qzdoom/src/common/utility
Christoph Oelckers c563f4993f - took the sky cap color getter out of the texture system.
# Conflicts:
#	src/common/textures/textures.h
2020-04-19 10:57:52 +02:00
..
basics.h - separated the Doom specific parts from the compiler backend into a separate file, these parts now get invoked via callback hooks. 2020-04-11 20:20:55 +02:00
cmdlib.cpp - fixed compilation for Linux and macOS 2020-04-11 20:36:36 +03:00
cmdlib.h - more file system refactoring. 2020-04-11 14:00:19 +02:00
colormatcher.h - minor FTexture cleanup. 2020-04-11 20:19:53 +02:00
configfile.cpp - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
configfile.h - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
engineerrors.cpp - moved sc_man and palettecontainer to the 'common' folder. 2020-04-11 14:00:21 +02:00
engineerrors.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
filereadermusicinterface.h - moved the last remaining utilities. 2020-04-11 14:00:14 +02:00
files.cpp - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
files.h - renamed the file system related classes to actually use the term "FileSystem". 2020-04-11 14:00:18 +02:00
files_decompress.cpp - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
findfile.cpp - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
findfile.h - moved the file lookup functions to utilities. 2020-04-11 20:19:50 +02:00
i_module.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
i_module.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
i_time.cpp - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
i_time.h - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
m_alloc.cpp - moved sc_man and palettecontainer to the 'common' folder. 2020-04-11 14:00:21 +02:00
m_alloc.h - fixed compilation for Linux and macOS 2020-04-11 20:36:36 +03:00
m_argv.cpp - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
m_argv.h - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
m_fixed.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
m_swap.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
matrix.cpp
matrix.h
memarena.cpp - moved sc_man and palettecontainer to the 'common' folder. 2020-04-11 14:00:21 +02:00
memarena.h - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
name.cpp - moved name.cpp to 'common'. 2020-04-11 14:00:21 +02:00
name.h - moved name.cpp to 'common'. 2020-04-11 14:00:21 +02:00
palentry.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
palette.cpp - took the sky cap color getter out of the texture system. 2020-04-19 10:57:52 +02:00
palutil.h - took the sky cap color getter out of the texture system. 2020-04-19 10:57:52 +02:00
parallel_for.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
refcounted.h - store the material layers in reference counted pointers in the FGameTexture object. 2020-04-19 10:57:51 +02:00
s_playlist.cpp - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
s_playlist.h - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
tarray.h - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
templates.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
tflags.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
utf8.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
utf8.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
vectors.h - fixed compilation with GCC 5 2020-04-12 11:50:11 +03:00
x86.cpp - make DumpCPUInfo return a string instead of letting it print the info itself. Also consolidated I_Init, because both existing versions were identical. 2020-04-11 14:00:15 +02:00
x86.h - make DumpCPUInfo return a string instead of letting it print the info itself. Also consolidated I_Init, because both existing versions were identical. 2020-04-11 14:00:15 +02:00
zstrformat.cpp - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
zstring.cpp - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
zstring.h - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00