..
afxres.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.h
- Added the FCriticalSection class in critsec.h to make it easier to
2008-04-09 04:17:13 +00:00
cursor1.cur
deadguy.bmp
eaxedit.cpp
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
2009-05-15 10:39:40 +00:00
fb_d3d9.cpp
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
2009-09-21 13:15:36 +00:00
fb_d3d9_wipe.cpp
- Fixed: Wall drawing handled fixed light levels improperly (but did not
2009-09-20 03:50:05 +00:00
fb_ddraw.cpp
- GCC warning removal.
2008-10-14 03:21:53 +00:00
hardware.cpp
More header cleanup.
2008-09-15 00:47:31 +00:00
hardware.h
- Moved the code that renders the view from D_Display into a virtual function
2008-01-11 21:04:22 +00:00
helperthread.cpp
- Various fixes for compiling working 64-bit binaries with Visual C++. The
2008-04-29 02:43:42 +00:00
helperthread.h
i_cd.cpp
- Various fixes for compiling working 64-bit binaries with Visual C++. The
2008-04-29 02:43:42 +00:00
i_crash.cpp
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
2009-08-31 21:47:29 +00:00
i_dijoy.cpp
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
2009-08-02 03:38:57 +00:00
i_input.cpp
- Changed the DWORDs in dobject.h into uint32s, since they were preventing
2009-08-08 00:36:35 +00:00
i_input.h
- Split the joystick menu into two parts: A top level with general options
2009-07-15 05:53:06 +00:00
i_keyboard.cpp
- Moved Raw Input processing into a seperate method of FInputDevice so that
2009-06-11 03:41:24 +00:00
i_main.cpp
- Changed the DWORDs in dobject.h into uint32s, since they were preventing
2009-08-08 00:36:35 +00:00
i_mouse.cpp
- Moved Raw Input processing into a seperate method of FInputDevice so that
2009-06-11 03:41:24 +00:00
i_movie.cpp
- Adjusted the noise debug table so that fractional volume levels do not
2008-07-01 01:28:22 +00:00
i_rawps2.cpp
The menu code sucks!
2009-07-26 03:25:18 +00:00
i_system.cpp
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
2009-05-15 10:39:40 +00:00
i_system.h
- Changed random seed initialization so that it uses the system's
2009-03-27 04:49:17 +00:00
i_xinput.cpp
The menu code sucks!
2009-07-26 03:25:18 +00:00
icon1.ico
rawinput.h
- SetCursorState() now calls ShowCursor() again, because capturing the mouse
2009-05-24 03:15:04 +00:00
resource.h
st_start.cpp
- moved ENDOOM lump name definition into gameinfo.
2009-09-08 21:01:24 +00:00
win32iface.h
- Fixed: Wall drawing handled fixed light levels improperly (but did not
2009-09-20 03:50:05 +00:00
win32video.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
winres.h
wrappers.asm
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
2008-08-09 03:13:43 +00:00
zdoom.exe.manifest
zdoom.rc
- Added Win64 support to the crash report generator.
2008-08-24 04:51:15 +00:00
zdoom.RES