.. |
textures
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- moved the texture name to FGameTexture.
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2020-04-19 10:57:53 +02:00 |
xlat
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
a_keys.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
a_keys.h
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- moved the contents of g_inventory to g_shared and gamedata subfolders.
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2019-02-01 18:13:12 +01:00 |
a_weapons.cpp
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- removed the implicit conversion operators from FName.
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2020-04-11 14:00:13 +02:00 |
a_weapons.h
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- moved the contents of g_inventory to g_shared and gamedata subfolders.
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2019-02-01 18:13:12 +01:00 |
d_dehacked.cpp
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- moved the script compiler's backend to 'common'.
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2020-04-11 20:20:55 +02:00 |
d_dehacked.h
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
decallib.cpp
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- major dependency reduction of the texture system.
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2020-04-11 20:20:37 +02:00 |
decallib.h
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- moved renderstyle and colortables code to 'common'.
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2020-04-11 20:20:37 +02:00 |
g_doomedmap.cpp
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
g_mapinfo.cpp
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Begin TICRATE conversion.
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2020-04-12 22:43:33 +02:00 |
g_mapinfo.h
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
g_skill.cpp
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- remove '... is already the default skill' error
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2019-08-17 11:49:16 +03:00 |
gametype.h
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- moved more files out of the root src directory.
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2019-07-14 14:39:21 +02:00 |
gi.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
gi.h
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- removed the implicit conversion operators from FName.
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2020-04-11 14:00:13 +02:00 |
info.cpp
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- took InitializeDefaults out of PClass and moved it to PClassActor.
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2020-04-11 20:20:53 +02:00 |
info.h
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- separated the Doom specific parts from the compiler backend into a separate file, these parts now get invoked via callback hooks.
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2020-04-11 20:20:55 +02:00 |
keysections.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
p_blockmap.h
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- moved more files out of the root src directory.
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2019-07-14 14:39:21 +02:00 |
p_terrain.cpp
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- major dependency reduction of the texture system.
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2020-04-11 20:20:37 +02:00 |
p_terrain.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
p_xlat.cpp
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- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
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2019-02-02 01:22:12 +01:00 |
r_defs.h
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- 2D drawer cleanup.
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2020-04-11 20:20:58 +02:00 |
statistics.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
teaminfo.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
teaminfo.h
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
umapinfo.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |