weapon bobbing while firing 2020-05-31 23:12:11 +02:00
palettecontainer.cpp - palette related fixes. 2020-04-11 20:20:40 +02:00
palettecontainer.h - fixed startup and font init crashes. 2020-05-04 20:06:54 +02:00
printf.h - moved stringtable to 'common'. 2020-04-11 20:19:51 +02:00
renderstyle.cpp - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
renderstyle.h - added the missing blend modes to FRenderStyle. 2020-04-11 20:20:37 +02:00
sc_man.cpp - swapped out the license in two files. 2020-04-21 21:06:11 +02:00
sc_man.h - moved sc_man and palettecontainer to the 'common' folder. 2020-04-11 14:00:21 +02:00
sc_man_scanner.re - CVAR cleanup, in particular decoupling from game internals, which now get handled via callbacks. 2020-04-11 14:00:22 +02:00
sc_man_tokens.h - moved sc_man and palettecontainer to the 'common' folder. 2020-04-11 14:00:21 +02:00
serialize_obj.h - moved serializer to 'common'. 2020-04-11 20:20:54 +02:00
serializer.cpp - fixes copied from Raze. 2020-04-29 23:58:50 +02:00
serializer.h - put the state pointer serializer in a virtual function so that types.cpp can operate without any knowledge of Doom states. 2020-04-11 20:20:54 +02:00
serializer_internal.h - moved serializer to 'common'. 2020-04-11 20:20:54 +02:00
st_start.h - moved Windows platform code as well. 2020-04-23 22:26:30 +02:00
startupinfo.h - made some changes so that material definitions can properly check automatic layers when determining their material type. 2020-06-03 21:16:36 +02:00
stats.cpp - added some things from Raze to allow using the same code in both projects. 2020-04-11 20:20:59 +02:00
stats.h - 2D drawer cleanup. 2020-04-11 20:20:58 +02:00
stringtable.cpp - moved stringtable to 'common'. 2020-04-11 20:19:51 +02:00
stringtable.h - moved stringtable to 'common'. 2020-04-11 20:19:51 +02:00
v_colortables.cpp - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
v_colortables.h - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00