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- Moved the code that renders the view from D_Display into a virtual function
of the frame buffer so I can get rid of the last remaining renderer check outside the display code in GZDoom. - made V_SetResolution a virtual function in IVideo. It's probably not a perfect solution but at least it allows overriding it (which I need in GZDoom.) Note: There's a lot of redundancy between hardware.cpp/h in the SDL and Win32 folders so some cleaning up might be a good idea. SVN r692 (trunk)
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6 changed files with 36 additions and 9 deletions
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@ -7,6 +7,13 @@ January 10, 2008
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- Applied Karate Chris's TEAMINFO logo patch.
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January 10, 2008 (Changes by Graf Zahl)
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- Moved the code that renders the view from D_Display into a virtual function
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of the frame buffer so I can get rid of the last remaining renderer check
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outside the display code in GZDoom.
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- made V_SetResolution a virtual function in IVideo. It's probably not a perfect
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solution but at least it allows overriding it (which I need in GZDoom.)
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Note: There's a lot of redundancy between hardware.cpp/h in the SDL and Win32
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folders so some cleaning up might be a good idea.
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- defined a constant for the crosshair menu entry's index to get a direct
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reference out of the function code. In GZDoom the menu contains different
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information.
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@ -89,6 +89,7 @@
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#include "st_start.h"
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#include "templates.h"
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#include "teaminfo.h"
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#include "hardware.h"
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// MACROS ------------------------------------------------------------------
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@ -466,7 +467,7 @@ void D_Display ()
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if (setmodeneeded)
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{
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// Change screen mode.
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if (V_SetResolution (NewWidth, NewHeight, NewBits))
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if (Video->SetResolution (NewWidth, NewHeight, NewBits))
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{
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// Recalculate various view parameters.
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setsizeneeded = true;
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@ -556,10 +557,7 @@ void D_Display ()
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screen->SetBlendingRect(viewwindowx, viewwindowy,
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viewwindowx + realviewwidth, viewwindowy + realviewheight);
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P_CheckPlayerSprites();
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R_RenderActorView (players[consoleplayer].mo);
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R_DetailDouble (); // [RH] Apply detail mode expansion
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// [RH] Let cameras draw onto textures that were visible this frame.
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FCanvasTextureInfo::UpdateAll ();
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screen->RenderView(&players[consoleplayer]);
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if ((hw2d = screen->Begin2D(viewactive)))
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{
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// Redraw everything every frame when using 2D accel
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@ -49,6 +49,9 @@ class IVideo
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virtual void StartModeIterator (int bits, bool fs) = 0;
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virtual bool NextMode (int *width, int *height, bool *letterbox) = 0;
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virtual bool SetResolution (int width, int height, int bits);
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};
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void I_InitGraphics ();
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@ -1008,6 +1008,21 @@ void DFrameBuffer::CopyPixelData(BYTE * buffer, int texpitch, int texheight, int
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}
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}
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//===========================================================================
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//
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// Render the view
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//
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//===========================================================================
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void DFrameBuffer::RenderView(player_t *player)
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{
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R_RenderActorView (player->mo);
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R_DetailDouble (); // [RH] Apply detail mode expansion
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// [RH] Let cameras draw onto textures that were visible this frame.
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FCanvasTextureInfo::UpdateAll ();
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}
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FNativePalette::~FNativePalette()
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{
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}
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@ -1106,7 +1121,7 @@ bool V_DoModeSetup (int width, int height, int bits)
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return true;
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}
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bool V_SetResolution (int width, int height, int bits)
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bool IVideo::SetResolution (int width, int height, int bits)
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{
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int oldwidth, oldheight;
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int oldbits;
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@ -1253,7 +1268,7 @@ void V_Init2()
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I_InitGraphics();
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I_ClosestResolution (&width, &height, 8);
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if (!V_SetResolution (width, height, 8))
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if (!Video->SetResolution (width, height, 8))
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I_FatalError ("Could not set resolution to %d x %d x %d", width, height, 8);
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else
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Printf ("Resolution: %d x %d\n", SCREENWIDTH, SCREENHEIGHT);
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@ -336,6 +336,9 @@ public:
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// Set the rect defining the area effected by blending.
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virtual void SetBlendingRect (int x1, int y1, int x2, int y2);
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// render 3D view
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virtual void RenderView(player_t *player);
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bool Accel2D; // If true, 2D drawing can be accelerated.
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// Begin 2D drawing operations. This is like Update, but it doesn't end
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@ -422,8 +425,6 @@ FString V_GetColorStringByName (const char *name);
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// Tries to get color by name, then by string
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int V_GetColor (const DWORD *palette, const char *str);
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bool V_SetResolution (int width, int height, int bpp);
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#ifdef USEASM
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extern "C" void ASM_PatchPitch (void);
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#endif
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@ -49,6 +49,9 @@ class IVideo
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virtual void StartModeIterator (int bits, bool fs) = 0;
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virtual bool NextMode (int *width, int *height, bool *letterbox) = 0;
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virtual bool SetResolution (int width, int height, int bits);
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};
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void I_InitGraphics ();
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