Christoph Oelckers
c563f4993f
- took the sky cap color getter out of the texture system.
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# Conflicts:
# src/common/textures/textures.h
2020-04-19 10:57:52 +02:00
Christoph Oelckers
42304d9680
- store the material layers in reference counted pointers in the FGameTexture object.
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Reference counting is used because a texture image may be shared by more than one game texture.
2020-04-19 10:57:51 +02:00
alexey.lysiuk
9c23c0ac59
- fixed compilation with GCC 5
2020-04-12 11:50:11 +03:00
Christoph Oelckers
3454314bb1
- separated the Doom specific parts from the compiler backend into a separate file, these parts now get invoked via callback hooks.
2020-04-11 20:20:55 +02:00
Christoph Oelckers
f8ac9a2662
- moved DObject and core parts of the VM to 'common'.
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# Conflicts:
# src/common/objects/dobject.h
2020-04-11 20:20:51 +02:00
Christoph Oelckers
f8e9cb8fbc
- major dependency reduction of the texture system.
2020-04-11 20:20:37 +02:00
Christoph Oelckers
56f2b2ac56
- reduce backend's dependency on game state by using callbacks.
2020-04-11 20:19:53 +02:00
Christoph Oelckers
721b857e5e
- minor FTexture cleanup.
2020-04-11 20:19:53 +02:00
Christoph Oelckers
ac610d87e5
- merged FPalette and PaletteContainer.
2020-04-11 20:19:53 +02:00
Christoph Oelckers
7243495b16
- moved special color maps to utilities.
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The default tables are needed by the texture compositor which should be universal, so this needs to be, too.
2020-04-11 20:19:52 +02:00
Christoph Oelckers
8dacdf2951
- use an array to store the buttons.
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This puts a lot less knowledge about the game's features into the low level code.
2020-04-11 20:19:50 +02:00
Christoph Oelckers
0e7480b4ed
- moved the file lookup functions to utilities.
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# Conflicts:
# src/common/utility/findfile.cpp
2020-04-11 20:19:50 +02:00
alexey.lysiuk
0d420a75b7
- fixed compilation for Linux and macOS
2020-04-11 20:36:36 +03:00
Christoph Oelckers
e425615770
- moved the V_GetColor family of functions to the global palette utilities.
2020-04-11 14:00:22 +02:00
Christoph Oelckers
1479e3a1c3
- CVAR cleanup, in particular decoupling from game internals, which now get handled via callbacks.
2020-04-11 14:00:22 +02:00
Christoph Oelckers
05239c63f9
- moved some palette related code into the 'common' folder.
2020-04-11 14:00:22 +02:00
Christoph Oelckers
c713850dac
- moved sc_man and palettecontainer to the 'common' folder.
2020-04-11 14:00:21 +02:00
Christoph Oelckers
98472d999b
- moved name.cpp to 'common'.
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Still got to find a way to handle namedef.h without polluting the low level code with game content.
2020-04-11 14:00:21 +02:00
Christoph Oelckers
c1bb7de23a
- more file system refactoring.
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* moved the sprite renaming out of the file system entirely into a caller-provided callback.
* renamed several functions to closer match the terms of a file system.
* moved the VM interface out of the implementation.
2020-04-11 14:00:19 +02:00
Christoph Oelckers
6bccde3b51
- renamed the file system related classes to actually use the term "FileSystem".
2020-04-11 14:00:18 +02:00
Christoph Oelckers
83befa7686
- moved the "??? lumps" messages out of the single resource file handlers into the calling function and did a bit of include cleanup.
2020-04-11 14:00:18 +02:00
Christoph Oelckers
d523da1313
- make DumpCPUInfo return a string instead of letting it print the info itself. Also consolidated I_Init, because both existing versions were identical.
2020-04-11 14:00:15 +02:00
Christoph Oelckers
76352dd9b3
- moved the last remaining utilities.
2020-04-11 14:00:14 +02:00
Christoph Oelckers
9ef6b15bfa
- moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG.
2020-04-11 14:00:14 +02:00
Christoph Oelckers
fb1a7679ec
- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
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Again the objective is easier sharing with Raze.
2020-04-11 14:00:13 +02:00
Christoph Oelckers
6996d54a23
- moved more code to 'common'.
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This is all low level utilities with no dependencies on game logic. Having this in a separate directory makes sharing with Raze a lot easier.
2020-04-11 14:00:12 +02:00
Christoph Oelckers
e230420f88
- moved all character set utilities to utf8.cpp.
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- moved matrix class to 'common'.
2020-04-11 14:00:12 +02:00